var/datum/configuration/config = null var/host = null var/join_motd = null var/station_name = "NSS Cyberiad" var/game_version = "Custom ParaCode" var/changelog_hash = md5('html/changelog.html') //used to check if the CL changed var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544) var/aliens_allowed = 1 var/traitor_scaling = 1 //var/goonsay_allowed = 0 var/dna_ident = 1 var/abandon_allowed = 0 var/enter_allowed = 1 var/guests_allowed = 1 var/shuttle_frozen = 0 var/shuttle_left = 0 var/tinted_weldhelh = 1 var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. // Debug is used exactly once (in living.dm) but is commented out in a lot of places. It is not set anywhere and only checked. // Debug2 is used in conjunction with a lot of admin verbs and therefore is actually legit. var/Debug = 0 // global debug switch var/Debug2 = 1 // enables detailed job debug file in secrets //This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage var/MAX_EX_DEVESTATION_RANGE = 3 var/MAX_EX_HEAVY_RANGE = 7 var/MAX_EX_LIGHT_RANGE = 14 var/MAX_EX_FLASH_RANGE = 14 var/MAX_EX_FLAME_RANGE = 14 //Random event stuff, apparently used var/eventchance = 10 //% per 5 mins var/event = 0 var/hadevent = 0 var/blobevent = 0