/* Alien Effects! * Contains: * effect/alien * Resin * Weeds * Acid * Egg */ /* * effect/alien */ /obj/effect/alien name = "alien thing" desc = "theres something alien about this" icon = 'icons/mob/alien.dmi' // unacidable = 1 //Aliens won't ment their own. /* * Resin */ /obj/effect/alien/resin name = "resin" desc = "Looks like some kind of slimy growth." icon_state = "resin" density = 1 opacity = 1 anchored = 1 var/health = 200 var/turf/linked_turf wall name = "resin wall" desc = "Purple slime solidified into a wall." icon_state = "resinwall" //same as resin, but consistency ho! membrane name = "resin membrane" desc = "Purple slime just thin enough to let light pass through." icon_state = "resinmembrane" opacity = 0 health = 120 /obj/effect/alien/resin/New() ..() linked_turf = get_turf(src) linked_turf.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT /obj/effect/alien/resin/Destroy() if(linked_turf) linked_turf.thermal_conductivity = initial(linked_turf.thermal_conductivity) ..() /obj/effect/alien/resin/proc/healthcheck() if(health <=0) density = 0 qdel(src) return /obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() healthcheck() return /obj/effect/alien/resin/ex_act(severity) switch(severity) if(1.0) health-=50 if(2.0) health-=50 if(3.0) if (prob(50)) health-=50 else health-=25 healthcheck() return /obj/effect/alien/resin/blob_act() health-=50 healthcheck() return /obj/effect/alien/resin/meteorhit() health-=50 healthcheck() return /obj/effect/alien/resin/hitby(AM as mob|obj) ..() for(var/mob/O in viewers(src, null)) O.show_message("\red [src] was hit by [AM].", 1) var/tforce = 0 if(ismob(AM)) tforce = 10 else tforce = AM:throwforce playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) health = max(0, health - tforce) healthcheck() ..() return /obj/effect/alien/resin/attack_hand() if (M_HULK in usr.mutations) usr << "\blue You easily destroy the [name]." for(var/mob/O in oviewers(src)) O.show_message("\red [usr] destroys the [name]!", 1) health = 0 else usr << "\blue You claw at the [name]." for(var/mob/O in oviewers(src)) O.show_message("\red [usr] claws at the [name]!", 1) health -= rand(5,10) healthcheck() return /obj/effect/alien/resin/attack_paw() return attack_hand() /obj/effect/alien/resin/attack_alien() if (islarva(usr))//Safety check for larva. /N return usr << "\green You claw at the [name]." for(var/mob/O in oviewers(src)) O.show_message("\red [usr] claws at the resin!", 1) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) health -= rand(40, 60) if(health <= 0) usr << "\green You slice the [name] to pieces." for(var/mob/O in oviewers(src)) O.show_message("\red [usr] slices the [name] apart!", 1) healthcheck() return /obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob) /*if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) var/obj/item/weapon/grab/G = W if(isalien(user)&&(ishuman(G.affecting)||ismonkey(G.affecting))) //Only aliens can stick humans and monkeys into resin walls. Also, the wall must not have a person inside already. if(!affecting) if(G.state<2) user << "\red You need a better grip to do that!" return G.affecting.loc = src G.affecting.paralysis = 10 for(var/mob/O in viewers(world.view, src)) if (O.client) O << text("\green [] places [] in the resin wall!", G.assailant, G.affecting) affecting=G.affecting del(W) spawn(0) process() else user << "\red This wall is already occupied." return */ var/aforce = W.force health = max(0, health - aforce) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) healthcheck() ..() return /obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group) return 0 if(istype(mover) && mover.checkpass(PASSGLASS)) return !opacity return !density /* * Weeds */ #define NODERANGE 3 /obj/effect/alien/weeds name = "weeds" desc = "Weird purple weeds." icon_state = "weeds" anchored = 1 density = 0 var/health = 15 var/obj/effect/alien/weeds/node/linked_node = null /obj/effect/alien/weeds/node icon_state = "weednode" name = "purple sac" desc = "Weird purple octopus-like thing." luminosity = NODERANGE var/node_range = NODERANGE var/list/obj/effect/alien/weeds/spawns /obj/effect/alien/weeds/node/Destroy() for(var/obj/effect/alien/weeds/W in spawns) if(W.linked_node == src) W.linked_node = null ..() /obj/effect/alien/weeds/Destroy() if(linked_node) linked_node.spawns.Remove(src) ..() /obj/effect/alien/weeds/node/New() spawns = new() ..(src.loc, src) /obj/effect/alien/weeds/New(pos, var/obj/effect/alien/weeds/node/node) ..() linked_node = node linked_node.spawns.Add(src) if(istype(loc, /turf/space)) del(src) return if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2") spawn(rand(150, 200)) if(src) Life() return /obj/effect/alien/weeds/proc/Life() //set background = 1 var/turf/U = get_turf(src) /* if (locate(/obj/movable, U)) U = locate(/obj/movable, U) if(U.density == 1) del(src) return Alien plants should do something if theres a lot of poison if(U.poison> 200000) health -= round(U.poison/200000) update() return */ if (istype(U, /turf/space)) del(src) return direction_loop: for(var/dirn in cardinal) var/turf/T = get_step(src, dirn) if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space)) continue if(!linked_node || get_dist(linked_node, src) > linked_node.node_range) return // if (locate(/obj/movable, T)) // don't propogate into movables // continue for(var/obj/O in T) if(O.density) continue direction_loop new /obj/effect/alien/weeds(T, linked_node) /obj/effect/alien/weeds/ex_act(severity) switch(severity) if(1.0) qdel(src) if(2.0) if (prob(50)) qdel(src) if(3.0) if (prob(5)) qdel(src) return /obj/effect/alien/weeds/fire_act(null, temperature, volume) if(temperature > T0C+200) health -= 1 * temperature healthcheck() /obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user) if(W.attack_verb.len) visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) damage = 15 playsound(loc, 'sound/items/Welder.ogg', 100, 1) health -= damage healthcheck() /obj/effect/alien/weeds/proc/healthcheck() if(health <= 0) qdel(src) /obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) health -= 5 healthcheck() /*/obj/effect/alien/weeds/burn(fi_amount) if (fi_amount > 18000) spawn( 0 ) del(src) return return 0 return 1 */ #undef NODERANGE /* * Acid */ /obj/effect/alien/acid name = "acid" desc = "Burbling corrossive stuff. I wouldn't want to touch it." icon_state = "acid" density = 0 opacity = 0 anchored = 1 var/atom/target var/ticks = 0 var/target_strength = 0 /obj/effect/alien/acid/New(loc, target) ..(loc) src.target = target if(isturf(target)) // Turf take twice as long to take down. target_strength = 8 else target_strength = 4 tick() /obj/effect/alien/acid/proc/tick() if(!target) del(src) ticks += 1 if(ticks >= target_strength) for(var/mob/O in hearers(src, null)) O.show_message("\green [src.target] collapses under its own weight into a puddle of goop and undigested debris!", 1) if(istype(target, /turf/simulated/wall)) // I hate turf code. var/turf/simulated/wall/W = target W.dismantle_wall(1) else del(target) del(src) return switch(target_strength - ticks) if(6) visible_message("\green [src.target] is holding up against the acid!") if(4) visible_message("\green [src.target]\s structure is being melted by the acid!") if(2) visible_message("\green [src.target] is struggling to withstand the acid!") if(0 to 1) visible_message("\green [src.target] begins to crumble under the acid!") spawn(rand(150, 200)) tick() /* * Egg */ /var/const //for the status var BURST = 0 BURSTING = 1 GROWING = 2 GROWN = 3 MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger MAX_GROWTH_TIME = 3000 /obj/effect/alien/egg desc = "It looks like a weird egg" name = "egg" icon_state = "egg_growing" density = 0 anchored = 1 var/health = 100 var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive New() if(aliens_allowed) ..() spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME)) Grow() else del(src) attack_paw(user as mob) if(isalien(user)) switch(status) if(BURST) user << "\red You clear the hatched egg." del(src) return if(GROWING) user << "\red The child is not developed yet." return if(GROWN) user << "\red You retrieve the child." Burst(0) return else return attack_hand(user) attack_hand(user as mob) user << "It feels slimy." return proc/GetFacehugger() return locate(/mob/living/carbon/alien/facehugger) in contents proc/Grow() icon_state = "egg" status = GROWN new /mob/living/carbon/alien/facehugger(src) return proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining if(status == GROWN || status == GROWING) var/mob/living/carbon/alien/facehugger/child = GetFacehugger() icon_state = "egg_hatched" flick("egg_opening", src) status = BURSTING spawn(15) status = BURST if(!child) src.visible_message("\red The egg bursts apart revealing nothing") status = "GROWN" new /obj/effect/decal/cleanable/xenoblood(src) loc.contents += child//need to write the code for giving it to the alien later if(kill && istype(child)) child.death() else for(var/mob/M in range(1,src)) if(CanHug(M)) child.Attach(M) break /obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() healthcheck() return /obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user) if(health <= 0) return if(W.attack_verb.len) src.visible_message("\red \The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else src.visible_message("\red \The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) damage = 15 playsound(get_turf(src), 'sound/items/Welder.ogg', 100, 1) src.health -= damage src.healthcheck() /obj/effect/alien/egg/proc/healthcheck() if(health <= 0) Burst() /obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 500) health -= 5 healthcheck() /obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj) if(status == GROWN) if(!CanHug(AM)) return var/mob/living/carbon/C = AM if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST) return Burst(0)