/obj/structure/blob/resource name = "resource blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_resource" max_integrity = 60 point_return = 12 var/resource_delay = 0 /obj/structure/blob/resource/run_action() if(resource_delay > world.time) return flick("blob_resource_glow", src) resource_delay = world.time + 40 // 4 seconds if(overmind) overmind.add_points(1)