/obj/structure/closet/coffin name = "coffin" desc = "It's a burial receptacle for the dearly departed." icon_state = "coffin" icon_closed = "coffin" icon_opened = "coffin_open" burn_state = FLAMMABLE burntime = 20 material_drop = /obj/item/stack/sheet/wood /obj/structure/closet/coffin/update_icon() if(!opened) icon_state = icon_closed else icon_state = icon_opened /obj/structure/closet/coffin/sarcophagus name = "sarcophagus" icon_state = "sarc" icon_closed = "sarc" icon_opened = "sarc_open" sound = 'sound/effects/stonedoor_openclose.ogg' material_drop = /obj/item/stack/sheet/mineral/sandstone