/obj/closet/firecloset/New() ..() if (prob (1)) del(src) return new /obj/item/clothing/mask/gas(src) new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/suit/fire/firefighter(src) /*switch (pickweight(list("nothing" = 5, "bare-bones" = 35, "basic" = 40, "pickpocketed" = 10, "untouched" = 10))) if ("nothing") //better luck next time if ("bare-bones") new /obj/item/weapon/extinguisher(src) if ("basic") new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/extinguisher(src) if ("pickpocketed") //suit got stolen new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/oxygen(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/head/helmet/hardhat(src) if ("untouched") new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/oxygen(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/head/helmet/hardhat(src)*/