/obj/item/device/timer/proc/time() src.c_state(0) if (src.master) spawn( 0 ) var/datum/signal/signal = new signal.source = src signal.data["message"] = "ACTIVATE" src.master.receive_signal(signal) del(signal) return else for(var/mob/O in hearers(null, null)) O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) return //*****RM /obj/item/device/timer/proc/c_state(n) src.icon_state = text("timer[]", n) if(src.master) src.master:c_state(n) return //***** /obj/item/device/timer/process() if (src.timing) if (src.time > 0) src.time = round(src.time) - 1 if(time<5) src.c_state(2) else // they might increase the time while it is timing src.c_state(1) else time() src.time = 0 src.timing = 0 if (!src.master) if (istype(src.loc, /mob)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client && (M.machine == src.master || M.machine == src)) src.attack_self(M) else if (istype(src.master.loc, /mob)) src.attack_self(src.master.loc) else for(var/mob/M in viewers(1, src.master)) if (M.client && (M.machine == src.master || M.machine == src)) src.attack_self(M) else // If it's not timing, reset the icon so it doesn't look like it's still about to go off. src.c_state(0) processing_items.Remove(src) return /obj/item/device/timer/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/device/radio/signaler) ) var/obj/item/device/radio/signaler/S = W if(!S.b_stat) return var/obj/item/assembly/rad_time/R = new /obj/item/assembly/rad_time( user ) S.loc = R R.part1 = S S.layer = initial(S.layer) if (user.client) user.client.screen -= S if (user.r_hand == S) user.u_equip(S) user.r_hand = R else user.u_equip(S) user.l_hand = R S.master = R src.master = R src.layer = initial(src.layer) user.u_equip(src) if (user.client) user.client.screen -= src src.loc = R R.part2 = src R.layer = 20 R.loc = user R.dir = src.dir src.add_fingerprint(user) R.add_fingerprint(user) return /obj/item/device/timer/attack_self(mob/user as mob) ..() if (user.stat || user.restrained() || user.lying) return if ((user.contents.Find(src) || user.contents.Find(src.master) || get_dist(src, user) <= 1 && istype(src.loc, /turf))) user.machine = src var/second = src.time % 60 var/minute = (src.time - second) / 60 var/dat = text("Timing Unit\n[] []:[]\n- - + +\n", (src.timing ? text("Timing", src) : text("Not Timing", src)), minute, second, src, src, src, src) dat += "

Close" user << browse(dat, "window=timer") onclose(user, "timer") else user << browse(null, "window=timer") user.machine = null return /obj/item/device/timer/Topic(href, href_list) ..() if (usr.stat || usr.restrained() || usr.lying) return if ((usr.contents.Find(src) || usr.contents.Find(src.master) || in_range(src, usr) && istype(src.loc, /turf))) usr.machine = src if (href_list["time"]) src.timing = text2num(href_list["time"]) if(timing) src.c_state(1) processing_items.Add(src) if (href_list["tp"]) var/tp = text2num(href_list["tp"]) src.time += tp src.time = min(max(round(src.time), 0), 600) if (href_list["close"]) usr << browse(null, "window=timer") usr.machine = null return if (!src.master) if (istype(src.loc, /mob)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client && (M.machine == src.master || M.machine == src)) src.attack_self(M) else if (istype(src.master.loc, /mob)) src.attack_self(src.master.loc) else for(var/mob/M in viewers(1, src.master)) if (M.client && (M.machine == src.master || M.machine == src)) src.attack_self(M) src.add_fingerprint(usr) else usr << browse(null, "window=timer") return return