/mob/proc/rightandwrong(var/summon_type) //0 = Summon Guns, 1 = Summon Magic
var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","suppressed","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car","boltaction","arg","uzi","turret","pulsecarbine","decloner","mindflayer","hyperkinetic","advplasmacutter","wormhole","wt550","grenadelauncher","medibeam")
var/list/magiclist = list("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge", "summonitem", "wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffhealing", "armor", "scrying", "staffdoor", "special","voodoo","special")
var/list/magicspeciallist = list("staffchange","staffanimation", "wandbelt", "contract", "staffchaos","necromantic")
to_chat(usr, "You summoned [summon_type ? "magic" : "guns"]!")
message_admins("[key_name_admin(usr)] summoned [summon_type ? "magic" : "guns"]!")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !(H.client))
continue
if(H.mind)
if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice")
continue
var/randomizeguns = pick(gunslist)
var/randomizemagic = pick(magiclist)
var/randomizemagicspecial = pick(magicspeciallist)
if(!summon_type)
switch(randomizeguns)
if("taser")
new /obj/item/weapon/gun/energy/gun/advtaser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
new /obj/item/weapon/gun/energy/laser(get_turf(H))
if("revolver")
new /obj/item/weapon/gun/projectile/revolver(get_turf(H))
if("detective")
new /obj/item/weapon/gun/projectile/revolver/detective(get_turf(H))
if("deagle")
new /obj/item/weapon/gun/projectile/automatic/pistol/deagle/camo(get_turf(H))
if("gyrojet")
new /obj/item/weapon/gun/projectile/automatic/gyropistol(get_turf(H))
if("pulse")
new /obj/item/weapon/gun/energy/pulse(get_turf(H))
if("suppressed")
new /obj/item/weapon/gun/projectile/automatic/pistol(get_turf(H))
new /obj/item/weapon/suppressor(get_turf(H))
if("doublebarrel")
new /obj/item/weapon/gun/projectile/revolver/doublebarrel(get_turf(H))
if("shotgun")
new /obj/item/weapon/gun/projectile/shotgun(get_turf(H))
if("combatshotgun")
new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(H))
if("arg")
new /obj/item/weapon/gun/projectile/automatic/ar(get_turf(H))
if("mateba")
new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(H))
if("boltaction")
new /obj/item/weapon/gun/projectile/shotgun/boltaction(get_turf(H))
if("uzi")
new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
if("cannon")
new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
if("crossbow")
new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large(get_turf(H))
if("nuclear")
new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
if("sabr")
new /obj/item/weapon/gun/projectile/automatic/proto(get_turf(H))
if("bulldog")
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(get_turf(H))
if("c20r")
new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
if("saw")
new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H))
if("car")
new /obj/item/weapon/gun/projectile/automatic/m90(get_turf(H))
if("turret")
new /obj/item/weapon/gun/energy/gun/turret(get_turf(H))
if("pulsecarbine")
new /obj/item/weapon/gun/energy/pulse/carbine(get_turf(H))
if("decloner")
new /obj/item/weapon/gun/energy/decloner(get_turf(H))
if("mindflayer")
new /obj/item/weapon/gun/energy/mindflayer(get_turf(H))
if("hyperkinetic")
new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper(get_turf(H))
if("advplasmacutter")
new /obj/item/weapon/gun/energy/plasmacutter/adv(get_turf(H))
if("wormhole")
new /obj/item/weapon/gun/energy/wormhole_projector(get_turf(H))
if("wt550")
new /obj/item/weapon/gun/projectile/automatic/wt550(get_turf(H))
if("grenadelauncher")
new /obj/item/weapon/gun/projectile/revolver/grenadelauncher(get_turf(H))
if("medibeam")
new /obj/item/weapon/gun/medbeam(get_turf(H))
else
switch(randomizemagic)
if("fireball")
new /obj/item/weapon/spellbook/oneuse/fireball(get_turf(H))
if("smoke")
new /obj/item/weapon/spellbook/oneuse/smoke(get_turf(H))
if("blind")
new /obj/item/weapon/spellbook/oneuse/blind(get_turf(H))
if("mindswap")
new /obj/item/weapon/spellbook/oneuse/mindswap(get_turf(H))
if("forcewall")
new /obj/item/weapon/spellbook/oneuse/forcewall(get_turf(H))
if("knock")
new /obj/item/weapon/spellbook/oneuse/knock(get_turf(H))
if("horsemask")
new /obj/item/weapon/spellbook/oneuse/horsemask(get_turf(H))
if("charge")
new /obj/item/weapon/spellbook/oneuse/charge(get_turf(H))
if("summonitem")
new /obj/item/weapon/spellbook/oneuse/summonitem(get_turf(H))
if("wandnothing")
new /obj/item/weapon/gun/magic/wand(get_turf(H))
if("wanddeath")
new /obj/item/weapon/gun/magic/wand/death(get_turf(H))
if("wandresurrection")
new /obj/item/weapon/gun/magic/wand/resurrection(get_turf(H))
if("wandpolymorph")
new /obj/item/weapon/gun/magic/wand/polymorph(get_turf(H))
if("wandteleport")
new /obj/item/weapon/gun/magic/wand/teleport(get_turf(H))
if("wanddoor")
new /obj/item/weapon/gun/magic/wand/door(get_turf(H))
if("wandfireball")
new /obj/item/weapon/gun/magic/wand/fireball(get_turf(H))
if("staffhealing")
new /obj/item/weapon/gun/magic/staff/healing(get_turf(H))
if("staffdoor")
new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
if("armor")
new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
if("scrying")
new /obj/item/weapon/scrying(get_turf(H))
if(!(XRAY in H.mutations))
H.mutations.Add(XRAY)
H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
H.see_in_dark = 8
H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
to_chat(H, "The walls suddenly disappear.")
if("voodoo")
new /obj/item/voodoo(get_turf(H))
if("special")
magiclist -= "special" //only one super OP item per summoning max
switch(randomizemagicspecial)
if("staffchange")
new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
if("staffanimation")
new /obj/item/weapon/gun/magic/staff/animate(get_turf(H))
if("wandbelt")
new /obj/item/weapon/storage/belt/wands/full(get_turf(H))
if("contract")
new /obj/item/weapon/contract(get_turf(H))
if("staffchaos")
new /obj/item/weapon/gun/magic/staff/chaos(get_turf(H))
if("necromantic")
new /obj/item/device/necromantic_stone(get_turf(H))
to_chat(H, "You suddenly feel lucky.")