/obj/item/grenade/gas name = "plasma fire grenade" desc = "A compressed plasma grenade, used to start horrific plasma fires." origin_tech = "materials=3;magnets=4;syndicate=3" icon = 'icons/obj/grenade.dmi' icon_state = "syndicate" item_state = "flashbang" var/spawn_contents = LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS var/spawn_amount = 100 /obj/item/grenade/gas/prime() var/turf/simulated/target_turf = get_turf(src) if(istype(target_turf)) target_turf.atmos_spawn_air(spawn_contents, spawn_amount) target_turf.air_update_turf() qdel(src) /obj/item/grenade/gas/plasma icon_state = "plasma" /obj/item/grenade/gas/knockout name = "knockout grenade" desc = "A grenade that releases pure N2O gas." spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_N2O /obj/item/grenade/gas/oxygen name = "oxygen grenade" desc = "A grenade that releases pure O2 gas." icon_state = "oxygen" spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_OXYGEN spawn_amount = 500 /obj/item/grenade/gluon desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also wet any nearby floors." name = "gluon grenade" icon = 'icons/obj/grenade.dmi' icon_state = "gluon" item_state = "flashbang" var/range = 4 var/rad_damage = 60 var/stamina_damage = 30 /obj/item/grenade/gluon/prime() update_mob() playsound(loc, 'sound/effects/empulse.ogg', 50, 1) for(var/turf/T in view(range, loc)) if(isfloorturf(T)) var/turf/simulated/F = T F.MakeSlippery(TURF_WET_PERMAFROST) for(var/mob/living/carbon/L in T) L.adjustStaminaLoss(stamina_damage) L.apply_effect(rad_damage, IRRADIATE) L.adjust_bodytemperature(-230) qdel(src)