//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
var/current_number = 0 //What ticket number are we currently serving?
var/max_number = 100 //At this point, you need to refill it.
var/cooldown = 50
var/ready = TRUE
var/list/ticket_holders = list()
var/list/tickets = list()
var/id = 1
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.visible_message("\the [ticket] disperses!")
qdel(ticket)
tickets.Cut()
return ..()
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(emagged)
return
to_chat(user, "You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.")
ticket_number = rand(0, max_number)
current_number = ticket_number
emagged = TRUE
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.visible_message("\the [ticket] disperses!")
qdel(ticket)
tickets.Cut()
update_icon()
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_icon()
/obj/machinery/ticket_machine/proc/increment()
if(current_number > ticket_number)
return
if(current_number && !(emagged) && tickets[current_number])
var/obj/item/ticket_machine_ticket/ticket = tickets[current_number]
ticket.audible_message("\the [tickets[current_number]] disperses!")
qdel(ticket)
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
atom_say("Now serving ticket #[current_number]!")
if(!(emagged) && tickets[current_number])
var/obj/item/ticket_machine_ticket/ticket = tickets[current_number]
ticket.audible_message("\the [tickets[current_number]] vibrates!")
update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/door_control/ticket_machine_button
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
req_access = list()
id = 1
var/cooldown = FALSE
/obj/machinery/door_control/ticket_machine_button/attack_hand(mob/user)
if(allowed(usr) || user.can_advanced_admin_interact())
icon_state = "doorctrl1"
addtimer(CALLBACK(src, /obj/machinery/door_control/ticket_machine_button/.proc/update_icon), 15)
for(var/obj/machinery/ticket_machine/M in GLOB.machines)
if(M.id == id)
if(cooldown)
return
cooldown = TRUE
M.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
else
to_chat(usr, "Access denied.")
flick("doorctrl-denied", src)
/obj/machinery/door_control/ticket_machine_button/update_icon()
if(!(stat & NOPOWER))
icon_state = "doorctrl0"
/obj/machinery/ticket_machine/update_icon()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "ticketmachine_100"
if(50 to 99)
icon_state = "ticketmachine_50"
if(100)
icon_state = "ticketmachine_0"
handle_maptext()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = "[ticket_number]"
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, "[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!")
return
to_chat(user, "You start to refill [src]'s ticket holder (doing this will reset its ticket count!).")
if(do_after(user, 30, target = src))
to_chat(user, "You insert [I] into [src] as it whirs nondescriptly.")
user.drop_item()
qdel(I)
ticket_number = 0
current_number = 0
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("\the [ticket] disperses!")
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_icon()
return
else
return ..()
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user)
. = ..()
if(!ready)
to_chat(user,"You press the button, but nothing happens...")
return
if(ticket_number >= max_number)
to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!")
return
if((user.UID() in ticket_holders) && !(emagged))
to_chat(user, "You already have a ticket!")
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number ++
to_chat(user, "You take a ticket from [src], looks like you're ticket number #[ticket_number]...")
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = "[ticket_number]"
theirticket.saved_maptext = "[ticket_number]"
theirticket.ticket_number = ticket_number
theirticket.source = src
theirticket.owner = user.UID()
user.put_in_hands(theirticket)
ticket_holders += user.UID()
tickets += theirticket
if(emagged) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.drop_item()
user.adjust_fire_stacks(1)
user.IgniteMob()
// Stop AI penetrating the bureaucracy
/obj/machinery/ticket_machine/attack_ai(mob/user)
return
/obj/item/ticket_machine_ticket
name = "Ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/saved_maptext = null
var/owner //soft ref of the ticket owner's UID()
var/obj/machinery/ticket_machine/source
var/ticket_number
/obj/item/ticket_machine_ticket/attack_hand(mob/user)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
..()
if(is_hot(P))
if((CLUMSY in user.mutations) && prob(10))
user.visible_message("[user] accidentally ignites [user.p_them()]self!", \
"You miss the paper and accidentally light yourself on fire!")
user.drop_item()
user.adjust_fire_stacks(1)
user.IgniteMob()
return
user.visible_message("[user] lights [src] ablaze with [P]!", "You light [src] on fire!")
fire_act()
/obj/item/paper/extinguish()
..()
update_icon()
/obj/item/ticket_machine_ticket/Destroy()
if(owner && source)
source.ticket_holders -= owner
source.tickets[ticket_number] = null
source = null
return ..()