/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude name = "prototype SMG" desc = "A lightweight, prototype 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" w_class = 3.0 origin_tech = "combat=4;materials=2" automatic = 1 mag_type = "/obj/item/ammo_box/magazine/smgm9mm" var/alarmed = 0 can_suppress = 1 fire_delay = 0 isHandgun() return 0 /obj/item/weapon/gun/projectile/automatic/update_icon() ..() icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]" return /obj/item/weapon/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob) if(..() && chambered) alarmed = 0 /obj/item/weapon/gun/projectile/automatic/proc/empty_alarm() if(!chambered && !get_ammo() && !alarmed) playsound(src.loc, 'sound/weapons/smg_empty_alarm.ogg', 40, 1) update_icon() alarmed = 1 return /obj/item/weapon/gun/projectile/automatic/c20r name = "syndicate SMG" desc = "A lightweight, bullpup .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" origin_tech = "combat=5;materials=2;syndicate=8" mag_type = "/obj/item/ammo_box/magazine/smgm45" fire_sound = 'sound/weapons/Gunshot_smg.ogg' /obj/item/weapon/gun/projectile/automatic/c20r/New() ..() update_icon() return /obj/item/weapon/gun/projectile/automatic/c20r/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() empty_alarm() return /obj/item/weapon/gun/projectile/automatic/c20r/update_icon() ..() icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]" return /obj/item/weapon/gun/projectile/automatic/l6_saw name = "syndicate LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation." icon_state = "l6closed100" item_state = "l6closedmag" w_class = 5 slot_flags = 0 origin_tech = "combat=5;materials=1;syndicate=2" mag_type = "/obj/item/ammo_box/magazine/m762" fire_sound = 'sound/weapons/Gunshot3.ogg' var/cover_open = 0 can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) cover_open = !cover_open user << "You [cover_open ? "open" : "close"] [src]'s cover." update_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][magazine ? round(magazine.ammo_count() * 2, 25) : "-empty"]" /obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays if(cover_open) user << "[src]'s cover is open! Close it before firing!" else ..() update_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) if(loc != user) ..() return //let them pick it up if(!cover_open || (cover_open && !magazine)) ..() else if(cover_open && magazine) //drop the mag magazine.update_icon() magazine.loc = get_turf(src.loc) user.put_in_hands(magazine) magazine = null update_icon() user << "You remove the magazine from [src]." /obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob) if(!cover_open && istype(A, mag_type)) user << "[src]'s cover is closed! You can't insert a new mag!" return ..() /obj/item/weapon/gun/projectile/automatic/bulldog name = "syndicate shotgun" desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" icon_override = 'icons/mob/in-hand/guns.dmi' w_class = 3.0 origin_tech = "combat=5;materials=4;syndicate=6" mag_type = "/obj/item/ammo_box/magazine/m12g" fire_sound = 'sound/weapons/Gunshot4.ogg' can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/bulldog/New() ..() update_icon() return /obj/item/weapon/gun/projectile/automatic/bulldog/proc/update_magazine() if(magazine) src.overlays = 0 overlays += "[magazine.icon_state]" return /obj/item/weapon/gun/projectile/automatic/bulldog/update_icon() src.overlays = 0 update_magazine() icon_state = "bulldog[chambered ? "" : "-e"]" return /obj/item/weapon/gun/projectile/automatic/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() empty_alarm() return /obj/item/weapon/gun/projectile/automatic/c90gl name = "syndicate assault rifle" desc = "A bullpup and compact 5.45x39 assault rifle with a unique toploading design, designated 'C-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "c90gl" item_state = "c90gl" icon_override = 'icons/mob/in-hand/guns.dmi' origin_tech = "combat=5;materials=2;syndicate=8" mag_type = "/obj/item/ammo_box/magazine/m545" fire_sound = 'sound/weapons/Gunshot_smg.ogg' action_button_name = "Toggle Grenade Launcher" icon_action_button = "Action_c90gl" can_suppress = 0 var/select = 1 //1 for boolets, 0 for explosions. var/obj/item/weapon/gun/projectile/revolver/grenadelauncher/underbarrel /obj/item/weapon/gun/projectile/automatic/c90gl/New() ..() underbarrel = new /obj/item/weapon/gun/projectile/revolver/grenadelauncher(src) update_icon() return /obj/item/weapon/gun/projectile/automatic/c90gl/afterattack(var/atom/target, var/mob/living/user, flag, params) if(select) ..() empty_alarm() return else underbarrel.afterattack(target, user, flag, params) /obj/item/weapon/gun/projectile/automatic/c90gl/attackby(var/obj/item/A, mob/user) if(select) ..() else underbarrel.attackby(A, user) /obj/item/weapon/gun/projectile/automatic/c90gl/attack_self(var/mob/living/user) if(select) ..() else underbarrel.attack_self(user) /obj/item/weapon/gun/projectile/automatic/c90gl/update_icon() ..() overlays.Cut() if(select) overlays += "c90prim" else overlays += "c90gren" icon_state = "c90gl[magazine ? "-[Ceiling(get_ammo(0)/6)*6]" : ""][chambered ? "" : "-e"]" return /obj/item/weapon/gun/projectile/automatic/c90gl/proc/underbarrel_swap() var/mob/living/carbon/human/user = usr if(select) select = 0 user << "You switch to grenades." else select = 1 user << "You switch to bullets." update_icon() return /obj/item/weapon/gun/projectile/automatic/c90gl/ui_action_click() underbarrel_swap() /obj/item/weapon/gun/projectile/automatic/tommygun name = "tommy gun" desc = "A genuine 'Chicago Typewriter'." icon_state = "tommygun" item_state = "tommygun" slot_flags = 0 origin_tech = "combat=5;materials=1;syndicate=2" mag_type = "/obj/item/ammo_box/magazine/tommygunm45" fire_sound = 'sound/weapons/Gunshot_smg.ogg' can_suppress = 0