/obj/item/weapon/storage/backpack/New() new /obj/item/weapon/storage/box( src ) ..() return /obj/item/weapon/storage/backpack/MouseDrop(obj/over_object as obj) // if (src.loc != usr) // return if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey"))) var/mob/M = usr if (!( istype(over_object, /obj/screen) )) return ..() playsound(src.loc, "rustle", 50, 1, -5) if ((!( M.restrained() ) && !( M.stat ) && M.back == src)) if (over_object.name == "r_hand") if (!( M.r_hand )) M.u_equip(src) M.r_hand = src else if (over_object.name == "l_hand") if (!( M.l_hand )) M.u_equip(src) M.l_hand = src M.update_clothing() src.add_fingerprint(usr) return if(over_object == usr && in_range(src, usr) || usr.contents.Find(src)) if (usr.s_active) usr.s_active.close(usr) src.show_to(usr) return return /obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob) if (src.contents.len >= 7) return if (W.w_class > 3 || src.loc == W) return var/t for(var/obj/item/weapon/O in src) t += O.w_class //Foreach goto(46) t += W.w_class if (t > 20) user << "You cannot fit the item inside. (Remove larger classed items)" return playsound(src.loc, "rustle", 50, 1, -5) user.u_equip(W) W.loc = src if ((user.client && user.s_active != src)) user.client.screen -= W src.orient2hud(user) W.dropped(user) if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY add_fingerprint(user) for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] has added [] to []!", user, W, src), 1) //Foreach goto(206) return