/obj/item/weapon/retractor
name = "retractor"
desc = "Retracts stuff."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags = CONDUCT
w_class = 2.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/hemostat
name = "hemostat"
desc = "You think you have seen this before."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags = CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "pinched")
/obj/item/weapon/cautery
name = "cautery"
desc = "This stops bleeding."
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags = CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
attack_verb = list("burnt")
/obj/item/weapon/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
hitsound = 'sound/weapons/drill.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags = CONDUCT
force = 15.0
sharp = 1
edge = 1
w_class = 3.0
origin_tech = "materials=1;biotech=1"
attack_verb = list("drilled")
suicide_act(mob/user)
to_chat(viewers(user), pick("[user] is pressing [src] to \his temple and activating it! It looks like \he's trying to commit suicide.",
"[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide."))
return (BRUTELOSS)
/obj/item/weapon/scalpel
name = "scalpel"
desc = "Cut, cut, and once more cut."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
flags = CONDUCT
force = 10.0
sharp = 1
edge = 1
w_class = 1.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
suicide_act(mob/user)
to_chat(viewers(user), pick("[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.",
"[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.",
"[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku."))
return (BRUTELOSS)
/*
* Researchable Scalpels
*/
/obj/item/weapon/scalpel/laser1 //lasers also count as catuarys
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks basic and could be improved."
icon_state = "scalpel_laser1_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
/obj/item/weapon/scalpel/laser2
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks somewhat advanced."
icon_state = "scalpel_laser2_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
/obj/item/weapon/scalpel/laser3
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks to be the pinnacle of precision energy cutlery!"
icon_state = "scalpel_laser3_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
/obj/item/weapon/scalpel/manager //super tool! Retractor/hemostat
name = "incision management system"
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
icon_state = "scalpel_manager_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
/obj/item/weapon/circular_saw
name = "circular saw"
desc = "For heavy duty cutting."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw3"
hitsound = 'sound/weapons/circsawhit.ogg'
flags = CONDUCT
force = 15.0
sharp = 1
edge = 1
w_class = 3.0
throwforce = 9.0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "sawed", "cut")
//misc, formerly from code/defines/weapons.dm
/obj/item/weapon/bonegel
name = "bone gel"
icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel"
force = 0
w_class = 2.0
throwforce = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/FixOVein
name = "FixOVein"
icon = 'icons/obj/surgery.dmi'
icon_state = "fixovein"
force = 0
throwforce = 1.0
origin_tech = "materials=1;biotech=1"
w_class = 2.0
/obj/item/weapon/bonesetter
name = "bone setter"
icon = 'icons/obj/surgery.dmi'
icon_state = "bone setter"
force = 8.0
throwforce = 9.0
throw_speed = 3
throw_range = 5
w_class = 2.0
attack_verb = list("attacked", "hit", "bludgeoned")
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/surgical_drapes
name = "surgical drapes"
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
icon = 'icons/obj/surgery.dmi'
icon_state = "surgical_drapes"
w_class = 1.0
origin_tech = "biotech=1"
attack_verb = list("slapped")