/obj/effect/proc_holder/spell/targeted/lichdom
name = "Bind Soul"
desc = "A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use."
school = "necromancy"
charge_max = 10
clothes_req = 0
centcom_cancast = 0
invocation = "NECREM IMORTIUM!"
invocation_type = "shout"
range = -1
level_max = 0 //cannot be improved
cooldown_min = 10
include_user = 1
var/obj/marked_item
var/mob/living/current_body
var/resurrections = 0
var/existence_stops_round_end = 0
action_icon_state = "skeleton"
/obj/effect/proc_holder/spell/targeted/lichdom/Destroy()
for(var/datum/mind/M in ticker.mode.wizards) //Make sure no other bones are about
for(var/obj/effect/proc_holder/spell/S in M.spell_list)
if(istype(S,/obj/effect/proc_holder/spell/targeted/lichdom) && S != src)
return ..()
if(existence_stops_round_end)
config.continuous_rounds = 0
return ..()
/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets,mob/user = usr)
if(!config.continuous_rounds)
existence_stops_round_end = 1
config.continuous_rounds = 1
for(var/mob/M in targets)
var/list/hand_items = list()
if(iscarbon(M))
hand_items = list(M.get_active_hand(),M.get_inactive_hand())
if(marked_item && !stat_allowed) //sanity, shouldn't happen without badminry
marked_item = null
return
if(stat_allowed) //Death is not my end!
if(M.stat == CONSCIOUS && iscarbon(M))
to_chat(M, "You aren't dead enough to revive!")//Usually a good problem to have
charge_counter = charge_max
return
if(!marked_item || qdeleted(marked_item)) //Wait nevermind
to_chat(M, "Your phylactery is gone!")
return
var/turf/user_turf = get_turf(M)
var/turf/item_turf = get_turf(marked_item)
if(user_turf.z != item_turf.z)
to_chat(M, "Your phylactery is out of range!")
return
if(isobserver(M))
var/mob/dead/observer/O = M
O.reenter_corpse()
var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf)
lich.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(lich), slot_shoes)
lich.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(lich), slot_w_uniform)
lich.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(lich), slot_wear_suit)
lich.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(lich), slot_head)
lich.real_name = M.mind.name
M.mind.transfer_to(lich)
lich.set_species("Skeleton")
to_chat(lich, "Your bones clatter and shutter as they're pulled back into this world!")
charge_max += 600
var/mob/old_body = current_body
var/turf/body_turf = get_turf(old_body)
current_body = lich
lich.Weaken(10+10*resurrections)
++resurrections
if(old_body && old_body.loc)
if(iscarbon(old_body))
var/mob/living/carbon/C = old_body
for(var/obj/item/W in C)
C.unEquip(W)
var/wheres_wizdo = dir2text(get_dir(body_turf, item_turf))
if(wheres_wizdo)
old_body.visible_message("Suddenly [old_body.name]'s corpse falls to pieces! You see a strange energy rise from the remains, and speed off towards the [wheres_wizdo]!")
body_turf.Beam(item_turf,icon_state="lichbeam",icon='icons/effects/effects.dmi',time=10+10*resurrections,maxdistance=INFINITY)
old_body.dust()
if(!marked_item) //linking item to the spell
message = ""
for(var/obj/item in hand_items)
if(ABSTRACT in item.flags || NODROP in item.flags)
continue
marked_item = item
to_chat(M, "You begin to focus your very being into the [item.name]...")
break
if(!marked_item)
to_chat(M, "You must hold an item you wish to make your phylactery...")
return
spawn(50)
if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger!
to_chat(M, "Your soul snaps back to your body as you drop the [marked_item.name]!")
marked_item = null
return
name = "RISE!"
desc = "Rise from the dead! You will reform at the location of your phylactery and your old body will crumble away."
charge_max = 1800 //3 minute cooldown, if you rise in sight of someone and killed again, you're probably screwed.
charge_counter = 1800
stat_allowed = 1
marked_item.name = "Ensouled [marked_item.name]"
marked_item.desc = "A terrible aura surrounds this item, its very existence is offensive to life itself..."
marked_item.color = "#003300"
to_chat(M, "With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!")
current_body = M.mind.current
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.set_species("Skeleton")
H.unEquip(H.wear_suit)
H.unEquip(H.head)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), slot_head)