///////// //ZIPPO// ///////// /obj/item/lighter name = "cheap lighter" desc = "A cheap-as-free lighter." icon = 'icons/obj/items.dmi' icon_state = "lighter-g" item_state = "lighter-g" var/icon_on = "lighter-g-on" var/icon_off = "lighter-g" w_class = WEIGHT_CLASS_SMALL throwforce = 4 flags = CONDUCT slot_flags = SLOT_BELT attack_verb = null var/lit = 0 /obj/item/lighter/zippo name = "zippo lighter" desc = "The zippo." icon_state = "zippo" item_state = "zippo" icon_on = "zippoon" icon_off = "zippo" /obj/item/lighter/random/New() var/color = pick("r","c","y","g") icon_on = "lighter-[color]-on" icon_off = "lighter-[color]" icon_state = icon_off /obj/item/lighter/attack_self(mob/living/user) if(user.r_hand == src || user.l_hand == src || isrobot(user)) if(!lit) lit = 1 w_class = WEIGHT_CLASS_BULKY icon_state = icon_on item_state = icon_on force = 5 damtype = "fire" hitsound = 'sound/items/welder.ogg' attack_verb = list("burnt", "singed") if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1) else if(prob(75)) user.visible_message("After a few attempts, [user] manages to light the [src].") else to_chat(user, "You burn yourself while lighting the lighter.") var/mob/living/M = user if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand") if(affecting.receive_damage( 0, 5 )) //INFERNO H.UpdateDamageIcon() user.visible_message("After a few attempts, [user] manages to light the [src], [user.p_they()] however burn[user.p_s()] [user.p_their()] finger in the process.") set_light(2) processing_objects.Add(src) else lit = 0 w_class = WEIGHT_CLASS_TINY icon_state = icon_off item_state = icon_off hitsound = "swing_hit" force = 0 attack_verb = null //human_defense.dm takes care of it if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.") playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1) else user.visible_message("[user] quietly shuts off the [src].") set_light(0) processing_objects.Remove(src) else return ..() return /obj/item/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!isliving(M)) return M.IgniteMob() if(!istype(M, /mob)) return if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit) var/obj/item/clothing/mask/cigarette/cig = M.wear_mask if(M == user) cig.attackby(src, user) else if(istype(src, /obj/item/lighter/zippo)) cig.light("[user] whips the [name] out and holds it for [M]. [user.p_their(TRUE)] arm is as steady as the unflickering flame [user.p_they()] light[user.p_s()] \the [cig] with.") else cig.light("[user] holds the [name] out for [M], and lights the [cig.name].") M.update_inv_wear_mask() else ..() /obj/item/lighter/process() var/turf/location = get_turf(src) if(location) location.hotspot_expose(700, 5) return //EXTRA LIGHTERS /obj/item/lighter/zippo/nt_rep name = "gold engraved zippo" desc = "An engraved golden Zippo lighter with the letters NT on it." icon_state = "zippo_nt_off" icon_on = "zippo_nt_on" icon_off = "zippo_nt_off" /obj/item/lighter/zippo/blue name = "blue zippo lighter" desc = "A zippo lighter made of some blue metal." icon_state = "bluezippo" icon_on = "bluezippoon" icon_off = "bluezippo" /obj/item/lighter/zippo/black name = "black zippo lighter" desc = "A black zippo lighter." icon_state = "blackzippo" icon_on = "blackzippoon" icon_off = "blackzippo" /obj/item/lighter/zippo/engraved name = "engraved zippo lighter" desc = "A intricately engraved zippo lighter." icon_state = "engravedzippo" icon_on = "engravedzippoon" icon_off = "engravedzippo" /obj/item/lighter/zippo/gonzofist name = "Gonzo Fist zippo" desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish." icon_state = "gonzozippo" icon_on = "gonzozippoon" icon_off = "gonzozippo" /////////// //MATCHES// /////////// /obj/item/match name = "match" desc = "A simple match stick, used for lighting fine smokables." icon = 'icons/obj/cigarettes.dmi' icon_state = "match_unlit" var/lit = FALSE var/burnt = FALSE var/smoketime = 5 w_class = WEIGHT_CLASS_TINY origin_tech = "materials=1" attack_verb = null /obj/item/match/process() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) matchburnout() if(location) location.hotspot_expose(700, 5) return /obj/item/match/fire_act() matchignite() /obj/item/match/proc/matchignite() if(!lit && !burnt) lit = TRUE icon_state = "match_lit" damtype = "fire" force = 3 hitsound = 'sound/items/welder.ogg' item_state = "cigon" name = "lit match" desc = "A match. This one is lit." attack_verb = list("burnt","singed") processing_objects.Add(src) update_icon() return TRUE /obj/item/match/proc/matchburnout() if(lit) lit = FALSE burnt = TRUE damtype = "brute" force = initial(force) icon_state = "match_burnt" item_state = "cigoff" name = "burnt match" desc = "A match. This one has seen better days." attack_verb = list("flicked") processing_objects.Remove(src) return TRUE /obj/item/match/dropped(mob/user) matchburnout() . = ..() /obj/item/match/attack(mob/living/carbon/M, mob/living/carbon/user) if(!isliving(M)) return ..() if(lit && M.IgniteMob()) message_admins("[key_name_admin(user)] set [key_name_admin(M)] on fire") log_game("[key_name(user)] set [key_name(M)] on fire") var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M) if(lit && cig && user.a_intent == INTENT_HELP) if(cig.lit) to_chat(user, "[cig] is already lit.") if(M == user) cig.attackby(src, user) else cig.light("[user] holds [src] out for [M], and lights [cig].") else ..() /obj/item/proc/help_light_cig(mob/living/M) var/mask_item = M.get_item_by_slot(slot_wear_mask) if(istype(mask_item, /obj/item/clothing/mask/cigarette)) return mask_item