/datum/game_mode/meteor
name = "meteor"
config_tag = "meteor"
var/const/initialmeteordelay = 6000
var/wave = 1
required_players = 35
/datum/game_mode/meteor/announce()
to_chat(world, "The current game mode is - Meteor!")
to_chat(world, "The space station has been stuck in a major meteor shower. You must escape from the station or at least live.")
/datum/game_mode/meteor/post_setup()
spawn(rand(waittime_l, waittime_h))
command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg')
spawn(initialmeteordelay)
sendmeteors()
..()
/datum/game_mode/meteor/proc/sendmeteors()
var/waveduration = world.time + rand(0,1000) + text2num("[wave]000") / 2
var/waitduration = rand(3000,6000)
while(waveduration - world.time > 0)
sleep(max(65 - text2num("[wave]0") / 2, 40))
spawn() spawn_meteors(6, meteors_normal)
wave++
sleep(waitduration)
sendmeteors()
/datum/game_mode/meteor/declare_completion()
var/text
var/survivors = 0
for(var/mob/living/player in player_list)
if(player.stat != DEAD)
var/turf/location = get_turf(player.loc)
if(!location) continue
if(location.loc.type == shuttle_master.emergency.areaInstance.type) //didn't work in the switch for some reason
text += "
[player.real_name] escaped on the emergency shuttle"
else
switch(location.loc.type)
if( /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom )
text += "
[player.real_name] escaped in a life pod."
else
text += "
[player.real_name] survived but is stranded without any hope of rescue."
survivors++
if(survivors)
to_chat(world, "\blue The following survived the meteor storm:[text]")
else
to_chat(world, "\blue Nobody survived the meteor storm!")
feedback_set_details("round_end_result","end - evacuation")
feedback_set("round_end_result",survivors)
..()
return 1