/datum/event/zombie_outbreak startWhen = 40 announceWhen = 20 endWhen = 800 oneShot = 1 //DON'T SPAWN ANOTHER OUTBREAK, one is bad enough var/spawncount = 12 //Base zombie count /datum/event/carp_migration/setup() announceWhen = rand(10, 40) startWhen = rand(announceWhen, 50) //Doesn't pick anything before announcement endWhen = rand(600,1200) /datum/event/zombie_outbreak/start() var/count = 0 if(player_list.len < 12) count = 2 else if(player_list.len < 22) count = 1 else count = 0 for(count, count < 3, count++) for(var/mob/living/carbon/F in living_mob_list) //Has a chance to spawn zombies on players or mobs sleep(20) if(prob(40)) var/mob/living/simple_animal/hostile/zombie/ZEDS = new(F.loc) //Have to give a var that's under zombie and call new. playsound(F.loc, 'sound/effects/phasein.ogg', vol = 80, vary = 1,extrarange = 6) //Ripped spider_infestation code var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network) if(temp_vent.network.normal_members.len > 50) vents += temp_vent while((spawncount >= 1) && vents.len) sleep(5) var/obj/vent = pick(vents) var/mob/living/simple_animal/hostile/zombie/ZEDS = new(vent.loc) playsound(vent.loc, 'sound/effects/phasein.ogg', vol = 80, vary = 1,extrarange = 6) vents -= vent spawncount-- /datum/event/zombie_outbreak/announce() var/alertshouted = pick( "A Boscalian ship has jumped into our sector.", "Unidentified vessel has passed our perimeter, detecting blue technology.", "Detecting Syndicate signal.", "Biological scans picking up level 10 biohazard. Please find the nearest BioHazard locker and prepare for sterilization procedures.") command_alert(alertshouted) world << sound('sound/AI/spanomalies.ogg')