// All currently in-game clothing. Gimmicks moved to obj\clothing\gimmick.dm for all of your gay fantasy roleplay dress-up shenanigans. /obj/item/clothing name = "clothing" // var/obj/item/clothing/master = null var/see_face = 1.0 var/color = null var/body_parts_covered = 0 //see setup.dm for appropriate bit flags var/protective_temperature = 0 var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets) var/permeability_coefficient = 1 // for chemicals/diseases var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit) // EARS /obj/item/clothing/ears name = "ears" w_class = 1.0 throwforce = 2 /obj/item/clothing/ears/earmuffs name = "earmuffs" icon_state = "earmuffs" protective_temperature = 500 item_state = "earmuffs" // GLASSES /obj/item/clothing/glasses name = "glasses" icon = 'glasses.dmi' w_class = 2.0 flags = GLASSESCOVERSEYES /obj/item/clothing/glasses/blindfold name = "blindfold" icon_state = "blindfold" item_state = "blindfold" /obj/item/clothing/glasses/meson name = "Optical Meson Scanner" icon_state = "meson" item_state = "glasses" /obj/item/clothing/glasses/regular name = "Prescription Glasses" icon_state = "glasses" item_state = "glasses" /obj/item/clothing/glasses/sunglasses desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." name = "Sunglasses" icon_state = "sun" item_state = "sunglasses" protective_temperature = 1300 var/already_worn = 0 /obj/item/clothing/glasses/thermal name = "Optical Thermal Scanner" icon_state = "thermal" item_state = "glasses" // NO GLOVES NO LOVES /obj/item/clothing/gloves name = "gloves" w_class = 2.0 icon = 'gloves.dmi' protective_temperature = 400 heat_transfer_coefficient = 0.25 siemens_coefficient = 0.50 var/elecgen = 0 var/uses = 0 body_parts_covered = HANDS /obj/item/clothing/gloves/black desc = "These gloves are fire-resistant." name = "Black Gloves" icon_state = "black" item_state = "bgloves" protective_temperature = 1500 heat_transfer_coefficient = 0.01 /obj/item/clothing/gloves/cyborg desc = "beep boop borp" name = "cyborg gloves" icon_state = "black" item_state = "r_hands" siemens_coefficient = 1.0 /obj/item/clothing/gloves/latex name = "Latex Gloves" icon_state = "latex" item_state = "lgloves" siemens_coefficient = 0.30 protective_temperature = 310 heat_transfer_coefficient = 0.90 /obj/item/clothing/gloves/swat desc = "These tactical gloves are somewhat fire and impact-resistant." name = "SWAT Gloves" icon_state = "black" item_state = "swat_gl" siemens_coefficient = 0.30 protective_temperature = 1100 heat_transfer_coefficient = 0.05 /obj/item/clothing/gloves/stungloves/ name = "Stungloves" desc = "These gloves are electrically charged." icon_state = "yellow" item_state = "ygloves" siemens_coefficient = 0.30 elecgen = 1 uses = 10 /obj/item/clothing/gloves/yellow desc = "These gloves are electrically insulated." name = "insulated gloves" icon_state = "yellow" item_state = "ygloves" siemens_coefficient = 0 protective_temperature = 1000 heat_transfer_coefficient = 0.01 // HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR. /obj/item/clothing/head name = "head" icon = 'hats.dmi' body_parts_covered = HEAD /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" permeability_coefficient = 0.01 flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH /obj/item/clothing/head/cakehat name = "cakehat" desc = "It is a cakehat" icon_state = "cake0" var/onfire = 0.0 var/status = 0 flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage /obj/item/clothing/head/caphat name = "Captain's hat" icon_state = "captain" flags = FPRINT|TABLEPASS|SUITSPACE item_state = "caphat" /obj/item/clothing/head/centhat name = "Cent. Comm. hat" icon_state = "centcom" flags = FPRINT|TABLEPASS|SUITSPACE item_state = "centcom" /obj/item/clothing/head/det_hat name = "hat" desc = "Someone who wears this will look very smart" icon_state = "detective" /obj/item/clothing/head/powdered_wig name = "powdered wig" desc = "A powdered wig" icon_state = "pwig" item_state = "pwig" /obj/item/clothing/head/that name = "hat" desc = "An amish looking hat" icon_state = "tophat" item_state = "that" /obj/item/clothing/head/wizard name = "wizard hat" desc = "It has WIZZARD written across it in sequins" icon_state = "wizard" /obj/item/clothing/head/chefhat name = "Chef's hat" icon_state = "chef" item_state = "chef" flags = FPRINT | TABLEPASS | HEADSPACE /obj/item/clothing/head/plaguedoctorhat name = "Plague doctor's hat" icon_state = "plaguedoctor" flags = FPRINT | TABLEPASS | HEADSPACE // CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN. /obj/item/clothing/head/helmet name = "helmet" icon_state = "helmet" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES item_state = "helmet" protective_temperature = 500 heat_transfer_coefficient = 0.10 /obj/item/clothing/head/helmet/space name = "space helmet" icon_state = "space" flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH see_face = 0.0 item_state = "space" /obj/item/clothing/head/helmet/space/syndicate name = "red space helmet" icon_state = "syndicate" item_state = "syndicate" /obj/item/clothing/head/helmet/swat name = "swat helmet" icon_state = "swat" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES item_state = "swat" /obj/item/clothing/head/helmet/thunderdome name = "Thunderdome helmet" icon_state = "thunderdome" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES item_state = "thunderdome" /obj/item/clothing/head/helmet/hardhat name = "hard hat" icon_state = "hardhat0" flags = FPRINT | TABLEPASS | SUITSPACE item_state = "hardhat0" var/on = 0 /obj/item/clothing/head/helmet/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES see_face = 0.0 item_state = "welding" protective_temperature = 1300 m_amt = 3000 g_amt = 1000 /obj/item/clothing/head/helmet/HoS name = "HoS helmet" icon_state = "hoscap" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES // MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK. /obj/item/clothing/mask name = "mask" icon = 'masks.dmi' var/vchange = 0 body_parts_covered = HEAD /obj/item/clothing/mask/gas name = "gas mask" desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply." icon_state = "gas_mask" flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES w_class = 3.0 see_face = 0.0 item_state = "gas_mask" protective_temperature = 500 heat_transfer_coefficient = 0.01 gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 /obj/item/clothing/mask/plaguedoctor name = "Plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." icon_state = "plaguedoctor" flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES w_class = 3.0 see_face = 0.0 item_state = "gas_mask" protective_temperature = 500 heat_transfer_coefficient = 0.01 gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 /obj/item/clothing/mask/gas/emergency name = "emergency gas mask" icon_state = "gas_alt" item_state = "gas_alt" /obj/item/clothing/mask/gas/swat name = "SWAT Mask" desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply." icon_state = "swat" /obj/item/clothing/mask/gas/voice name = "gas mask" desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply." icon_state = "gas_mask" vchange = 1 /obj/item/clothing/mask/breath desc = "A close-fitting mask that can be connected to an air supply but does not work very well in hard vacuum." name = "Breath Mask" icon_state = "breath" item_state = "breath" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH w_class = 2 protective_temperature = 420 heat_transfer_coefficient = 0.90 gas_transfer_coefficient = 0.10 permeability_coefficient = 0.50 /obj/item/clothing/mask/clown_hat name = "clown wig and mask" desc = "You're gay for even considering wearing this." icon_state = "clown" item_state = "clown_hat" /obj/item/clothing/mask/medical desc = "This mask does not work very well in low pressure environments." name = "Medical Mask" icon_state = "medical" item_state = "medical" flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH w_class = 3 protective_temperature = 420 gas_transfer_coefficient = 0.10 /obj/item/clothing/mask/muzzle name = "muzzle" icon_state = "muzzle" item_state = "muzzle" flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH w_class = 2 gas_transfer_coefficient = 0.90 /obj/item/clothing/mask/surgical name = "Sterile Mask" icon_state = "sterile" item_state = "sterile" w_class = 1 flags = FPRINT|TABLEPASS|HEADSPACE|MASKCOVERSMOUTH gas_transfer_coefficient = 0.90 permeability_coefficient = 0.05 /obj/item/clothing/mask/cigarette name = "Cigarette" icon_state = "cigoff" var/lit = 0 throw_speed = 0.5 item_state = "cigoff" var/lastHolder = null var/smoketime = 300 w_class = 1 // OMG SHOES /obj/item/clothing/shoes name = "shoes" icon = 'shoes.dmi' var/chained = 0 body_parts_covered = FEET protective_temperature = 500 heat_transfer_coefficient = 0.10 permeability_coefficient = 0.50 /obj/item/clothing/shoes/black name = "Black Shoes" icon_state = "black" protective_temperature = 1500 heat_transfer_coefficient = 0.01 /obj/item/clothing/shoes/brown name = "Brown Shoes" icon_state = "brown" /obj/item/clothing/shoes/orange name = "Orange Shoes" icon_state = "orange" /obj/item/clothing/shoes/swat name = "SWAT shoes" icon_state = "swat" /obj/item/clothing/shoes/white name = "White Shoes" icon_state = "white" permeability_coefficient = 0.25 /obj/item/clothing/shoes/sandal name = "sandals" icon_state = "wizard" /obj/item/clothing/shoes/galoshes desc = "Rubber boots" name = "galoshes" icon_state = "galoshes" permeability_coefficient = 0.05 /obj/item/clothing/shoes/magboots desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." name = "magboots" icon_state = "magboots" protective_temperature = 800 /obj/item/clothing/shoes/clown_shoes desc = "Damn, thems some big shoes." name = "clown shoes" icon_state = "clown" item_state = "clown_shoes" // SUITS /obj/item/clothing/suit icon = 'suits.dmi' name = "suit" var/fire_resist = T0C+100 flags = FPRINT | TABLEPASS /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon_state = "bio" item_state = "bio_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 heat_transfer_coefficient = 0.30 /obj/item/clothing/suit/plaguedoctorsuit name = "Plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" item_state = "bio_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 heat_transfer_coefficient = 0.30 /obj/item/clothing/suit/det_suit name = "coat" desc = "Someone who wears this means business" icon_state = "detective" item_state = "det_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS /obj/item/clothing/suit/judgerobe name = "judge's robe" desc = "This robe commands authority" icon_state = "judge" item_state = "judge" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS /obj/item/clothing/suit/labcoat name = "labcoat" desc = "A suit that protects against minor chemical spills." icon_state = "labcoat" item_state = "labcoat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS permeability_coefficient = 0.25 heat_transfer_coefficient = 0.75 /obj/item/clothing/suit/straight_jacket name = "straight jacket" desc = "A suit that totally restrains an individual" icon_state = "straight_jacket" item_state = "straight_jacket" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/wcoat name = "waistcoat" icon_state = "vest" item_state = "wcoat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/suit/apron name = "apron" icon_state = "apron" item_state = "apron" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/suit/wizrobe name = "robe" desc = "A magnificant blue robe that seems to radiate power" icon_state = "wizard" item_state = "wizrobe" gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE permeability_coefficient = 0.01 heat_transfer_coefficient = 0.01 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS // ARMOR /obj/item/clothing/suit/armor/vest name = "armor" desc = "An armored vest that protects against some damage." icon_state = "armor" item_state = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO flags = FPRINT | TABLEPASS | ONESIZEFITSALL /obj/item/clothing/suit/armor/a_i_a_ptank desc = "A wearable bomb with a health analyzer attached" name = "Analyzer/Igniter/Armor/Plasmatank Assembly" icon_state = "bomb" item_state = "bombvest" var/obj/item/device/healthanalyzer/part1 = null var/obj/item/device/igniter/part2 = null var/obj/item/weapon/tank/plasma/part4 = null var/obj/item/clothing/suit/armor/vest/part3 = null var/status = 0 flags = FPRINT | TABLEPASS | CONDUCT | ONESIZEFITSALL body_parts_covered = UPPER_TORSO /obj/item/clothing/suit/armor/captain name = "Captain's armor" icon_state = "caparmor" item_state = "caparmor" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/armor/centcomm name = "Cent. Com. armor" desc = "A suit that protects against some damage." icon_state = "centcom" item_state = "centcom" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/armor/heavy name = "heavy armor" desc = "A heavily armored suit that protects against moderate damage." icon_state = "heavy" item_state = "swat_suit" gas_transfer_coefficient = 0.90 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/armor/tdome body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/armor/tdome/red name = "Thunderdome suit (red)" icon_state = "tdred" item_state = "tdred" /obj/item/clothing/suit/armor/tdome/green name = "Thunderdome suit (green)" icon_state = "tdgreen" item_state = "tdgreen" /obj/item/clothing/suit/armor/swat name = "swat suit" icon_state = "heavy" item_state = "heavy" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS // FIRE SUITS /obj/item/clothing/suit/fire name = "firesuit" desc = "A suit that protects against fire and heat." icon_state = "fire" item_state = "fire_suit" gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS protective_temperature = 4500 heat_transfer_coefficient = 0.01 /obj/item/clothing/suit/fire/heavy name = "firesuit" desc = "A suit that protects against extreme fire and heat." icon_state = "thermal" item_state = "ro_suit" protective_temperature = 10000 heat_transfer_coefficient = 0.01 // SPACE SUITS /obj/item/clothing/suit/space name = "space suit" desc = "A suit that protects against low pressure environments." icon_state = "space" gas_transfer_coefficient = 0.01 item_state = "s_suit" flags = FPRINT | TABLEPASS | SUITSPACE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS permeability_coefficient = 0.02 protective_temperature = 1000 heat_transfer_coefficient = 0.02 /obj/item/clothing/suit/space/syndicate name = "red space suit" icon_state = "syndicate" item_state = "space_suit_syndicate" // UNDERS AND BY THAT, NATURALLY I MEAN UNIFORMS/JUMPSUITS /obj/item/clothing/under icon = 'uniforms.dmi' name = "under" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS protective_temperature = T0C + 50 heat_transfer_coefficient = 0.30 permeability_coefficient = 0.90 flags = FPRINT | TABLEPASS | ONESIZEFITSALL // Colors /obj/item/clothing/under/chameleon //starts off as black name = "Black Jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" desc = null var/list/clothing_choices = list() /obj/item/clothing/under/chameleon/all /obj/item/clothing/under/color/black name = "Black Jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" /obj/item/clothing/under/color/blue name = "Blue Jumpsuit" icon_state = "blue" item_state = "b_suit" color = "blue" /obj/item/clothing/under/color/green name = "Green Jumpsuit" icon_state = "green" item_state = "g_suit" color = "green" /obj/item/clothing/under/color/grey name = "Grey Jumpsuit" icon_state = "grey" item_state = "gy_suit" color = "grey" /obj/item/clothing/under/color/orange name = "Orange Jumpsuit" icon_state = "orange" item_state = "o_suit" color = "orange" /obj/item/clothing/under/color/pink name = "Pink Jumpsuit" icon_state = "pink" item_state = "p_suit" color = "pink" /obj/item/clothing/under/color/red name = "Red Jumpsuit" icon_state = "red" item_state = "r_suit" color = "red" /obj/item/clothing/under/color/white desc = "Made of a special fiber that gives special protection against biohazards." name = "White Jumpsuit" icon_state = "white" item_state = "w_suit" color = "white" permeability_coefficient = 0.50 /obj/item/clothing/under/color/yellow name = "Yellow Jumpsuit" icon_state = "yellow" item_state = "y_suit" color = "yellow" // RANKS /obj/item/clothing/under/rank/atmospheric_technician desc = "It has an Atmospherics rank stripe on it." name = "Atmospherics Jumpsuit" icon_state = "atmos" item_state = "y_suit" color = "atmos" /obj/item/clothing/under/rank/captain desc = "It has a Captains rank stripe on it." name = "Captain Jumpsuit" icon_state = "captain" item_state = "dg_suit" color = "captain" /obj/item/clothing/under/rank/chaplain desc = "It has a Chaplain rank stripe on it." name = "Chaplain Jumpsuit" icon_state = "chaplain" item_state = "bl_suit" color = "chapblack" /obj/item/clothing/under/rank/engineer desc = "It has an Engineering rank stripe on it." name = "Engineering Jumpsuit" icon_state = "engine" item_state = "y_suit" color = "engine" /obj/item/clothing/under/rank/forensic_technician desc = "It has a Forensics rank stripe on it." name = "Forensics Jumpsuit" icon_state = "darkred" item_state = "r_suit" color = "forensicsred" /obj/item/clothing/under/rank/geneticist desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it." name = "Genetics Jumpsuit" icon_state = "genetics" item_state = "w_suit" color = "geneticswhite" permeability_coefficient = 0.50 /obj/item/clothing/under/rank/head_of_personnel desc = "It has a Head of Personnel rank stripe on it." name = "Head of Personnel Jumpsuit" icon_state = "hop" item_state = "g_suit" color = "hopgreen" /obj/item/clothing/under/rank/head_of_security desc = "It has a Head of Security rank stripe on it." name = "Head of Security Jumpsuit" icon_state = "hos" item_state = "r_suit" color = "hosred" /obj/item/clothing/under/rank/chief_engineer desc = "It has a Chief Engineer rank stripe on it." name = "Chief Engineer Jumpsuit" icon_state = "chiefengineer" item_state = "g_suit" color = "chief" /obj/item/clothing/under/rank/research_director desc = "It has a Research Director rank stripe on it." name = "Research Director Jumpsuit" icon_state = "director" item_state = "g_suit" color = "director" /obj/item/clothing/under/rank/janitor desc = "Official clothing of the station's poopscooper." name = "Janitor's Jumpsuit" icon_state = "janitor" color = "janitor" /obj/item/clothing/under/rank/scientist desc = "Made of a special fiber that gives special protection against biohazards. Has a toxins rank stripe on it." name = "Scientist's Jumpsuit" icon_state = "toxins" item_state = "w_suit" color = "toxinswhite" permeability_coefficient = 0.50 /obj/item/clothing/under/rank/medical desc = "Made of a special fiber that gives special protection against biohazards. Has a medical rank stripe on it." name = "Medical Doctor's Jumpsuit" icon_state = "medical" item_state = "w_suit" color = "medical" permeability_coefficient = 0.50 /obj/item/clothing/under/rank/hydroponics desc = "Made of a special fiber that gives special protection against biohazards. Has a Hydroponics rank stripe on it." name = "Hydroponics Jumpsuit" icon_state = "hydroponics" item_state = "g_suit" color = "hydroponics" permeability_coefficient = 0.50 // OTHER NONRANKED STATION JOBS /obj/item/clothing/under/bartender desc = "It looks like it could use more flair." name = "Bartender's Uniform" icon_state = "ba_suit" item_state = "ba_suit" color = "ba_suit" /obj/item/clothing/under/clown name = "clown suit" desc = "Wearing this, all the children love you, for all the wrong reasons." icon_state = "clown" color = "clown" /obj/item/clothing/under/chef desc = "Issued only to the most hardcore chefs in space." name = "Chef's Uniform" icon_state = "chef" color = "chef" /obj/item/clothing/under/det name = "Hard worn suit" desc = "Someone who wears this means business" icon_state = "detective" item_state = "det" color = "detective" /obj/item/clothing/under/lawyer desc = "Slick threads." name = "Lawyer suit" flags = FPRINT | TABLEPASS /obj/item/clothing/under/lawyer/black icon_state = "lawyer_black" item_state = "lawyer_black" color = "lawyer_black" /obj/item/clothing/under/lawyer/red icon_state = "lawyer_red" item_state = "lawyer_red" color = "lawyer_red" /obj/item/clothing/under/lawyer/blue icon_state = "lawyer_blue" item_state = "lawyer_blue" color = "lawyer_blue" /obj/item/clothing/under/sl_suit desc = "A very amish looking suit" name = "Amish Suit" icon_state = "sl_suit" color = "sl_suit" /obj/item/clothing/under/cargo name = "Quartermaster's Jumpsuit" desc = "What can brown do for you?" icon_state = "lightbrown" item_state = "lb_suit" color = "cargo" /obj/item/clothing/under/syndicate name = "Tactical Turtleneck" desc = "Non-descript, slightly suspicious civilian clothing." icon_state = "syndicate" item_state = "bl_suit" color = "syndicate" /obj/item/clothing/under/librarian name = "Sensible Suit" desc = "It's very... sensible." icon_state = "red_suit" item_state = "red_suit" // Athletic shorts.. heh /obj/item/clothing/under/shorts name = "athletic shorts" desc = "95% Polyester, 5% Spandex!" flags = FPRINT | TABLEPASS /obj/item/clothing/under/shorts/red icon_state = "redshorts" color = "redshorts" /obj/item/clothing/under/shorts/green icon_state = "greenshorts" color = "greenshorts" /obj/item/clothing/under/shorts/blue icon_state = "blueshorts" color = "blueshorts" /obj/item/clothing/under/shorts/black icon_state = "blackshorts" color = "blackshorts" /obj/item/clothing/under/shorts/grey icon_state = "greyshorts" color = "greyshorts"