/obj/effect/sign/securearea/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) del(src) return if(3.0) del(src) return else return /obj/effect/sign/securearea/blob_act() del(src) return /obj/effect/sign/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) del(src) return if(3.0) del(src) return else return /obj/effect/sign/blob_act() del(src) return /obj/effect/sign/map desc = "A framed picture of the station." name = "station map" icon = 'icons/obj/decals.dmi' anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/map/left icon_state = "map-left" /obj/effect/sign/map/right icon_state = "map-right" /obj/effect/sign/securearea desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown." name = "SECURE AREA" icon = 'icons/obj/decals.dmi' icon_state = "securearea" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/biohazard desc = "A warning sign which reads 'BIOHAZARD'" name = "BIOHAZARD" icon = 'icons/obj/decals.dmi' icon_state = "bio" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/electricshock desc = "A warning sign which reads 'HIGH VOLTAGE'" name = "HIGH VOLTAGE" icon = 'icons/obj/decals.dmi' icon_state = "shock" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/examroom desc = "A guidance sign which reads 'EXAM ROOM'" name = "EXAM" icon = 'icons/obj/decals.dmi' icon_state = "examroom" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/vacuum desc = "A warning sign which reads 'HARD VACUUM AHEAD'" name = "HARD VACUUM AHEAD" icon = 'icons/obj/decals.dmi' icon_state = "space" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/deathsposal desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'" name = "DISPOSAL LEADS TO SPACE" icon = 'icons/obj/decals.dmi' icon_state = "deathsposal" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/pods desc = "A warning sign which reads 'ESCAPE PODS'" name = "ESCAPE PODS" icon = 'icons/obj/decals.dmi' icon_state = "pods" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/fire desc = "A warning sign which reads 'DANGER: FIRE'" name = "DANGER: FIRE" icon = 'icons/obj/decals.dmi' icon_state = "fire" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/nosmoking_1 desc = "A warning sign which reads 'NO SMOKING'" name = "NO SMOKING" icon = 'icons/obj/decals.dmi' icon_state = "nosmoking" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/nosmoking_2 desc = "A warning sign which reads 'NO SMOKING'" name = "NO SMOKING" icon = 'icons/obj/decals.dmi' icon_state = "nosmoking2" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/redcross desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'" name = "Med-Bay" icon = 'icons/obj/decals.dmi' icon_state = "redcross" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/goldenplaque desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends." name = "The Most Robust Men Award for Robustness" icon = 'icons/obj/decals.dmi' icon_state = "goldenplaque" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/atmosplaque desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands." name = "FEA Atmospherics Division" icon = 'icons/obj/decals.dmi' icon_state = "atmosplaque" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3 desc = "The Maltese Falcon, Space Bar and Grill." name = "The Maltese Falcon" icon = 'icons/obj/decals.dmi' icon_state = "maltesefalcon1" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/maltesefalcon2 desc = "The Maltese Falcon, Space Bar and Grill." name = "The Maltese Falcon" icon = 'icons/obj/decals.dmi' icon_state = "maltesefalcon2" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/science//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map desc = "A warning sign which reads 'SCIENCE!'" name = "SCIENCE!" icon = 'icons/obj/decals.dmi' icon_state = "science1" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/chemistry desc = "A warning sign which reads 'CHEMISTY'" name = "CHEMISTRY" icon = 'icons/obj/decals.dmi' icon_state = "chemistry1" anchored = 1.0 opacity = 0 density = 0 /obj/effect/sign/botany desc = "A warning sign which reads 'HYDROPONICS'" name = "HYDROPONICS" icon = 'icons/obj/decals.dmi' icon_state = "hydro1" anchored = 1.0 opacity = 0 density = 0