/obj/effect/proc_holder/spell/targeted/touch var/hand_path = /obj/item/weapon/melee/touch_attack var/obj/item/weapon/melee/touch_attack/attached_hand = null invocation_type = "none" //you scream on connecting, not summoning include_user = 1 range = -1 /obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr) if(attached_hand) qdel(attached_hand) charge_counter = charge_max attached_hand = null to_chat(user, "You draw the power out of your hand.") return 0 ..() /obj/effect/proc_holder/spell/targeted/touch/cast(list/targets) for(var/mob/living/carbon/user in targets) if(!attached_hand) if(!ChargeHand(user)) return 0 while(attached_hand) //hibernate untill the spell is actually used charge_counter = 0 sleep(1) /obj/effect/proc_holder/spell/targeted/touch/proc/ChargeHand(mob/living/carbon/user) var/hand_handled = 1 attached_hand = new hand_path(src) if(user.hand) //left active hand if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1)) if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1)) hand_handled = 0 else //right active hand if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1)) if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1)) hand_handled = 0 if(!hand_handled) qdel(attached_hand) charge_counter = charge_max attached_hand = null to_chat(user, "Your hands are full!") return 0 to_chat(user, "You channel the power of the spell to your hand.") return 1 /obj/effect/proc_holder/spell/targeted/touch/disintegrate name = "Disintegrate" desc = "This spell charges your hand with vile energy that can be used to violently explode victims." hand_path = /obj/item/weapon/melee/touch_attack/disintegrate school = "evocation" charge_max = 600 clothes_req = 1 cooldown_min = 200 //100 deciseconds reduction per rank action_icon_state = "gib" /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone name = "Flesh to Stone" desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time." hand_path = /obj/item/weapon/melee/touch_attack/fleshtostone school = "transmutation" charge_max = 600 clothes_req = 1 cooldown_min = 200 //100 deciseconds reduction per rank action_icon_state = "statue"