/mob/living/basic/viscerator name = "viscerator" desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." icon = 'icons/mob/critter.dmi' icon_state = "viscerator_attack" icon_living = "viscerator_attack" pass_flags = PASSTABLE | PASSMOB a_intent = INTENT_HARM mob_biotypes = MOB_ROBOTIC health = 15 maxHealth = 15 melee_attack_cooldown_min = 1.5 SECONDS melee_attack_cooldown_max = 2.5 SECONDS melee_damage_lower = 15 melee_damage_upper = 15 attack_verb_continuous = "cuts" attack_verb_simple = "cut" attack_sound = 'sound/weapons/bladeslice.ogg' faction = list("syndicate") atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minimum_survivable_temperature = 0 mob_size = MOB_SIZE_TINY density = FALSE bubble_icon = "syndibot" gold_core_spawnable = HOSTILE_SPAWN basic_mob_flags = DEL_ON_DEATH death_message = "is smashed into pieces!" initial_traits = list(TRAIT_FLYING) ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles /mob/living/basic/viscerator/Initialize(mapload) . = ..() AddComponent(/datum/component/swarming)