/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/mapfile = null var/loaded = 0 // Times loaded this round /datum/map_template/New(path = null, map = null, rename = null) if(path) mappath = path if(mappath) preload_size(mappath) if(map) mapfile = map if(rename) name = rename /datum/map_template/proc/preload_size(path) var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap = 0, measureOnly = 1) if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] return bounds /datum/map_template/proc/load(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width - 1 var/max_y = min_y + height - 1 if(!T) return 0 var/turf/bot_left = locate(max(1, min_x), max(1, min_y), placement.z) var/turf/top_right = locate(min(world.maxx, max_x), min(world.maxy, max_y), placement.z) // 1 bigger, to update the turf smoothing var/turf/ST_bot_left = locate(max(1, min_x-1), max(1, min_y-1), placement.z) var/turf/ST_top_right = locate(min(world.maxx, max_x+1), min(world.maxy, max_y+1), placement.z) // This is to place a freeze on initialization until the map's done loading // otherwise atmos and stuff will start running mid-load // This system will metaphorically snap in half (not postpone init everywhere) // if given a multi-z template // it might need to be adapted for that when that time comes zlevels.add_dirt(placement.z) var/list/bounds = maploader.load_map(get_file(), min_x, min_y, placement.z, cropMap = 1) if(!bounds) return 0 if(bot_left == null || top_right == null) log_debug("One of the late setup corners is bust") else log_debug("Late Setup from ([bot_left.x],[bot_left.y]) to ([top_right.x],[top_right.y])") if(ST_bot_left == null || ST_top_right == null) log_debug("One of the smoothing corners is bust") else log_debug("Tile smoothing from ([ST_bot_left.x],[ST_bot_left.y]) to ([ST_top_right.x],[ST_top_right.y])") late_setup_level( block(bot_left, top_right), block(ST_bot_left, ST_top_right)) zlevels.remove_dirt(placement.z) log_game("[name] loaded at [min_x],[min_y],[placement.z]") return 1 /datum/map_template/proc/get_file() if(mapfile) . = mapfile else if(mappath) . = file(mappath) if(!.) log_to_dd(" The file of [src] appears to be empty/non-existent.") /datum/map_template/proc/get_affected_turfs(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width-1 var/max_y = min_y + height-1 placement = locate(max(min_x,1), max(min_y,1), placement.z) return block(placement, locate(min(max_x, world.maxx), min(max_y, world.maxy), placement.z)) /datum/map_template/proc/fits_in_map_bounds(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width-1 var/max_y = min_y + height-1 if(min_x < 1 || min_y < 1 || max_x > world.maxx || max_y > world.maxy) return 0 else return 1 /proc/preloadTemplates(path = "_maps/map_files/templates/") //see master controller setup for(var/map in flist(path)) if(cmptext(copytext(map, length(map) - 3), ".dmm")) var/datum/map_template/T = new(path = "[path][map]", rename = "[map]") map_templates[T.name] = T if(!config.disable_space_ruins) // so we don't unnecessarily clutter start-up preloadRuinTemplates() //preloadShuttleTemplates() /proc/preloadRuinTemplates() // Still supporting bans by filename var/list/banned if(fexists("config/spaceRuinBlacklist.txt")) banned = generateMapList("config/spaceRuinBlacklist.txt") else banned = generateMapList("config/example/spaceRuinBlacklist.txt") //banned += generateMapList("config/lavaRuinBlacklist.txt") for(var/item in subtypesof(/datum/map_template/ruin)) var/datum/map_template/ruin/ruin_type = item // screen out the abstract subtypes if(!initial(ruin_type.id)) continue var/datum/map_template/ruin/R = new ruin_type() if(banned.Find(R.mappath)) continue map_templates[R.name] = R ruins_templates[R.name] = R /* if(istype(R, /datum/map_template/ruin/lavaland)) lava_ruins_templates[R.name] = R */ if(istype(R, /datum/map_template/ruin/space)) space_ruins_templates[R.name] = R /* /proc/preloadShuttleTemplates() for(var/item in subtypesof(/datum/map_template/shuttle)) var/datum/map_template/shuttle/shuttle_type = item if(!(initial(shuttle_type.suffix))) continue var/datum/map_template/shuttle/S = new shuttle_type() shuttle_templates[S.shuttle_id] = S map_templates[S.shuttle_id] = S */