//*********// // Panther // //*********// /mob/living/basic/panther name = "panther" desc = "A long sleek, black cat with sharp teeth and claws." icon = 'icons/mob/alienqueen.dmi' icon_state = "panther" icon_living = "panther" icon_dead = "panther_dead" icon_resting = "panther_rest" icon_gib = "panther_dead" mob_biotypes = MOB_ORGANIC | MOB_BEAST butcher_results = list(/obj/item/food/meat = 3) faction = list("hostile", "jungle") response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" response_disarm_continuous = "gently push aside" maxHealth = 50 health = 50 pixel_x = -16 see_in_dark = 8 harm_intent_damage = 8 melee_damage_lower = 15 melee_damage_upper = 15 melee_attack_cooldown_min = 1.5 SECONDS melee_attack_cooldown_max = 2.5 SECONDS environment_smash = ENVIRONMENT_SMASH_STRUCTURES attack_verb_continuous = "slashes" attack_verb_simple = "slashes" attack_sound = 'sound/weapons/bite.ogg' layer = 3.1 //so they can stay hidde under the /obj/structure/bush var/stalk_tick_delay = 3 gold_core_spawnable = HOSTILE_SPAWN ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles /mob/living/basic/panther/Initialize(mapload) . = ..() AddComponent(/datum/component/aggro_emote, emote_list = list("gnashes"), emote_chance = 20)