/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
name = "prototype SMG"
desc = "A lightweight, prototype 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
w_class = 3.0
origin_tech = "combat=4;materials=2"
automatic = 1
mag_type = "/obj/item/ammo_box/magazine/smgm9mm"
var/alarmed = 0
can_suppress = 1
fire_delay = 0
isHandgun()
return 0
/obj/item/weapon/gun/projectile/automatic/update_icon()
..()
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]"
return
/obj/item/weapon/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob)
if(..() && chambered)
alarmed = 0
/obj/item/weapon/gun/projectile/automatic/proc/empty_alarm()
if(!chambered && !get_ammo() && !alarmed)
playsound(src.loc, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
update_icon()
alarmed = 1
return
/obj/item/weapon/gun/projectile/automatic/c20r
name = "syndicate SMG"
desc = "A lightweight, bullpup .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
origin_tech = "combat=5;materials=2;syndicate=8"
mag_type = "/obj/item/ammo_box/magazine/smgm45"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
/obj/item/weapon/gun/projectile/automatic/c20r/New()
..()
update_icon()
return
/obj/item/weapon/gun/projectile/automatic/c20r/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
..()
empty_alarm()
return
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]"
return
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "syndicate LMG"
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 5
slot_flags = 0
origin_tech = "combat=5;materials=1;syndicate=2"
mag_type = "/obj/item/ammo_box/magazine/m762"
fire_sound = 'sound/weapons/Gunshot3.ogg'
var/cover_open = 0
can_suppress = 0
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
cover_open = !cover_open
user << "You [cover_open ? "open" : "close"] [src]'s cover."
update_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][magazine ? round(magazine.ammo_count() * 2, 25) : "-empty"]"
/obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
if(cover_open)
user << "[src]'s cover is open! Close it before firing!"
else
..()
update_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
if(loc != user)
..()
return //let them pick it up
if(!cover_open || (cover_open && !magazine))
..()
else if(cover_open && magazine)
//drop the mag
magazine.update_icon()
magazine.loc = get_turf(src.loc)
user.put_in_hands(magazine)
magazine = null
update_icon()
user << "You remove the magazine from [src]."
/obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob)
if(!cover_open && istype(A, mag_type))
user << "[src]'s cover is closed! You can't insert a new mag!"
return
..()
/obj/item/weapon/gun/projectile/automatic/bulldog
name = "syndicate shotgun"
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
icon_state = "bulldog"
item_state = "bulldog"
icon_override = 'icons/mob/in-hand/guns.dmi'
w_class = 3.0
origin_tech = "combat=5;materials=4;syndicate=6"
mag_type = "/obj/item/ammo_box/magazine/m12g"
fire_sound = 'sound/weapons/Gunshot4.ogg'
can_suppress = 0
/obj/item/weapon/gun/projectile/automatic/bulldog/New()
..()
update_icon()
return
/obj/item/weapon/gun/projectile/automatic/bulldog/proc/update_magazine()
if(magazine)
src.overlays = 0
overlays += "[magazine.icon_state]"
return
/obj/item/weapon/gun/projectile/automatic/bulldog/update_icon()
src.overlays = 0
update_magazine()
icon_state = "bulldog[chambered ? "" : "-e"]"
return
/obj/item/weapon/gun/projectile/automatic/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
..()
empty_alarm()
return
/obj/item/weapon/gun/projectile/automatic/c90gl
name = "syndicate assault rifle"
desc = "A bullpup and compact 5.45x39 assault rifle with a unique toploading design, designated 'C-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
icon_state = "c90gl"
item_state = "c90gl"
icon_override = 'icons/mob/in-hand/guns.dmi'
origin_tech = "combat=5;materials=2;syndicate=8"
mag_type = "/obj/item/ammo_box/magazine/m545"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
action_button_name = "Toggle Grenade Launcher"
icon_action_button = "Action_c90gl"
can_suppress = 0
var/select = 1 //1 for boolets, 0 for explosions.
var/obj/item/weapon/gun/projectile/revolver/grenadelauncher/underbarrel
/obj/item/weapon/gun/projectile/automatic/c90gl/New()
..()
underbarrel = new /obj/item/weapon/gun/projectile/revolver/grenadelauncher(src)
update_icon()
return
/obj/item/weapon/gun/projectile/automatic/c90gl/afterattack(var/atom/target, var/mob/living/user, flag, params)
if(select)
..()
empty_alarm()
return
else
underbarrel.afterattack(target, user, flag, params)
/obj/item/weapon/gun/projectile/automatic/c90gl/attackby(var/obj/item/A, mob/user)
if(select)
..()
else
underbarrel.attackby(A, user)
/obj/item/weapon/gun/projectile/automatic/c90gl/attack_self(var/mob/living/user)
if(select)
..()
else
underbarrel.attack_self(user)
/obj/item/weapon/gun/projectile/automatic/c90gl/update_icon()
..()
overlays.Cut()
if(select)
overlays += "c90prim"
else
overlays += "c90gren"
icon_state = "c90gl[magazine ? "-[Ceiling(get_ammo(0)/6)*6]" : ""][chambered ? "" : "-e"]"
return
/obj/item/weapon/gun/projectile/automatic/c90gl/proc/underbarrel_swap()
var/mob/living/carbon/human/user = usr
if(select)
select = 0
user << "You switch to grenades."
else
select = 1
user << "You switch to bullets."
update_icon()
return
/obj/item/weapon/gun/projectile/automatic/c90gl/ui_action_click()
underbarrel_swap()
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "tommy gun"
desc = "A genuine 'Chicago Typewriter'."
icon_state = "tommygun"
item_state = "tommygun"
slot_flags = 0
origin_tech = "combat=5;materials=1;syndicate=2"
mag_type = "/obj/item/ammo_box/magazine/tommygunm45"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
can_suppress = 0