/obj/item/device/chameleon name = "chameleon-projector" icon_state = "shield0" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT item_state = "electronic" throwforce = 5.0 throw_speed = 1 throw_range = 5 w_class = 2.0 origin_tech = "syndicate=4;magnets=4" var/can_use = 1 var/obj/effect/dummy/chameleon/active_dummy = null var/saved_item = "/obj/item/weapon/cigbutt" dropped() disrupt() attack_self() toggle() afterattack(atom/target, mob/user, proximity) if(!proximity) return if(istype(target,/obj/item)) playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1) user << "\blue Scanned [target]." saved_item = target.type proc/toggle() if(!can_use || !saved_item) return if(active_dummy) playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) for(var/atom/movable/A in active_dummy) A.loc = active_dummy.loc if(ismob(A)) if(A:client) A:client:eye = A del(active_dummy) active_dummy = null usr << "\blue You deactivate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) T.delete() else playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) var/obj/O = new saved_item(src) if(!O) return var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) C.name = O.name C.desc = O.desc C.icon = O.icon C.icon_state = O.icon_state C.dir = O.dir usr.loc = C C.master = src src.active_dummy = C del(O) usr << "\blue You activate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) T.delete() proc/disrupt() if(active_dummy) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) spark_system.start() for(var/atom/movable/A in active_dummy) A.loc = active_dummy.loc if(ismob(A)) if(A:client) A:client:eye = A del(active_dummy) active_dummy = null can_use = 0 spawn(100) can_use = 1 /obj/effect/dummy/chameleon name = "" desc = "" density = 0 anchored = 1 var/can_move = 1 var/obj/item/device/chameleon/master = null attackby() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() attack_hand() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() ex_act() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() bullet_act() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." ..() master.disrupt() relaymove(var/mob/user, direction) if(istype(loc, /turf/space)) return //No magical space movement! if(can_move) can_move = 0 switch(usr.bodytemperature) if(300 to INFINITY) spawn(10) can_move = 1 if(295 to 300) spawn(13) can_move = 1 if(280 to 295) spawn(16) can_move = 1 if(260 to 280) spawn(20) can_move = 1 else spawn(25) can_move = 1 step(src,direction) return