/obj/screen/human icon = 'icons/mob/screen_midnight.dmi' /obj/screen/human/toggle name = "toggle" icon_state = "toggle" /obj/screen/human/toggle/Click() if(usr.hud_used.inventory_shown) usr.hud_used.inventory_shown = 0 usr.client.screen -= usr.hud_used.toggleable_inventory else usr.hud_used.inventory_shown = 1 usr.client.screen += usr.hud_used.toggleable_inventory usr.hud_used.hidden_inventory_update() /obj/screen/human/equip name = "equip" icon_state = "act_equip" /obj/screen/human/equip/Click() if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech return 1 var/mob/living/carbon/human/H = usr H.quick_equip() /obj/screen/ling invisibility = 101 /obj/screen/ling/sting name = "current sting" screen_loc = ui_lingstingdisplay /obj/screen/ling/sting/Click() var/mob/living/carbon/U = usr U.unset_sting() /obj/screen/ling/chems name = "chemical storage" icon_state = "power_display" screen_loc = ui_lingchemdisplay /mob/living/carbon/human/proc/remake_hud() //used for preference changes mid-round; can't change hud icons without remaking the hud. if(hud_used) qdel(hud_used) hud_used = null create_mob_hud() if(hud_used) hud_used.show_hud(hud_used.hud_version) /mob/living/carbon/human/create_mob_hud() if(client && !hud_used) hud_used = new /datum/hud/human(src, ui_style2icon(client.prefs.UI_style), client.prefs.UI_style_color, client.prefs.UI_style_alpha) /datum/hud/human/New(mob/living/carbon/human/owner, var/ui_style = 'icons/mob/screen_white.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255) ..() var/obj/screen/using var/obj/screen/inventory/inv_box using = new /obj/screen/inventory/craft using.icon = ui_style using.color = ui_color using.alpha = ui_alpha static_inventory += using using = new /obj/screen/act_intent() using.icon_state = mymob.a_intent using.color = ui_color using.alpha = ui_alpha static_inventory += using action_intent = using using = new /obj/screen/mov_intent() using.icon = ui_style using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi using.color = ui_color using.alpha = ui_alpha static_inventory += using move_intent = using using = new /obj/screen/drop() using.icon = ui_style using.screen_loc = ui_drop_throw using.color = ui_color using.alpha = ui_alpha static_inventory += using inv_box = new /obj/screen/inventory() inv_box.name = "i_clothing" inv_box.icon = ui_style inv_box.slot_id = slot_w_uniform inv_box.icon_state = "uniform" inv_box.screen_loc = ui_iclothing inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "o_clothing" inv_box.icon = ui_style inv_box.slot_id = slot_wear_suit inv_box.icon_state = "suit" inv_box.screen_loc = ui_oclothing inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory/hand() inv_box.name = "r_hand" inv_box.icon = ui_style inv_box.icon_state = "hand_r" inv_box.color = ui_color inv_box.alpha = ui_alpha inv_box.screen_loc = ui_rhand inv_box.slot_id = slot_r_hand static_inventory += inv_box inv_box = new /obj/screen/inventory/hand() inv_box.name = "l_hand" inv_box.icon = ui_style inv_box.icon_state = "hand_l" inv_box.color = ui_color inv_box.alpha = ui_alpha inv_box.screen_loc = ui_lhand inv_box.slot_id = slot_l_hand static_inventory += inv_box using = new /obj/screen/swap_hand() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1" using.screen_loc = ui_swaphand1 using.color = ui_color using.alpha = ui_alpha static_inventory += using using = new /obj/screen/swap_hand() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand2 using.color = ui_color using.alpha = ui_alpha static_inventory += using inv_box = new /obj/screen/inventory() inv_box.name = "id" inv_box.icon = ui_style inv_box.icon_state = "id" inv_box.screen_loc = ui_id inv_box.slot_id = slot_wear_id inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "pda" inv_box.icon = ui_style inv_box.icon_state = "pda" inv_box.screen_loc = ui_pda inv_box.slot_id = slot_wear_pda inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "mask" inv_box.icon = ui_style inv_box.icon_state = "mask" inv_box.screen_loc = ui_mask inv_box.slot_id = slot_wear_mask inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "back" inv_box.icon = ui_style inv_box.icon_state = "back" inv_box.screen_loc = ui_back inv_box.slot_id = slot_back inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "storage1" inv_box.icon = ui_style inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage1 inv_box.slot_id = slot_l_store inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "storage2" inv_box.icon = ui_style inv_box.icon_state = "pocket" inv_box.screen_loc = ui_storage2 inv_box.slot_id = slot_r_store inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "suit storage" inv_box.icon = ui_style inv_box.icon_state = "suit_storage" inv_box.color = ui_color inv_box.alpha = ui_alpha inv_box.screen_loc = ui_sstore1 inv_box.slot_id = slot_s_store static_inventory += inv_box using = new /obj/screen/resist() using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.screen_loc = ui_pull_resist hotkeybuttons += using using = new /obj/screen/human/toggle() using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.screen_loc = ui_inventory static_inventory += using using = new /obj/screen/human/equip() using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.screen_loc = ui_equip static_inventory += using inv_box = new /obj/screen/inventory() inv_box.name = "gloves" inv_box.icon = ui_style inv_box.icon_state = "gloves" inv_box.screen_loc = ui_gloves inv_box.slot_id = slot_gloves inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "eyes" inv_box.icon = ui_style inv_box.icon_state = "glasses" inv_box.screen_loc = ui_glasses inv_box.slot_id = slot_glasses inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "l_ear" inv_box.icon = ui_style inv_box.icon_state = "ears" inv_box.screen_loc = ui_l_ear inv_box.slot_id = slot_l_ear inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "r_ear" inv_box.icon = ui_style inv_box.icon_state = "ears" inv_box.screen_loc = ui_r_ear inv_box.slot_id = slot_r_ear inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "head" inv_box.icon = ui_style inv_box.icon_state = "head" inv_box.screen_loc = ui_head inv_box.slot_id = slot_head inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "shoes" inv_box.icon = ui_style inv_box.icon_state = "shoes" inv_box.screen_loc = ui_shoes inv_box.slot_id = slot_shoes inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "belt" inv_box.icon = ui_style inv_box.icon_state = "belt" inv_box.screen_loc = ui_belt inv_box.slot_id = slot_belt inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box mymob.throw_icon = new /obj/screen/throw_catch() mymob.throw_icon.icon = ui_style mymob.throw_icon.screen_loc = ui_drop_throw mymob.throw_icon.color = ui_color mymob.throw_icon.alpha = ui_alpha hotkeybuttons += mymob.throw_icon internals = new /obj/screen/internals() infodisplay += internals mymob.healths = new /obj/screen/healths() infodisplay += mymob.healths mymob.healthdoll = new /obj/screen/healthdoll() infodisplay += mymob.healthdoll mymob.pullin = new /obj/screen/pull() mymob.pullin.icon = ui_style mymob.pullin.update_icon(mymob) mymob.pullin.screen_loc = ui_pull_resist static_inventory += mymob.pullin lingchemdisplay = new /obj/screen/ling/chems() infodisplay += lingchemdisplay lingstingdisplay = new /obj/screen/ling/sting() infodisplay += lingstingdisplay mymob.zone_sel = new /obj/screen/zone_sel() mymob.zone_sel.icon = ui_style mymob.zone_sel.update_icon(mymob) static_inventory += mymob.zone_sel inventory_shown = 0 for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv inv.update_icon() /datum/hud/human/hidden_inventory_update() if(!mymob) return var/mob/living/carbon/human/H = mymob if(inventory_shown && hud_shown) if(H.shoes) H.shoes.screen_loc = ui_shoes H.client.screen += H.shoes if(H.gloves) H.gloves.screen_loc = ui_gloves H.client.screen += H.gloves if(H.l_ear) H.l_ear.screen_loc = ui_l_ear H.client.screen += H.l_ear if(H.r_ear) H.r_ear.screen_loc = ui_r_ear H.client.screen += H.r_ear if(H.glasses) H.glasses.screen_loc = ui_glasses H.client.screen += H.glasses if(H.w_uniform) H.w_uniform.screen_loc = ui_iclothing H.client.screen += H.w_uniform if(H.wear_suit) H.wear_suit.screen_loc = ui_oclothing H.client.screen += H.wear_suit if(H.wear_mask) H.wear_mask.screen_loc = ui_mask H.client.screen += H.wear_mask if(H.head) H.head.screen_loc = ui_head H.client.screen += H.head else if(H.shoes) H.shoes.screen_loc = null if(H.gloves) H.gloves.screen_loc = null if(H.l_ear) H.l_ear.screen_loc = null if(H.r_ear) H.r_ear.screen_loc = null if(H.glasses) H.glasses.screen_loc = null if(H.w_uniform) H.w_uniform.screen_loc = null if(H.wear_suit) H.wear_suit.screen_loc = null if(H.wear_mask) H.wear_mask.screen_loc = null if(H.head) H.head.screen_loc = null /datum/hud/human/persistant_inventory_update() if(!mymob) return var/mob/living/carbon/human/H = mymob if(hud_shown) if(H.s_store) H.s_store.screen_loc = ui_sstore1 H.client.screen += H.s_store if(H.wear_id) H.wear_id.screen_loc = ui_id H.client.screen += H.wear_id if(H.wear_pda) H.wear_pda.screen_loc = ui_pda H.client.screen += H.wear_pda if(H.belt) H.belt.screen_loc = ui_belt H.client.screen += H.belt if(H.back) H.back.screen_loc = ui_back H.client.screen += H.back if(H.l_store) H.l_store.screen_loc = ui_storage1 H.client.screen += H.l_store if(H.r_store) H.r_store.screen_loc = ui_storage2 H.client.screen += H.r_store else if(H.s_store) H.s_store.screen_loc = null if(H.wear_id) H.wear_id.screen_loc = null if(H.wear_pda) H.wear_pda.screen_loc = null if(H.belt) H.belt.screen_loc = null if(H.back) H.back.screen_loc = null if(H.l_store) H.l_store.screen_loc = null if(H.r_store) H.r_store.screen_loc = null if(hud_version != HUD_STYLE_NOHUD) if(H.r_hand) H.r_hand.screen_loc = ui_rhand H.client.screen += H.r_hand if(H.l_hand) H.l_hand.screen_loc = ui_lhand H.client.screen += H.l_hand else if(H.r_hand) H.r_hand.screen_loc = null if(H.l_hand) H.l_hand.screen_loc = null /mob/living/carbon/human/verb/toggle_hotkey_verbs() set category = "OOC" set name = "Toggle Hotkey Buttons" set desc = "This disables or enables the user interface buttons which can be used with hotkeys." if(hud_used.hotkey_ui_hidden) client.screen += hud_used.hotkeybuttons hud_used.hotkey_ui_hidden = 0 else client.screen -= hud_used.hotkeybuttons hud_used.hotkey_ui_hidden = 1