/obj/item/weapon/retractor name = "retractor" desc = "Retracts stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" materials = list(MAT_METAL=6000, MAT_GLASS=3000) flags = CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" /obj/item/weapon/hemostat name = "hemostat" desc = "You think you have seen this before." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" materials = list(MAT_METAL=5000, MAT_GLASS=2500) flags = CONDUCT w_class = 1.0 origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "pinched") /obj/item/weapon/cautery name = "cautery" desc = "This stops bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" materials = list(MAT_METAL=2500, MAT_GLASS=750) flags = CONDUCT w_class = 1.0 origin_tech = "materials=1;biotech=1" attack_verb = list("burnt") /obj/item/weapon/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/drill.ogg' materials = list(MAT_METAL=10000, MAT_GLASS=6000) flags = CONDUCT force = 15.0 sharp = 1 edge = 1 w_class = 3.0 origin_tech = "materials=1;biotech=1" attack_verb = list("drilled") suicide_act(mob/user) to_chat(viewers(user), pick("[user] is pressing [src] to \his temple and activating it! It looks like \he's trying to commit suicide.", "[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.")) return (BRUTELOSS) /obj/item/weapon/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon = 'icons/obj/surgery.dmi' icon_state = "scalpel" flags = CONDUCT force = 10.0 sharp = 1 edge = 1 w_class = 1.0 throwforce = 5.0 throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=4000, MAT_GLASS=1000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' suicide_act(mob/user) to_chat(viewers(user), pick("[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.", "[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.", "[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku.")) return (BRUTELOSS) /* * Researchable Scalpels */ /obj/item/weapon/scalpel/laser1 //lasers also count as catuarys name = "laser scalpel" desc = "A scalpel augmented with a directed laser. This one looks basic and could be improved." icon_state = "scalpel_laser1_on" item_state = "scalpel" damtype = "fire" hitsound = 'sound/weapons/sear.ogg' /obj/item/weapon/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser. This one looks somewhat advanced." icon_state = "scalpel_laser2_on" item_state = "scalpel" damtype = "fire" hitsound = 'sound/weapons/sear.ogg' /obj/item/weapon/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3_on" item_state = "scalpel" damtype = "fire" hitsound = 'sound/weapons/sear.ogg' /obj/item/weapon/scalpel/manager //super tool! Retractor/hemostat name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager_on" item_state = "scalpel" damtype = "fire" hitsound = 'sound/weapons/sear.ogg' /obj/item/weapon/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon = 'icons/obj/surgery.dmi' icon_state = "saw3" hitsound = 'sound/weapons/circsawhit.ogg' flags = CONDUCT force = 15.0 sharp = 1 edge = 1 w_class = 3.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=10000, MAT_GLASS=6000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "sawed", "cut") //misc, formerly from code/defines/weapons.dm /obj/item/weapon/bonegel name = "bone gel" icon = 'icons/obj/surgery.dmi' icon_state = "bone-gel" force = 0 w_class = 2.0 throwforce = 1.0 origin_tech = "materials=1;biotech=1" /obj/item/weapon/FixOVein name = "FixOVein" icon = 'icons/obj/surgery.dmi' icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = "materials=1;biotech=1" w_class = 2.0 /obj/item/weapon/bonesetter name = "bone setter" icon = 'icons/obj/surgery.dmi' icon_state = "bone setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 w_class = 2.0 attack_verb = list("attacked", "hit", "bludgeoned") origin_tech = "materials=1;biotech=1" /obj/item/weapon/surgical_drapes name = "surgical drapes" desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control." icon = 'icons/obj/surgery.dmi' icon_state = "surgical_drapes" w_class = 1.0 origin_tech = "biotech=1" attack_verb = list("slapped")