/**********************Light************************/ //this item is intended to give the effect of entering the mine, so that light gradually fades /obj/effect/light_emitter name = "Light emitter" invisibility = 101 var/set_luminosity = 8 var/set_cap = 0 /obj/effect/light_emitter/Initialize(mapload) . = ..() set_light(set_luminosity, set_cap) /obj/effect/light_emitter/singularity_pull() return /obj/effect/light_emitter/singularity_act() return /**********************Shuttle Computer**************************/ /obj/machinery/computer/shuttle/mining name = "Mining Shuttle Console" desc = "Used to call and send the mining shuttle." circuit = /obj/item/circuitboard/mining_shuttle shuttleId = "mining" possible_destinations = "mining_home;mining_away" /******************************Lantern*******************************/ /obj/item/flashlight/lantern name = "lantern" icon_state = "lantern" desc = "A mining lantern." brightness_on = 6 // luminosity when on /**********************Mining car (Crate like thing, not the rail car)**************************/ /obj/structure/closet/crate/miningcar desc = "A mining car. This one doesn't work on rails, but has to be dragged." name = "mining car (not for rails)" icon_state = "miningcar" icon_opened = "miningcar_open" icon_closed = "miningcar"