/mob/living/carbon/human/monkey/create_mob_hud() if(client && !hud_used) hud_used = new /datum/hud/monkey(src, ui_style2icon(client.prefs.UI_style), client.prefs.UI_style_color, client.prefs.UI_style_alpha) /datum/hud/monkey/New(mob/living/carbon/human/owner, var/ui_style = 'icons/mob/screen_white.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255) ..() var/obj/screen/using var/obj/screen/inventory/inv_box using = new /obj/screen/act_intent() using.icon_state = mymob.a_intent using.color = ui_color using.alpha = ui_alpha static_inventory += using action_intent = using using = new /obj/screen/mov_intent() using.icon = ui_style using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") using.screen_loc = ui_movi using.color = ui_color using.alpha = ui_alpha static_inventory += using move_intent = using using = new /obj/screen/drop() using.icon = ui_style using.screen_loc = ui_drop_throw using.color = ui_color using.alpha = ui_alpha static_inventory += using inv_box = new /obj/screen/inventory/hand() inv_box.name = "r_hand" inv_box.icon = ui_style inv_box.icon_state = "hand_r" inv_box.color = ui_color inv_box.alpha = ui_alpha inv_box.screen_loc = ui_rhand inv_box.slot_id = slot_r_hand static_inventory += inv_box inv_box = new /obj/screen/inventory/hand() inv_box.name = "l_hand" inv_box.icon = ui_style inv_box.icon_state = "hand_l" inv_box.color = ui_color inv_box.alpha = ui_alpha inv_box.screen_loc = ui_lhand inv_box.slot_id = slot_l_hand static_inventory += inv_box using = new /obj/screen/swap_hand() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand1 using.color = ui_color using.alpha = ui_alpha static_inventory += using using = new /obj/screen/swap_hand() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand2 using.color = ui_color using.alpha = ui_alpha static_inventory += using inv_box = new /obj/screen/inventory() inv_box.name = "mask" inv_box.icon = ui_style inv_box.icon_state = "mask" inv_box.screen_loc = ui_mask inv_box.slot_id = slot_wear_mask inv_box.color = ui_color inv_box.alpha = ui_alpha toggleable_inventory += inv_box inv_box = new /obj/screen/inventory() inv_box.name = "back" inv_box.icon = ui_style inv_box.icon_state = "back" inv_box.screen_loc = ui_back inv_box.slot_id = slot_back inv_box.color = ui_color inv_box.alpha = ui_alpha static_inventory += inv_box mymob.throw_icon = new /obj/screen/throw_catch() mymob.throw_icon.icon = ui_style mymob.throw_icon.screen_loc = ui_drop_throw mymob.throw_icon.color = ui_color mymob.throw_icon.alpha = ui_alpha hotkeybuttons += mymob.throw_icon internals = new /obj/screen/internals() infodisplay += internals mymob.healths = new /obj/screen/healths() infodisplay += mymob.healths mymob.healthdoll = new /obj/screen/healthdoll() infodisplay += mymob.healthdoll mymob.pullin = new /obj/screen/pull() mymob.pullin.icon = ui_style mymob.pullin.update_icon(mymob) mymob.pullin.screen_loc = ui_pull_resist static_inventory += mymob.pullin lingchemdisplay = new /obj/screen/ling/chems() infodisplay += lingchemdisplay lingstingdisplay = new /obj/screen/ling/sting() infodisplay += lingstingdisplay mymob.zone_sel = new /obj/screen/zone_sel() mymob.zone_sel.icon = ui_style mymob.zone_sel.update_icon(mymob) static_inventory += mymob.zone_sel inventory_shown = 0 for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv inv.update_icon()