/datum/disease/cold
name = "The Cold"
max_stages = 3
spread_flags = AIRBORNE
cure_text = "Rest & Spaceacillin"
cures = list("spaceacillin")
agent = "XY-rhinovirus"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
permeability_mod = 0.5
desc = "If left untreated the subject will contract the flu."
severity = MINOR
/datum/disease/cold/stage_act()
..()
switch(stage)
if(2)
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
to_chat(affected_mob, "\blue You feel better.")
cure()
return
*/
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
to_chat(affected_mob, "You feel better.")
cure()
return
if(prob(1) && prob(5))
to_chat(affected_mob, "You feel better.")
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "Your throat feels sore.")
if(prob(1))
to_chat(affected_mob, "Mucous runs down the back of your throat.")
if(3)
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
to_chat(affected_mob, "\blue You feel better.")
cure()
return
*/
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
to_chat(affected_mob, "You feel better.")
cure()
return
if(prob(1) && prob(1))
to_chat(affected_mob, "You feel better.")
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "Your throat feels sore.")
if(prob(1))
to_chat(affected_mob, "Mucous runs down the back of your throat.")
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.ContractDisease(Flu)
cure()