//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 var/global/list/all_objectives = list() var/list/potential_theft_objectives=typesof(/datum/theft_objective) \ - /datum/theft_objective \ - /datum/theft_objective/special \ - /datum/theft_objective/number \ - /datum/theft_objective/number/special datum/objective var/datum/mind/owner = null //Who owns the objective. var/explanation_text = "Nothing" //What that person is supposed to do. var/datum/mind/target = null //If they are focused on a particular person. var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter. var/completed = 0 //currently only used for custom objectives. New(var/text) all_objectives |= src if(text) explanation_text = text Del() all_objectives -= src ..() proc/check_completion() return completed proc/find_target() var/list/possible_targets = list() for(var/datum/mind/possible_target in ticker.minds) if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2)) possible_targets += possible_target if(possible_targets.len > 0) target = pick(possible_targets) proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned. for(var/datum/mind/possible_target in ticker.minds) if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) ) target = possible_target break datum/objective/assassinate find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite return 1 return 0 return 1 datum/objective/mutiny find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey || !target.current.client) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this return 2 return 0 return 1 datum/objective/mutiny/rp find_target() ..() if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target // less violent rev objectives check_completion() var/rval = 1 if(target && target.current) //assume that only carbon mobs can become rev heads for now if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current)) return 1 // Check if they're converted if(istype(ticker.mode, /datum/game_mode/revolution)) if(target in ticker.mode:head_revolutionaries) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this rval = 2 return 0 return rval datum/objective/anti_revolution/execute find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || !ishuman(target.current)) return 1 return 0 return 1 datum/objective/anti_revolution/brig var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 if(target.is_brigged(10 * 60 * 10)) already_completed = 1 return 1 return 0 return 0 datum/objective/anti_revolution/demote find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target check_completion() if(target && target.current && istype(target,/mob/living/carbon/human)) var/obj/item/weapon/card/id/I = target.current:wear_id if(istype(I, /obj/item/device/pda)) var/obj/item/device/pda/P = I I = P.id if(!istype(I)) return 1 if(I.assignment == "Assistant") return 1 else return 0 return 1 datum/objective/debrain//I want braaaainssss find_target() ..() if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(!target)//If it's a free objective. return 1 if( !owner.current || owner.current.stat==DEAD )//If you're otherwise dead. return 0 if( !target.current || !isbrain(target.current) ) return 0 var/atom/A = target.current while(A.loc) //check to see if the brainmob is on our person A = A.loc if(A == owner.current) return 1 return 0 datum/objective/protect//The opposite of killing a dude. find_target() ..() if(target && target.current) explanation_text = "Protect [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(!target) //If it's a free objective. return 1 if(target.current) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current)) return 0 return 1 return 0 datum/objective/hijack explanation_text = "Hijack the emergency shuttle by escaping alone." check_completion() if(!owner.current || owner.current.stat) return 0 if(emergency_shuttle.location<2) return 0 if(issilicon(owner.current)) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind && (player.mind != owner)) if(player.stat != DEAD) //they're not dead! if(get_turf(player) in shuttle) return 0 return 1 datum/objective/block explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive." check_completion() if(!istype(owner.current, /mob/living/silicon)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind) if (player.stat != 2) if (get_turf(player) in shuttle) return 0 return 1 datum/objective/silence explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left." check_completion() if(emergency_shuttle.location<2) return 0 for(var/mob/living/player in player_list) if(player == owner.current) continue if(player.mind) if(player.stat != DEAD) var/turf/T = get_turf(player) if(!T) continue switch(T.loc.type) if(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom) return 0 return 1 datum/objective/escape explanation_text = "Escape on the shuttle or an escape pod alive and free." check_completion() if(issilicon(owner.current)) return 0 if(isbrain(owner.current)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current || owner.current.stat ==2) return 0 var/turf/location = get_turf(owner.current.loc) if(!location) return 0 if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph if(istype(owner.current, /mob/living/carbon)) var/mob/living/carbon/C = owner.current if (!C.handcuffed) return 1 return 0 var/area/check_area = location.loc if(istype(check_area, /area/shuttle/escape/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod1/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod2/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod3/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod5/centcom)) return 1 else return 0 datum/objective/die explanation_text = "Die a glorious death." check_completion() if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current)) return 1 //Brains no longer win survive objectives. --NEO if(issilicon(owner.current) && owner.current != owner.original) return 1 return 0 datum/objective/survive explanation_text = "Stay alive until the end." check_completion() if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current)) return 0 //Brains no longer win survive objectives. --NEO if(issilicon(owner.current) && owner.current != owner.original) return 0 return 1 // Similar to the anti-rev objective, but for traitors datum/objective/brig var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Have [target.current.real_name], the [target.assigned_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Have [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 // Make the actual required time a bit shorter than the official time if(target.is_brigged(10 * 60 * 5)) already_completed = 1 return 1 return 0 return 0 // Harm a crew member, making an example of them datum/objective/harm var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [target.assigned_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current && istype(target.current, /mob/living/carbon/human)) if(target.current.stat == DEAD) return 0 var/mob/living/carbon/human/H = target.current for(var/datum/organ/external/E in H.organs) if(E.status & ORGAN_BROKEN) already_completed = 1 return 1 if(E.status & ORGAN_DESTROYED && !E.amputated) already_completed = 1 return 1 var/datum/organ/external/head/head = H.get_organ("head") if(head.disfigured) return 1 return 0 datum/objective/nuclear explanation_text = "Destroy the station with a nuclear device." datum/objective/steal var/datum/theft_objective/steal_target find_target(var/special_only=0) var/loop=50 while(!steal_target && loop > 0) loop-- var/thefttype = pick(potential_theft_objectives) var/datum/theft_objective/O = new thefttype if(owner.assigned_role in O.protected_jobs) continue if(special_only) if(!(O.flags & 1)) // THEFT_FLAG_SPECIAL continue else if(O.flags & 1) // THEFT_FLAG_SPECIAL continue steal_target=O explanation_text = "Steal [O]." return explanation_text = "Free Objective." proc/select_target() var/list/possible_items_all = potential_theft_objectives+"custom" var/new_target = input("Select target:", "Objective target", null) as null|anything in possible_items_all if (!new_target) return if (new_target == "custom") var/datum/theft_objective/O=new O.typepath = input("Select type:","Type") as null|anything in typesof(/obj/item) if (!O.typepath) return var/tmp_obj = new O.typepath var/custom_name = tmp_obj:name del(tmp_obj) O.name = copytext(sanitize(input("Enter target name:", "Objective target", custom_name) as text|null),1,MAX_MESSAGE_LEN) if (!O.name) return steal_target = O explanation_text = "Steal [O.name]." else steal_target = new new_target explanation_text = "Steal [steal_target.name]." return steal_target check_completion() if(!steal_target) return 1 // Free Objective return steal_target.check_completion(owner) datum/objective/download proc/gen_amount_goal() target_amount = rand(10,20) explanation_text = "Download [target_amount] research levels." return target_amount check_completion() if(!ishuman(owner.current)) return 0 if(!owner.current || owner.current.stat == 2) return 0 if(!(istype(owner.current:wear_suit, /obj/item/clothing/suit/space/space_ninja)&&owner.current:wear_suit:s_initialized)) return 0 var/current_amount var/obj/item/clothing/suit/space/space_ninja/S = owner.current:wear_suit if(!S.stored_research.len) return 0 else for(var/datum/tech/current_data in S.stored_research) if(current_data.level>1) current_amount+=(current_data.level-1) if(current_amount= target_amount)) return 1 else return 0 /* Isn't suited for global objectives /*---------CULTIST----------*/ eldergod explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it." check_completion() if(eldergod) //global var, defined in rune4.dm return 1 return 0 survivecult var/num_cult explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station." check_completion() if(emergency_shuttle.location<2) return 0 var/cultists_escaped = 0 var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom for(var/turf/T in get_area_turfs(C.type)) for(var/mob/living/carbon/H in T) if(iscultist(H)) cultists_escaped++ if(cultists_escaped>=5) return 1 return 0 sacrifice //stolen from traitor target objective proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)() if(possible_targets.len > 0) sacrifice_target = pick(possible_targets) if(sacrifice_target && sacrifice_target.current) explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so." else explanation_text = "Free Objective" return sacrifice_target check_completion() //again, calling on a global list defined in rune15.dm if(sacrifice_target.current in sacrificed) return 1 else return 0 /*-------ENDOF CULTIST------*/ */ datum/objective/blood proc/gen_amount_goal(low = 150, high = 400) target_amount = rand(low,high) target_amount = round(round(target_amount/5)*5) explanation_text = "Accumulate atleast [target_amount] units of blood in total." return target_amount check_completion() if(owner && owner.vampire && owner.vampire.bloodtotal && owner.vampire.bloodtotal >= target_amount) return 1 else return 0 // /vg/; Vox Inviolate for humans :V datum/objective/minimize_casualties explanation_text = "Minimise casualties." check_completion() if(owner.kills.len>5) return 0 return 1