/datum/disease/cold name = "The Cold" max_stages = 3 spread_flags = AIRBORNE cure_text = "Rest & Spaceacillin" cures = list("spaceacillin") agent = "XY-rhinovirus" viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey) permeability_mod = 0.5 desc = "If left untreated the subject will contract the flu." severity = MINOR /datum/disease/cold/stage_act() ..() switch(stage) if(2) /* if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed to_chat(affected_mob, "\blue You feel better.") cure() return */ if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed to_chat(affected_mob, "You feel better.") cure() return if(prob(1) && prob(5)) to_chat(affected_mob, "You feel better.") cure() return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) to_chat(affected_mob, "Your throat feels sore.") if(prob(1)) to_chat(affected_mob, "Mucous runs down the back of your throat.") if(3) /* if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed to_chat(affected_mob, "\blue You feel better.") cure() return */ if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed to_chat(affected_mob, "You feel better.") cure() return if(prob(1) && prob(1)) to_chat(affected_mob, "You feel better.") cure() return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) to_chat(affected_mob, "Your throat feels sore.") if(prob(1)) to_chat(affected_mob, "Mucous runs down the back of your throat.") if(prob(1) && prob(50)) if(!affected_mob.resistances.Find(/datum/disease/flu)) var/datum/disease/Flu = new /datum/disease/flu(0) affected_mob.ContractDisease(Flu) cure()