/obj/spawner/bomb/New() ..() switch (src.btype) // radio if (0) var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc) var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R) var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R) var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R) R.part1 = p1 R.part2 = p2 R.part3 = p3 p1.master = R p2.master = R p3.master = R R.status = explosive p1.b_stat = 0 p2.status = 1 p3.air_contents.temperature = btemp + T0C // proximity if (1) var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc) var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R) var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R) var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R) R.part1 = p1 R.part2 = p2 R.part3 = p3 p1.master = R p2.master = R p3.master = R R.status = explosive p3.air_contents.temperature = btemp +T0C p2.status = 1 if(src.active) R.part1.state = 1 R.part1.icon_state = text("motion[]", 1) R.c_state(1, src) // timer if (2) var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc) var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R) var/obj/item/device/timer/p1 = new /obj/item/device/timer(R) var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R) R.part1 = p1 R.part2 = p2 R.part3 = p3 p1.master = R p2.master = R p3.master = R R.status = explosive p3.air_contents.temperature = btemp +T0C p2.status = 1 //bombvest if(3) var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc) var/obj/item/weapon/tank/plasma/p4 = new /obj/item/weapon/tank/plasma(R) var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R) var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R) var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R) R.part1 = p1 R.part2 = p2 R.part3 = p3 R.part4 = p4 p1.master = R p2.master = R p3.master = R p4.master = R R.status = explosive p4.air_contents.temperature = btemp +T0C p2.status = 1 del(src)