/obj/machinery/atmospherics/unary/cold_sink/freezer
name = "freezer"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "freezer"
density = 1
var/min_temperature = 0
anchored = 1.0
use_power = 1
current_heat_capacity = 1000
layer = 3
/obj/machinery/atmospherics/unary/cold_sink/freezer/New()
..()
initialize_directions = dir
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/thermomachine(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/cold_sink/freezer/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/thermomachine(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/cold_sink/freezer/RefreshParts()
var/H
var/T
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
H += M.rating
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
T += M.rating
min_temperature = max(0,T0C - (170 + (T*15)))
current_heat_capacity = 1000 * ((H - 1) ** 2)
/obj/machinery/atmospherics/unary/cold_sink/freezer/construction()
..(dir,dir)
/obj/machinery/atmospherics/unary/cold_sink/freezer/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "freezer-o", "freezer", I))
on = 0
update_icon()
return
if(exchange_parts(user, I))
return
default_deconstruction_crowbar(I)
if(istype(I, /obj/item/weapon/wrench))
if(!panel_open)
to_chat(user, "Open the maintenance panel first.")
return
var/list/choices = list("West" = WEST, "East" = EAST, "South" = SOUTH, "North" = NORTH)
var/selected = input(user,"Select a direction for the connector.", "Connector Direction") in choices
dir = choices[selected]
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
var/node_connect = dir
initialize_directions = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
build_network()
update_icon()
/obj/machinery/atmospherics/unary/cold_sink/freezer/update_icon()
if(panel_open)
icon_state = "freezer-o"
else if(src.on)
icon_state = "freezer_1"
else
icon_state = "freezer"
return
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_ai(mob/user as mob)
attack_hand(user)
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_ghost(mob/user as mob)
attack_hand(user)
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_hand(mob/user as mob)
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
src.ui_interact(user)
/obj/machinery/atmospherics/unary/cold_sink/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = on ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["gasTemperatureCelsius"] = round(air_contents.temperature - T0C,1)
if(air_contents.total_moles() == 0 && air_contents.temperature == 0)
data["gasTemperatureCelsius"] = 0
data["minGasTemperature"] = round(min_temperature)
data["maxGasTemperature"] = round(T20C)
data["targetGasTemperature"] = round(current_temperature)
data["targetGasTemperatureCelsius"] = round(current_temperature - T0C,1)
var/temp_class = "good"
if(air_contents.temperature > (T0C - 20))
temp_class = "bad"
else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
temp_class = "average"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 540, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/cold_sink/freezer/Topic(href, href_list)
if(..())
return 1
if(href_list["toggleStatus"])
src.on = !src.on
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
src.current_temperature = min(T20C, src.current_temperature+amount)
else
src.current_temperature = max(min_temperature, src.current_temperature+amount)
src.add_fingerprint(usr)
return 1
/obj/machinery/atmospherics/unary/cold_sink/freezer/power_change()
..()
if(stat & NOPOWER)
on = 0
update_icon()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/
name = "heater"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "heater"
density = 1
var/max_temperature = 0
anchored = 1.0
layer = 3
current_heat_capacity = 1000
/obj/machinery/atmospherics/unary/heat_reservoir/heater/New()
..()
initialize_directions = dir
var/obj/item/weapon/circuitboard/thermomachine/H = new /obj/item/weapon/circuitboard/thermomachine(null)
H.build_path = /obj/machinery/atmospherics/unary/heat_reservoir/heater
H.name = "circuit board (Heater)"
component_parts = list()
component_parts += H
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/upgraded/New()
..()
var/obj/item/weapon/circuitboard/thermomachine/H = new /obj/item/weapon/circuitboard/thermomachine(null)
H.build_path = /obj/machinery/atmospherics/unary/heat_reservoir/heater
H.name = "circuit board (Heater)"
component_parts = list()
component_parts += H
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/construction()
..(dir,dir)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/RefreshParts()
var/H
var/T
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
H += M.rating
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
T += M.rating
max_temperature = T20C + (140 * T)
current_heat_capacity = 1000 * ((H - 1) ** 2)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "heater-o", "heater", I))
on = 0
update_icon()
return
if(exchange_parts(user, I))
return
default_deconstruction_crowbar(I)
if(istype(I, /obj/item/weapon/wrench))
if(!panel_open)
to_chat(user, "Open the maintenance panel first.")
return
var/list/choices = list("West" = WEST, "East" = EAST, "South" = SOUTH, "North" = NORTH)
var/selected = input(user,"Select a direction for the connector.", "Connector Direction") in choices
dir = choices[selected]
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
var/node_connect = dir
initialize_directions = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
build_network()
update_icon()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/update_icon()
if(panel_open)
icon_state = "heater-o"
else if(src.on)
icon_state = "heater_1"
else
icon_state = "heater"
return
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_ai(mob/user as mob)
attack_hand(user)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_ghost(mob/user as mob)
src.attack_hand(user)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_hand(mob/user as mob)
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
src.ui_interact(user)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = on ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["gasTemperatureCelsius"] = round(air_contents.temperature - T0C,1)
if(air_contents.total_moles() == 0 && air_contents.temperature == 0)
data["gasTemperatureCelsius"] = 0
data["minGasTemperature"] = round(T20C)
data["maxGasTemperature"] = round(T20C+max_temperature)
data["targetGasTemperature"] = round(current_temperature)
data["targetGasTemperatureCelsius"] = round(current_temperature - T0C,1)
var/temp_class = "normal"
if(air_contents.temperature > (T20C+40))
temp_class = "bad"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 540, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/Topic(href, href_list)
if(..())
return 1
if(href_list["toggleStatus"])
src.on = !src.on
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
src.current_temperature = min((T20C+max_temperature), src.current_temperature+amount)
else
src.current_temperature = max(T20C, src.current_temperature+amount)
src.add_fingerprint(usr)
return 1
/obj/machinery/atmospherics/unary/heat_reservoir/heater/power_change()
..()
if(stat & NOPOWER)
on = 0
update_icon()