/obj/item/clothing/under/syndicate name = "tactical turtleneck" desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "syndicate" item_state = "bl_suit" item_color = "syndicate" has_sensor = FALSE armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 35) icon = 'icons/obj/clothing/under/syndicate.dmi' sprite_sheets = list( "Human" = 'icons/mob/clothing/under/syndicate.dmi', "Vox" = 'icons/mob/clothing/species/vox/under/syndicate.dmi', "Drask" = 'icons/mob/clothing/species/drask/under/syndicate.dmi', "Grey" = 'icons/mob/clothing/species/grey/under/syndicate.dmi' ) /obj/item/clothing/under/syndicate/combat name = "combat uniform" desc = "With a suit lined with this many pockets, you are ready to operate." icon_state = "syndicate_combat" item_color = "syndicate_combat" /obj/item/clothing/under/syndicate/greyman name = "greyman henley" desc = "Attire for someone who finds it hard to survive in the safest place known to man - urban environment." icon_state = "greyman" item_color = "greyman" armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 40, ACID = 35) /obj/item/clothing/under/syndicate/tacticool name = "tacticool turtleneck" desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" item_color = "tactifool" armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 35) /obj/item/clothing/under/syndicate/sniper name = "tactical suit" desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp." icon_state = "tactical_suit" item_state = "bl_suit" item_color = "tactical_suit" /obj/item/clothing/under/syndicate/silicon_cham name = "tactical turtleneck" desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. This one has extra cybernetic modifications." blockTracking = TRUE /obj/item/clothing/under/syndicate/silicon_cham/equipped(mob/user, slot, initial) . = ..() if(slot == ITEM_SLOT_JUMPSUIT) ADD_TRAIT(user, TRAIT_AI_UNTRACKABLE, "silicon_cham[UID()]") user.set_invisible(SEE_INVISIBLE_LIVING) to_chat(user, "You feel a slight shiver as the cybernetic obfuscators activate.") /obj/item/clothing/under/syndicate/silicon_cham/dropped(mob/user) . = ..() if(user) REMOVE_TRAIT(user, TRAIT_AI_UNTRACKABLE, "silicon_cham[UID()]") user.set_invisible(INVISIBILITY_MINIMUM) to_chat(user, "You feel a slight shiver as the cybernetic obfuscators deactivate.")