/client/proc/only_one_team() if(!ticker) alert("The game hasn't started yet!") return for(var/mob/living/carbon/human/H in player_list) if(H.stat == 2 || !(H.client)) continue if(is_special_character(H)) continue // ticker.mode.traitors += H.mind for (var/obj/item/I in H) if (istype(I, /obj/item/weapon/implant)) continue del(I) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear) // H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head) H.equip_to_slot_or_del(new /obj/item/weapon/beach_ball/dodgeball(H), slot_l_hand) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) if(prob(50)) team_alpha += H H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(H), slot_w_uniform) var/obj/item/weapon/card/id/W = new(H) W.name = "[H.real_name]'s ID Card" W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Highlander" W.registered_name = H.real_name H.equip_to_slot_or_del(W, slot_wear_id) else team_bravo += H H.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue(H), slot_w_uniform) var/obj/item/weapon/card/id/W = new(H) W.name = "[H.real_name]'s ID Card" W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Professional Pee-Wee League Dodgeball Player" W.registered_name = H.real_name H.equip_to_slot_or_del(W, slot_wear_id) message_admins("\blue [key_name_admin(usr)] used DODGEBAWWWWWWWL!", 1) log_admin("[key_name(usr)] used dodgeball.") /obj/item/weapon/beach_ball/dodgeball name = "dodgeball" icon = 'icons/obj/basketball.dmi' icon_state = "dodgeball" item_state = "dodgeball" desc = "Used for playing the most violent and degrading of childhood games." /obj/item/weapon/beach_ball/dodgeball/throw_impact(atom/hit_atom) if((ishuman(hit_atom))) var/mob/living/carbon/M = hit_atom if(!dir&get_dir(src,M)) if(M.in_throw_mode && !M.get_active_hand()) //empty active hand and we're in throw mode if(M.canmove && !M.restrained()) M.hitby(src) else playsound(src, 'sound/items/dodgeball.ogg', 50, 1) visible_message("\red [M] HAS BEEN ELIMINATED!!", 3) /* spawn(0) var/mobloc = get_turf(M.loc) var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc ) animation.name = "water" animation.density = 0 animation.anchored = 1 animation.icon = 'icons/mob/mob.dmi' animation.icon_state = "liquify" animation.layer = 5 // animation.master = holder del(M)*/