/*
CONTAINS:
IMPLANT CASE
TRACKER IMPLANT
IMPLANT PAD
FREEDOM IMPLANT
IMPLANTER
*/
/obj/item/weapon/implantcase/proc/update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.color)
else
src.icon_state = "implantcase-0"
return
/obj/item/weapon/implantcase/attackby(obj/item/weapon/I as obj, mob/user as mob)
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.equipped() != I)
return
if ((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if (t)
src.name = text("Glass Case- '[]'", t)
else
src.name = "Glass Case"
else
if (!( istype(I, /obj/item/weapon/implanter) ))
return
if (I:imp)
if ((src.imp || I:imp.implanted))
return
I:imp.loc = src
src.imp = I:imp
I:imp = null
src.update()
I:update()
else
if (src.imp)
if (I:imp)
return
src.imp.loc = I
I:imp = src.imp
src.imp = null
update()
I:update()
return
/obj/item/weapon/implantcase/tracking/New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantpad/proc/update()
if (src.case)
src.icon_state = "implantpad-1"
else
src.icon_state = "implantpad-0"
return
/obj/item/weapon/implantpad/attack_hand(mob/user as mob)
if ((src.case && (user.l_hand == src || user.r_hand == src)))
if (user.hand)
user.l_hand = src.case
else
user.r_hand = src.case
src.case.loc = user
src.case.layer = 20
src.case.add_fingerprint(user)
src.case = null
user.update_clothing()
src.add_fingerprint(user)
update()
else
if (user.contents.Find(src))
spawn( 0 )
src.attack_self(user)
return
else
return ..()
return
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob)
if (istype(C, /obj/item/weapon/implantcase))
if (!( src.case ))
user.drop_item()
C.loc = src
src.case = C
else
return
src.update()
return
/obj/item/weapon/implantpad/attack_self(mob/user as mob)
user.machine = src
var/dat = "Implant Mini-Computer:
"
if (src.case)
if (src.case.imp)
if (istype(src.case.imp, /obj/item/weapon/implant/tracking))
var/obj/item/weapon/implant/tracking/T = src.case.imp
dat += {"
Implant Specifications:
Name: Tracking Beacon
Zone: Spinal Column> 2-5 vertebrae
Power Source: Nervous System Ion Withdrawl Gradient
Life: 10 minutes after death of host
Important Notes: None
Implant Details:
Function: Continuously transmits low power signal on frequency- Useful for tracking.
Range: 35-40 meters
Special Features:
Neuro-Safe- Specialized shell absorbs excess voltages self-destructing the chip if
a malfunction occurs thereby securing safety of subject. The implant will melt and
disintegrate into bio-safe elements.
Integrity: Gradient creates slight risk of being overcharged and frying the
circuitry. As a result neurotoxins can cause massive damage.
Implant Specifics:
Frequency (144.1-148.9):
-
- [format_frequency(T.frequency)]
+
+
ID (1-100):
-
- [T.id]
+
+
"}
else
if (istype(src.case.imp, /obj/item/weapon/implant/freedom))
dat += {"
Implant Specifications:
Name: Freedom Beacon
Zone: Right Hand> Near wrist
Power Source: Lithium Ion Battery
Life: optimum 5 uses
Important Notes: Illegal
Implant Details:
Function: Transmits a specialized cluster of signals to override handcuff locking
mechanisms
Special Features:
Neuro-Scan- Analyzes certain shadow signals in the nervous system
Integrity: The battery is extremely weak and commonly after injection its
life can drive down to only 1 use.
No Implant Specifics"}
else
dat += "Implant ID not in database"
else
dat += "The implant casing is empty."
else
dat += "Please insert an implant casing!"
user << browse(dat, "window=implantpad")
onclose(user, "implantpad")
return
/obj/item/weapon/implantpad/Topic(href, href_list)
..()
if (usr.stat)
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
if (href_list["freq"])
if ((istype(src.case, /obj/item/weapon/implantcase) && istype(src.case.imp, /obj/item/weapon/implant/tracking)))
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.frequency += text2num(href_list["freq"])
T.frequency = sanitize_frequency(T.frequency)
if (href_list["id"])
if ((istype(src.case, /obj/item/weapon/implantcase) && istype(src.case.imp, /obj/item/weapon/implant/tracking)))
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.id += text2num(href_list["id"])
T.id = min(100, T.id)
T.id = max(1, T.id)
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(290)
src.add_fingerprint(usr)
else
usr << browse(null, "window=implantpad")
return
return
/obj/item/weapon/implant/proc/trigger(emote, source as mob)
return
/obj/item/weapon/implant/proc/implanted(source as mob)
return
/obj/item/weapon/implant/freedom/New()
src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
src.uses = rand(1, 5)
..()
return
/obj/item/weapon/implant/freedom/trigger(emote, mob/source as mob)
if (src.uses < 1)
return 0
if (emote == src.activation_emote)
src.uses--
source << "You feel a faint click."
if (source.handcuffed)
var/obj/item/weapon/W = source.handcuffed
source.handcuffed = null
if (source.client)
source.client.screen -= W
if (W)
W.loc = source.loc
dropped(source)
if (W)
W.layer = initial(W.layer)
/obj/item/weapon/implant/freedom/implanted(mob/source as mob)
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate."
/obj/item/weapon/implanter/proc/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob))
return
if (user && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("\red [M] has been implanted by [user].", 1)
src.imp.loc = M
src.imp.implanted = 1
src.imp.implanted(M)
src.imp = null
user.show_message("\red You implanted the implant into [M].")
src.icon_state = "implanter0"