/obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/suffocationbullet" /obj/item/ammo_casing/a75 desc = "A .75 bullet casing." caliber = "75" projectile_type = "/obj/item/projectile/bullet/gyro" /obj/item/ammo_casing/a666 desc = "A .666 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/cyanideround" /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" projectile_type = "/obj/item/projectile/bullet/rubberbullet" /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = "/obj/item/projectile/bullet/midbullet9" /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/midbullet45" /obj/item/ammo_casing/c10mm desc = "A 10mm bullet casing." caliber = "10mm" projectile_type = "obj/item/projectile/bullet/midbullet10" /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" projectile_type = "/obj/item/projectile/bullet/midbullet12" /obj/item/ammo_casing/shotgun name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "slshell" caliber = "shotgun" projectile_type = "/obj/item/projectile/bullet/slug" m_amt = 12500 /obj/item/ammo_casing/shotgun/buck name = "buckshot shell" desc = "A 12 gauge buckshot shell." icon_state = "gshell" projectile_type = /obj/item/projectile/bullet/buck buck = 4 deviation = 1 /obj/item/ammo_casing/shotgun/birdshot name = "birdshot shell" desc = "A shotgun shell full of birdshot." icon_state = "blshell" projectile_type = "/obj/item/projectile/bullet/rubberbullet" buck = 4 deviation = 1 m_amt = 6000 /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell" projectile_type = "/obj/item/projectile/bullet/rubberbullet" m_amt = 500 /obj/item/ammo_casing/shotgun/fakebeanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell" projectile_type = "/obj/item/projectile/bullet/rubberbullet/booze" m_amt = 12500 /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A stunning shell." icon_state = "stunshell" projectile_type = "/obj/item/projectile/bullet/stunshot" m_amt = 2500 /obj/item/ammo_casing/shotgun/dart name = "shotgun darts" desc = "A dart for use in shotguns." icon_state = "dart" projectile_type = "/obj/item/projectile/energy/dart" m_amt = 12500 obj/item/ammo_casing/shotgun/dart/New() ..() flags |= NOREACT create_reagents(30) /obj/item/ammo_casing/shotgun/dart/attackby() return /obj/item/ammo_casing/a762 desc = "A 7.62 bullet casing." caliber = "a762" projectile_type = "/obj/item/projectile/bullet/a762" /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." icon_state = "rocketshell" projectile_type = "/obj/item/missile" caliber = "rocket" /obj/item/ammo_casing/energy/kinetic projectile_type = /obj/item/projectile/bullet //select_name = "kinetic" //e_cost = 500 //fire_sound = 'sound/weapons/Gunshot4.ogg'