//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /* Research and Development (R&D) Console This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs. Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console. The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who doesn't have toxins access. When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around this dire fate: - The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download) it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to cause a ton of data to be lost, an admin can go send it back. - The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen. */ /obj/machinery/computer/rdconsole name = "R&D Console" icon_state = "rdcomp" circuit = /obj/item/weapon/circuitboard/rdconsole var/datum/research/files //Stores all the collected research data. var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk. var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk. var/obj/machinery/r_n_d/destructive_analyzer/linked_destroy = null //Linked Destructive Analyzer var/obj/machinery/r_n_d/protolathe/linked_lathe = null //Linked Protolathe var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter var/screen = 1.0 //Which screen is currently showing. var/id = 0 //ID of the computer (for server restrictions). var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console req_access = list(access_research) //Data and setting manipulation requires scientist access. var/selected_category var/list/datum/design/matching_designs = list() //for the search function /obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID. var/datum/tech/check_tech var/return_name = null for(var/T in typesof(/datum/tech) - /datum/tech) check_tech = null check_tech = new T() if(check_tech.id == ID) return_name = check_tech.name del(check_tech) check_tech = null break return return_name /obj/machinery/computer/rdconsole/proc/CallMaterialName(var/ID) var/datum/reagent/temp_reagent var/return_name = null if (copytext(ID, 1, 2) == "$") return_name = copytext(ID, 2) switch(return_name) if("metal") return_name = "Metal" if("glass") return_name = "Glass" if("gold") return_name = "Gold" if("silver") return_name = "Silver" if("plasma") return_name = "Solid Plasma" if("uranium") return_name = "Uranium" if("diamond") return_name = "Diamond" if("clown") return_name = "Bananium" else for(var/R in typesof(/datum/reagent) - /datum/reagent) temp_reagent = null temp_reagent = new R() if(temp_reagent.id == ID) return_name = temp_reagent.name del(temp_reagent) temp_reagent = null break return return_name /obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any). for(var/obj/machinery/r_n_d/D in oview(3,src)) if(D.linked_console != null || D.disabled || D.panel_open) continue if(istype(D, /obj/machinery/r_n_d/destructive_analyzer)) if(linked_destroy == null) linked_destroy = D D.linked_console = src else if(istype(D, /obj/machinery/r_n_d/protolathe)) if(linked_lathe == null) linked_lathe = D D.linked_console = src else if(istype(D, /obj/machinery/r_n_d/circuit_imprinter)) if(linked_imprinter == null) linked_imprinter = D D.linked_console = src return //Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO /obj/machinery/computer/rdconsole/proc/griefProtection() for(var/obj/machinery/r_n_d/server/centcom/C in world) for(var/datum/tech/T in files.known_tech) C.files.AddTech2Known(T) for(var/datum/design/D in files.known_designs) C.files.AddDesign2Known(D) C.files.RefreshResearch() /obj/machinery/computer/rdconsole/proc/Maximize() files.known_tech=files.possible_tech for(var/datum/tech/KT in files.known_tech) if(KT.level < KT.max_level) KT.level=KT.max_level /obj/machinery/computer/rdconsole/New() ..() files = new /datum/research(src) //Setup the research data holder. matching_designs = list() if(!id) for(var/obj/machinery/r_n_d/server/centcom/S in world) S.initialize() break /obj/machinery/computer/rdconsole/initialize() SyncRDevices() /* Instead of calling this every tick, it is only being called when needed /obj/machinery/computer/rdconsole/process() griefProtection() */ /obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) //Loading a disk into it. if(istype(D, /obj/item/weapon/disk)) if(t_disk || d_disk) user << "A disk is already loaded into the machine." return if(istype(D, /obj/item/weapon/disk/tech_disk)) t_disk = D else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D else user << " Machine cannot accept disks in that format." return user.drop_item() D.loc = src user << " You add the disk to the machine!" else ..() src.updateUsrDialog() return /obj/machinery/computer/rdconsole/emag_act(user as mob) if(!emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 user << "You disable the security protocols" /obj/machinery/computer/rdconsole/Topic(href, href_list) if(..()) return add_fingerprint(usr) usr.set_machine(src) if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code. var/temp_screen = text2num(href_list["menu"]) screen = temp_screen if(href_list["category"]) selected_category = href_list["category"] else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk. screen = 0.0 spawn(50) screen = 1.2 files.AddTech2Known(t_disk.stored) updateUsrDialog() griefProtection() //Update centcom too else if(href_list["clear_tech"]) //Erase data on the technology disk. if(t_disk) t_disk.stored = null else if(href_list["eject_tech"]) //Eject the technology disk. if(t_disk) t_disk.loc = src.loc t_disk = null screen = 1.0 else if(href_list["copy_tech"]) //Copy some technology data from the research holder to the disk. for(var/datum/tech/T in files.known_tech) if(href_list["copy_tech_ID"] == T.id) t_disk.stored = T break screen = 1.2 else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk. screen = 0.0 spawn(50) screen = 1.4 files.AddDesign2Known(d_disk.blueprint) updateUsrDialog() griefProtection() //Update centcom too else if(href_list["clear_design"]) //Erases data on the design disk. if(d_disk) d_disk.blueprint = null else if(href_list["eject_design"]) //Eject the design disk. if(d_disk) d_disk.loc = src.loc d_disk = null screen = 1.0 else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk. for(var/datum/design/D in files.known_designs) if(href_list["copy_design_ID"] == D.id) d_disk.blueprint = D break screen = 1.4 else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer. if(linked_destroy) if(linked_destroy.busy) usr << " The destructive analyzer is busy at the moment." else if(linked_destroy.loaded_item) linked_destroy.loaded_item.loc = linked_destroy.loc linked_destroy.loaded_item = null linked_destroy.icon_state = "d_analyzer" screen = 2.1 else if(href_list["maxresearch"]) //Eject the item inside the destructive analyzer. if(!usr.client.holder) return screen = 0.0 if(alert("Are you sure you want to maximize research levels?","Confirmation","Yes","No")=="No") return log_admin("[key_name(usr)] has maximized the research levels.") message_admins("[key_name_admin(usr)] has maximized the research levels.") spawn(30) Maximize() screen = 1.0 updateUsrDialog() griefProtection() //Update centcomm too else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder. if(linked_destroy) if(linked_destroy.busy) usr << " The destructive analyzer is busy at the moment." else var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel") if(choice == "Cancel" || !linked_destroy) return linked_destroy.busy = 1 screen = 0.1 updateUsrDialog() flick("d_analyzer_process", linked_destroy) spawn(24) if(linked_destroy) linked_destroy.busy = 0 if(!linked_destroy.hacked) if(!linked_destroy.loaded_item) usr <<" The destructive analyzer appears to be empty." screen = 1.0 return if((linked_destroy.loaded_item.reliability >= 99 - (linked_destroy.decon_mod * 3)) || linked_destroy.loaded_item.crit_fail) var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech) for(var/T in temp_tech) if(prob(linked_destroy.loaded_item.reliability)) //If deconstructed item is not reliable enough its just being wasted, else it is pocessed files.UpdateTech(T, temp_tech[T]) //Check if deconstructed item has research levels higher/same/one less than current ones files.UpdateDesigns(linked_destroy.loaded_item, temp_tech, src) //If if such reseach type found all the known designs are checked for having this research type in them screen = 1.0 //If design have it it gains some reliability else //Same design always gain quality screen = 2.3 //Crit fail gives the same design a lot of reliability, like really a lot if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any. linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*(linked_destroy.decon_mod/10))) linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*(linked_destroy.decon_mod/10))) linked_destroy.loaded_item = null else screen = 1.0 for(var/obj/I in linked_destroy.contents) for(var/mob/M in I.contents) M.death() if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack var/obj/item/stack/sheet/S = I if(S.amount > 1) S.amount-- linked_destroy.loaded_item = S else qdel(S) linked_destroy.icon_state = "d_analyzer" else if(!(I in linked_destroy.component_parts)) qdel(I) linked_destroy.icon_state = "d_analyzer" use_power(250) updateUsrDialog() else if(href_list["lock"]) //Lock the console from use by anyone without tox access. if(src.allowed(usr)) screen = text2num(href_list["lock"]) else usr << "Unauthorized Access." else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected. screen = 0.0 if(!sync) usr << " You must connect to the network first!" else griefProtection() //Putting this here because I dont trust the sync process spawn(30) if(src) for(var/obj/machinery/r_n_d/server/S in world) var/server_processed = 0 if(S.disabled) continue if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom)) for(var/datum/tech/T in files.known_tech) S.files.AddTech2Known(T) for(var/datum/design/D in files.known_designs) S.files.AddDesign2Known(D) S.files.RefreshResearch() server_processed = 1 if(((id in S.id_with_download) && !istype(S, /obj/machinery/r_n_d/server/centcom)) || S.hacked) for(var/datum/tech/T in S.files.known_tech) files.AddTech2Known(T) for(var/datum/design/D in S.files.known_designs) files.AddDesign2Known(D) files.RefreshResearch() server_processed = 1 if(!istype(S, /obj/machinery/r_n_d/server/centcom) && server_processed) S.produce_heat(100) screen = 1.6 updateUsrDialog() else if(href_list["togglesync"]) //Prevents the console from being synced by other consoles. Can still send data. sync = !sync else if(href_list["build"]) //Causes the Protolathe to build something. var/coeff if(linked_lathe) coeff = linked_lathe.efficiency_coeff else coeff = 1 var/g2g = 1 if(linked_lathe) var/datum/design/being_built = null for(var/datum/design/D in files.known_designs) if(D.id == href_list["build"]) being_built = D break if(being_built) var/power = 2000 var/amount=text2num(href_list["amount"]) var/old_screen = screen amount = max(1, min(10, amount)) for(var/M in being_built.materials) power += round(being_built.materials[M] * amount / 5) power = max(2000, power) screen = 0.3 if(linked_lathe.busy) g2g = 0 var/key = usr.key //so we don't lose the info during the spawn delay if (!(being_built.build_type & PROTOLATHE)) g2g = 0 message_admins("Protolathe exploit attempted by [key_name(usr, usr.client)]!") if (g2g) //If input is incorrect, nothing happens linked_lathe.busy = 1 flick("protolathe_n",linked_lathe) use_power(power) for(var/M in being_built.materials) if(!linked_lathe.check_mat(being_built, M)) src.visible_message("The [src.name] beeps, \"Not enough materials to complete prototype.\"") g2g = 0 break switch(M) if("$metal") linked_lathe.m_amount = max(0, (linked_lathe.m_amount-(being_built.materials[M]/coeff * amount))) if("$glass") linked_lathe.g_amount = max(0, (linked_lathe.g_amount-(being_built.materials[M]/coeff * amount))) if("$gold") linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-(being_built.materials[M]/coeff * amount))) if("$silver") linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-(being_built.materials[M]/coeff * amount))) if("$plasma") linked_lathe.plasma_amount = max(0, (linked_lathe.plasma_amount-(being_built.materials[M]/coeff * amount))) if("$uranium") linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-(being_built.materials[M]/coeff * amount))) if("$diamond") linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-(being_built.materials[M]/coeff * amount))) if("$bananium") linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-(being_built.materials[M]/coeff * amount))) else linked_lathe.reagents.remove_reagent(M, being_built.materials[M]/coeff * amount) var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes. var/R = being_built.reliability var/O = being_built.locked spawn(32*amount/coeff) if(g2g) //And if we only fail the material requirements, we still spend time and power for(var/i = 0, iThe [src.name] beeps, \"Not enough materials to complete prototype.\"") g2g = 0 break switch(M) if("$glass") linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]/coeff)) if("$gold") linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]/coeff)) if("$diamond") linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]/coeff)) else linked_imprinter.reagents.remove_reagent(M, being_built.materials[M]/coeff) var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes. var/R = being_built.reliability spawn(16) if(g2g) var/obj/item/new_item = new P(src) new_item.reliability = R new_item.loc = linked_imprinter.loc linked_imprinter.busy = 0 screen = old_screen updateUsrDialog() else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it) linked_imprinter.reagents.del_reagent(href_list["disposeI"]) else if(href_list["disposeallI"] && linked_imprinter) //Causes the circuit imprinter to dispose of all it's reagents. linked_imprinter.reagents.clear_reagents() else if(href_list["disposeP"] && linked_lathe) //Causes the protolathe to dispose of a single reagent (all of it) linked_lathe.reagents.del_reagent(href_list["disposeP"]) else if(href_list["disposeallP"] && linked_lathe) //Causes the protolathe to dispose of all it's reagents. linked_lathe.reagents.clear_reagents() else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material var/desired_num_sheets = text2num(href_list["lathe_ejectsheet_amt"]) var/res_amount, type switch(href_list["lathe_ejectsheet"]) if("metal") type = /obj/item/stack/sheet/metal res_amount = "m_amount" if("glass") type = /obj/item/stack/sheet/glass res_amount = "g_amount" if("gold") type = /obj/item/stack/sheet/mineral/gold res_amount = "gold_amount" if("silver") type = /obj/item/stack/sheet/mineral/silver res_amount = "silver_amount" if("plasma") type = /obj/item/stack/sheet/mineral/plasma res_amount = "plasma_amount" if("uranium") type = /obj/item/stack/sheet/mineral/uranium res_amount = "uranium_amount" if("diamond") type = /obj/item/stack/sheet/mineral/diamond res_amount = "diamond_amount" if("clown") type = /obj/item/stack/sheet/mineral/clown res_amount = "clown_amount" if(ispath(type) && hasvar(linked_lathe, res_amount)) var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc) var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit) if(available_num_sheets>0) sheet.amount = min(available_num_sheets, desired_num_sheets) linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount]-sheet.amount * sheet.perunit)) else qdel(sheet) else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material var/desired_num_sheets = text2num(href_list["imprinter_ejectsheet_amt"]) var/res_amount, type switch(href_list["imprinter_ejectsheet"]) if("glass") type = /obj/item/stack/sheet/glass res_amount = "g_amount" if("gold") type = /obj/item/stack/sheet/mineral/gold res_amount = "gold_amount" if("diamond") type = /obj/item/stack/sheet/mineral/diamond res_amount = "diamond_amount" if(ispath(type) && hasvar(linked_imprinter, res_amount)) var/obj/item/stack/sheet/sheet = new type(linked_imprinter.loc) var/available_num_sheets = round(linked_imprinter.vars[res_amount]/sheet.perunit) if(available_num_sheets>0) sheet.amount = min(available_num_sheets, desired_num_sheets) linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount]-sheet.amount * sheet.perunit)) else qdel(sheet) else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with. screen = 0.0 spawn(20) SyncRDevices() screen = 1.7 updateUsrDialog() else if(href_list["disconnect"]) //The R&D console disconnects with a specific device. switch(href_list["disconnect"]) if("destroy") linked_destroy.linked_console = null linked_destroy = null if("lathe") linked_lathe.linked_console = null linked_lathe = null if("imprinter") linked_imprinter.linked_console = null linked_imprinter = null else if(href_list["reset"]) //Reset the R&D console's database. griefProtection() var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel") if(choice == "Continue") screen = 0.0 del(files) files = new /datum/research(src) spawn(20) screen = 1.6 updateUsrDialog() else if(href_list["search"]) //Search for designs with name matching pattern var/compare matching_designs.Cut() if(href_list["type"] == "proto") compare = PROTOLATHE screen = 3.17 else compare = IMPRINTER screen = 4.17 for(var/datum/design/D in files.known_designs) if(!(D.build_type & compare)) continue if(findtext(D.name,href_list["to_search"])) matching_designs.Add(D) updateUsrDialog() return /obj/machinery/computer/rdconsole/attack_hand(mob/user as mob) if(..()) return interact(user) /obj/machinery/computer/rdconsole/interact(mob/user) user.set_machine(src) var/dat = "" files.RefreshResearch() switch(screen) //A quick check to make sure you get the right screen when a device is disconnected. if(2 to 2.9) if(screen == 2.3) ; else if(linked_destroy == null) screen = 2.0 else if(linked_destroy.loaded_item == null) screen = 2.1 else screen = 2.2 if(3 to 3.9) if(linked_lathe == null) screen = 3.0 if(4 to 4.9) if(linked_imprinter == null) screen = 4.0 switch(screen) //////////////////////R&D CONSOLE SCREENS////////////////// if(0.0) dat += "
Updating Database....
" if(0.1) dat += "
Processing and Updating Database...
" if(0.2) dat += "
SYSTEM LOCKED
" dat += "Unlock" if(0.3) dat += "
Constructing Prototype. Please Wait...
" if(0.4) dat += "
Imprinting Circuit. Please Wait...
" if(1.0) //Main Menu dat += "
" dat += "

Main Menu:


" dat += "Current Research Levels
" if(t_disk) dat += "Disk Operations
" else if(d_disk) dat += "Disk Operations
" else dat += "Disk Operations
" if(linked_destroy) dat += "Destructive Analyzer Menu
" else dat += "Destructive Analyzer Menu
" if(linked_lathe) dat += "Protolathe Construction Menu
" else dat += "Protolathe Construction Menu
" if(linked_imprinter) dat += "Circuit Construction Menu
" else dat += "Circuit Construction Menu
" dat += "Settings" dat += "
" if(1.1) //Research viewer dat += "Main Menu" dat += "

Current Research Levels:


" for(var/datum/tech/T in files.known_tech) dat += "[T.name]
" dat += "* Level: [T.level]
" dat += "* Summary: [T.desc]
" dat += "
" if(1.2) //Technology Disk Menu dat += "Main Menu
" dat += "
Technology Data Disk Contents:

" if(t_disk.stored == null) dat += "The disk has no data stored on it.
" dat += "Operations: " dat += "Load Tech to Disk" else dat += "Name: [t_disk.stored.name]
" dat += "Level: [t_disk.stored.level]
" dat += "Description: [t_disk.stored.desc]" dat += "Operations: " dat += "Upload to Database" dat += "Clear Disk" dat += "Eject Disk" if(1.3) //Technology Disk submenu dat += "Main Menu" dat += "Return to Disk Operations
" dat += "

Load Technology to Disk:


" for(var/datum/tech/T in files.known_tech) dat += "[T.name] " dat += "Copy to Disk
" dat += "
" if(1.4) //Design Disk menu. dat += "Main Menu
" if(d_disk.blueprint == null) dat += "The disk has no data stored on it.
" dat += "Operations: " dat += "Load Design to Disk" else dat += "Name: [d_disk.blueprint.name]
" dat += "Level: [Clamp((d_disk.blueprint.reliability + rand(-15,15)), 0, 100)]
" switch(d_disk.blueprint.build_type) if(IMPRINTER) dat += "Lathe Type: Circuit Imprinter
" if(PROTOLATHE) dat += "Lathe Type: Proto-lathe
" if(AUTOLATHE) dat += "Lathe Type: Auto-lathe
" dat += "Required Materials:
" for(var/M in d_disk.blueprint.materials) if(copytext(M, 1, 2) == "$") dat += "* [copytext(M, 2)] x [d_disk.blueprint.materials[M]]
" else dat += "* [M] x [d_disk.blueprint.materials[M]]
" dat += "Operations: " dat += "Upload to Database" dat += "Clear Disk" dat += "Eject Disk" if(1.5) //Technology disk submenu dat += "Main Menu" dat += "Return to Disk Operations
" dat += "

Load Design to Disk:


" for(var/datum/design/D in files.known_designs) dat += "[D.name] " dat += "Copy to Disk
" dat += "
" if(1.6) //R&D console settings dat += "Main Menu
" dat += "

R&D Console Setting:


" if(sync) dat += "Sync Database with Network
" dat += "Connect to Research Network
" dat += "Disconnect from Research Network
" else dat += "Sync Database with Network
" dat += "Connect to Research Network
" dat += "Disconnect from Research Network
" dat += "Device Linkage Menu
" dat += "Lock Console
" if(user.client.holder) dat += "\[ADMIN\] Maximize Research Levels
" dat += "Reset R&D Database
" if(1.7) //R&D device linkage dat += "Main Menu" dat += "Settings Menu
" dat += "

R&D Console Device Linkage Menu:


" dat += "Re-sync with Nearby Devices

" dat += "

Linked Devices:


" if(linked_destroy) dat += "* Destructive Analyzer Disconnect
" else dat += "* No Destructive Analyzer Linked
" if(linked_lathe) dat += "* Protolathe Disconnect
" else dat += "* No Protolathe Linked
" if(linked_imprinter) dat += "* Circuit Imprinter Disconnect
" else dat += "* No Circuit Imprinter Linked
" dat += "
" ////////////////////DESTRUCTIVE ANALYZER SCREENS//////////////////////////// if(2.0) dat += "Main Menu" dat += "
NO DESTRUCTIVE ANALYZER LINKED TO CONSOLE
" if(2.1) dat += "Main Menu" dat += "
No Item Loaded. Standing-by...
" if(2.2) dat += "Main Menu
" dat += "

Deconstruction Menu


" dat += "Name: [linked_destroy.loaded_item.name]
" dat += "Reliability: [linked_destroy.loaded_item.reliability]
" dat += "Origin Tech:
" var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech) for(var/T in temp_tech) dat += "* [CallTechName(T)] [temp_tech[T]]
" dat += "
Options: " dat += "Deconstruct Item" dat += "Eject Item" if(2.3) dat += "Main Menu" dat += "
Item is neither reliable enough or broken enough to learn from.
" /////////////////////PROTOLATHE SCREENS///////////////////////// if(3.0) dat += "Main Menu
" dat += "
NO PROTOLATHE LINKED TO CONSOLE
" if(3.1) dat += "Main Menu " dat += "Material Storage" dat += "Chemical Storage
" dat += "

Protolathe Menu:


" dat += "Material Amount: [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]
" dat += "Chemical Volume: [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]
" dat += "
\ \ \ \ \ \

" dat += list_categories(linked_lathe.categories, 3.15) //Grouping designs by categories, to improve readability if(3.15) dat += "Main Menu" dat += "Protolathe Menu" dat += "

Browsing [selected_category]:


" dat += "Material Amount: [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]
" dat += "Chemical Volume: [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]
" var/coeff = linked_lathe.efficiency_coeff for(var/datum/design/D in files.known_designs) if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE)) continue var/temp_material var/c = 50 var/t for(var/M in D.materials) t = linked_lathe.check_mat(D, M) temp_material += " | " if (!t) temp_material += "[D.materials[M]/coeff] [CallMaterialName(M)]" else temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]" c = min(c,t) if (c) dat += "[D.name]" if(c >= 5.0) dat += "x5" if(c >= 10.0) dat += "x10" dat += "[temp_material]" else dat += "[D.name][temp_material]" if(D.locked) dat += " | LOCKED" dat += "
" dat += "
" if(3.17) //Display search result dat += "Main Menu" dat += "Protolathe Menu" dat += "

Search results:


" dat += "Material Amount: [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]
" dat += "Chemical Volume: [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]
" var/coeff = linked_lathe.efficiency_coeff for(var/datum/design/D in matching_designs) var/temp_material var/c = 50 var/t for(var/M in D.materials) t = linked_lathe.check_mat(D, M) temp_material += " | " if (!t) temp_material += "[D.materials[M]/coeff] [CallMaterialName(M)]" else temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]" c = min(c,t) if (c) dat += "[D.name]" if(c >= 5.0) dat += "x5" if(c >= 10.0) dat += "x10" dat += "[temp_material]" else dat += "[D.name][temp_material]" dat += "
" dat += "
" if(3.2) //Protolathe Material Storage Sub-menu dat += "Main Menu" dat += "Protolathe Menu
" dat += "

Material Storage:



" //Metal dat += "* [linked_lathe.m_amount] of Metal: " if(linked_lathe.m_amount >= 3750) dat += "Eject " if(linked_lathe.m_amount >= 18750) dat += "5x " if(linked_lathe.m_amount >= 3750) dat += "All" dat += "
" //Glass dat += "* [linked_lathe.g_amount] of Glass: " if(linked_lathe.g_amount >= 3750) dat += "Eject " if(linked_lathe.g_amount >= 18750) dat += "5x " if(linked_lathe.g_amount >= 3750) dat += "All" dat += "
" //Gold dat += "* [linked_lathe.gold_amount] of Gold: " if(linked_lathe.gold_amount >= 2000) dat += "Eject " if(linked_lathe.gold_amount >= 10000) dat += "5x " if(linked_lathe.gold_amount >= 2000) dat += "All" dat += "
" //Silver dat += "* [linked_lathe.silver_amount] of Silver: " if(linked_lathe.silver_amount >= 2000) dat += "Eject " if(linked_lathe.silver_amount >= 10000) dat += "5x " if(linked_lathe.silver_amount >= 2000) dat += "All" dat += "
" //Plasma dat += "* [linked_lathe.plasma_amount] of Solid Plasma: " if(linked_lathe.plasma_amount >= 2000) dat += "Eject " if(linked_lathe.plasma_amount >= 10000) dat += "5x " if(linked_lathe.plasma_amount >= 2000) dat += "All" dat += "
" //Uranium dat += "* [linked_lathe.uranium_amount] of Uranium: " if(linked_lathe.uranium_amount >= 2000) dat += "Eject " if(linked_lathe.uranium_amount >= 10000) dat += "5x " if(linked_lathe.uranium_amount >= 2000) dat += "All" dat += "
" //Diamond dat += "* [linked_lathe.diamond_amount] of Diamond: " if(linked_lathe.diamond_amount >= 2000) dat += "Eject " if(linked_lathe.diamond_amount >= 10000) dat += "5x " if(linked_lathe.diamond_amount >= 2000) dat += "All" dat += "
" //Bananium dat += "* [linked_lathe.clown_amount] of Bananium: " if(linked_lathe.clown_amount >= 2000) dat += "Eject " if(linked_lathe.clown_amount >= 10000) dat += "5x " if(linked_lathe.clown_amount >= 2000) dat += "All" dat += "
" if(3.3) dat += "Main Menu" dat += "Protolathe Menu" dat += "Disposal All Chemicals in Storage
" dat += "

Chemical Storage:



" for(var/datum/reagent/R in linked_lathe.reagents.reagent_list) dat += "[R.name]: [R.volume]" dat += "Purge
" ///////////////////CIRCUIT IMPRINTER SCREENS//////////////////// if(4.0) dat += "Main Menu
" dat += "
NO CIRCUIT IMPRINTER LINKED TO CONSOLE
" if(4.1) dat += "Main Menu" dat += "Material Storage" dat += "Chemical Storage
" dat += "

Circuit Imprinter Menu:


" dat += "Material Amount: [linked_imprinter.TotalMaterials()]
" dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]
" dat += "
\ \ \ \ \ \

" dat += list_categories(linked_imprinter.categories, 4.15) if(4.15) dat += "Main Menu" dat += "Circuit Imprinter Menu" dat += "

Browsing [selected_category]:


" dat += "Material Amount: [linked_imprinter.TotalMaterials()]
" dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]
" var/coeff = linked_imprinter.efficiency_coeff for(var/datum/design/D in files.known_designs) if(!(selected_category in D.category) || !(D.build_type & IMPRINTER)) continue var/temp_materials var/check_materials = 1 for(var/M in D.materials) temp_materials += " | " if (!linked_imprinter.check_mat(D, M)) check_materials = 0 temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]" else temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]" if (check_materials) dat += "[D.name][temp_materials]
" else dat += "[D.name][temp_materials]
" if(D.locked) dat += " | LOCKED" dat += "
" if(4.17) dat += "Main Menu" dat += "Circuit Imprinter Menu" dat += "

Search results:


" dat += "Material Amount: [linked_imprinter.TotalMaterials()]
" dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]
" var/coeff = linked_imprinter.efficiency_coeff for(var/datum/design/D in matching_designs) var/temp_materials var/check_materials = 1 for(var/M in D.materials) temp_materials += " | " if (!linked_imprinter.check_mat(D, M)) check_materials = 0 temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]" else temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]" if (check_materials) dat += "[D.name][temp_materials]
" else dat += "[D.name][temp_materials]
" dat += "
" if(4.2) dat += "Main Menu" dat += "Imprinter Menu" dat += "Disposal All Chemicals in Storage
" dat += "

Chemical Storage:



" for(var/datum/reagent/R in linked_imprinter.reagents.reagent_list) dat += "[R.name]: [R.volume]" dat += "Purge
" if(4.3) dat += "Main Menu" dat += "Circuit Imprinter Menu
" dat += "

Material Storage:



" //Glass dat += "* [linked_imprinter.g_amount] glass: " if(linked_imprinter.g_amount >= 3750) dat += "Eject " if(linked_imprinter.g_amount >= 18750) dat += "5x " if(linked_imprinter.g_amount >= 3750) dat += "All" dat += "
" //Gold dat += "* [linked_imprinter.gold_amount] gold: " if(linked_imprinter.gold_amount >= 2000) dat += "Eject " if(linked_imprinter.gold_amount >= 10000) dat += "5x " if(linked_imprinter.gold_amount >= 2000) dat += "All" dat += "
" //Diamond dat += "* [linked_imprinter.diamond_amount] diamond: " if(linked_imprinter.diamond_amount >= 2000) dat += "Eject " if(linked_imprinter.diamond_amount >= 10000) dat += "5x " if(linked_imprinter.diamond_amount >= 2000) dat += "All" dat += "
" var/datum/browser/popup = new(user, "rndconsole", name, 700, 550) popup.set_content(dat) popup.open() return //helper proc, which return a table containing categories /obj/machinery/computer/rdconsole/proc/list_categories(var/list/categories, var/menu_num as num) if(!categories) return var/line_length = 1 var/dat = "" for(var/C in categories) if(line_length > 2) dat += "" line_length = 1 dat += "" line_length++ dat += "
[C]
" return dat /obj/machinery/computer/rdconsole/robotics name = "Robotics R&D Console" desc = "A console used to interface with R&D tools." id = 2 req_access = null req_access_txt = "29" /obj/machinery/computer/rdconsole/core name = "Core R&D Console" desc = "A console used to interface with R&D tools." id = 1