/obj/structure/spider name = "web" desc = "it's stringy and sticky." icon = 'icons/effects/effects.dmi' icon_state = "stickyweb1" anchored = TRUE max_integrity = 15 cares_about_temperature = TRUE var/mob/living/carbon/human/master_commander = null /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type playsound(loc, 'sound/items/welder.ogg', 100, TRUE) /obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == MELEE) switch(damage_type) if(BURN) damage_amount *= 2 if(BRUTE) damage_amount *= 0.25 . = ..() /obj/structure/spider/Destroy() master_commander = null return ..() /obj/structure/spider/temperature_expose(exposed_temperature, exposed_volume) ..() if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb /obj/structure/spider/stickyweb/Initialize(mapload) . = ..() if(prob(50)) icon_state = "stickyweb2" var/static/list/loc_connections = list( COMSIG_ATOM_EXIT = PROC_REF(on_atom_exit), ) AddElement(/datum/element/connect_loc, loc_connections) /obj/structure/spider/stickyweb/proc/on_atom_exit(datum/source, atom/exiter) if(istype(exiter, /mob/living/basic/giant_spider) || isterrorspider(exiter)) return if(isliving(exiter) && prob(50)) to_chat(exiter, "You get stuck in [src] for a moment.") return COMPONENT_ATOM_BLOCK_EXIT if(isprojectile(exiter) && prob(30)) return COMPONENT_ATOM_BLOCK_EXIT /obj/structure/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life." icon_state = "eggs" var/amount_grown = 0 var/player_spiders = FALSE var/list/faction = list("spiders") flags_2 = CRITICAL_ATOM_2 /obj/structure/spider/eggcluster/Initialize(mapload) . = ..() pixel_x = rand(3,-3) pixel_y = rand(3,-3) START_PROCESSING(SSobj, src) /obj/structure/spider/eggcluster/process() if(SSmobs.xenobiology_mobs > MAX_GOLD_CORE_MOBS - 10) //eggs gonna chill out until there is less spiders return amount_grown += rand(0, 2) if(amount_grown >= 100) var/num = rand(3, 12) for(var/i in 1 to num) var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(loc) S.faction = faction.Copy() S.master_commander = master_commander if(player_spiders) S.player_spiders = TRUE qdel(src) /obj/structure/spider/spiderling name = "spiderling" desc = "It never stays still for long." icon_state = "spiderling" anchored = FALSE layer = 2.75 max_integrity = 3 var/amount_grown = 0 var/grow_as = null var/obj/machinery/atmospherics/unary/vent_pump/entry_vent var/travelling_in_vent = FALSE var/player_spiders = FALSE var/list/faction = list("spiders") var/selecting_player = 0 /obj/structure/spider/spiderling/Initialize(mapload) . = ..() pixel_x = rand(6,-6) pixel_y = rand(6,-6) START_PROCESSING(SSobj, src) AddComponent(/datum/component/swarming) ADD_TRAIT(src, TRAIT_EDIBLE_BUG, "edible_bug") // Normally this is just used for mobs, but spiderlings are kind of that... /obj/structure/spider/spiderling/Destroy() STOP_PROCESSING(SSobj, src) // Cancel our movement. GLOB.move_manager.stop_looping(src) entry_vent = null if(amount_grown < 100) new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src)) return ..() /obj/structure/spider/spiderling/Bump(atom/user) if(istype(user, /obj/structure/table)) loc = user.loc else ..() /obj/structure/spider/spiderling/process() if(travelling_in_vent) if(isturf(loc)) travelling_in_vent = FALSE entry_vent = null else if(entry_vent) if(get_dist(src, entry_vent) <= 1) var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch) vents.Add(temp_vent) if(!length(vents)) entry_vent = null return var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) if(prob(50)) visible_message("[src] scrambles into the ventilation ducts!", \ "You hear something squeezing through the ventilation ducts.") spawn(rand(20,60)) loc = exit_vent var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return if(prob(50)) audible_message("You hear something squeezing through the ventilation ducts.") sleep(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return loc = exit_vent.loc entry_vent = null var/area/new_area = get_area(loc) if(new_area) new_area.Entered(src) //================= else if(prob(33)) if(random_skitter() && prob(40)) visible_message("[src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v GLOB.move_manager.home_onto(src, entry_vent, 1, 10) break if(isturf(loc)) amount_grown += rand(0,2) if(amount_grown >= 100) if(SSmobs.xenobiology_mobs > MAX_GOLD_CORE_MOBS && HAS_TRAIT(src, TRAIT_XENOBIO_SPAWNED)) qdel(src) return if(!grow_as) grow_as = pick(typesof(/mob/living/basic/giant_spider) - list(/mob/living/basic/giant_spider/hunter/infestation_spider, /mob/living/basic/giant_spider/araneus)) var/mob/living/basic/giant_spider/S = new grow_as(loc) S.faction = faction.Copy() S.master_commander = master_commander if(HAS_TRAIT(src, TRAIT_XENOBIO_SPAWNED)) ADD_TRAIT(S, TRAIT_XENOBIO_SPAWNED, "xenobio") SSmobs.xenobiology_mobs++ if(player_spiders && !selecting_player) selecting_player = 1 spawn() var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_SENTIENT, TRUE, source = S) if(length(candidates) && !QDELETED(S)) var/mob/C = pick(candidates) if(C) S.key = C.key dust_if_respawnable(C) if(S.master_commander) to_chat(S, "You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.") qdel(src) /obj/structure/spider/spiderling/proc/random_skitter() var/list/available_turfs = list() for(var/turf/simulated/S in oview(10, src)) // no !isspaceturf check needed since /turf/simulated is not a subtype of /turf/space if(S.density) continue available_turfs += S if(!length(available_turfs)) return FALSE GLOB.move_manager.home_onto(src, pick(available_turfs), 1, 10) return TRUE /obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user) if(!isdrone(user)) user.visible_message("[user] sucks [src] into its decompiler. There's a horrible crunching noise.", \ "It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.") C.stored_comms["metal"] += 2 C.stored_comms["glass"] += 1 qdel(src) return TRUE return ..() /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" desc = "Green squishy mess." icon_state = "greenshatter" /obj/structure/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web." icon_state = "cocoon1" max_integrity = 60 /obj/structure/spider/cocoon/Initialize(mapload) . = ..() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/structure/spider/cocoon/Destroy() visible_message("[src] splits open.") for(var/atom/movable/A in contents) A.forceMove(loc) return ..()