//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /obj/machinery/computer/prisoner name = "prisoner management console" icon = 'icons/obj/computer.dmi' icon_keyboard = "security_key" icon_screen = "explosive" req_access = list(access_armory) circuit = /obj/item/weapon/circuitboard/prisoner var/id = 0.0 var/temp = null var/status = 0 var/timeleft = 60 var/stop = 0.0 var/screen = 0 // 0 - No Access Denied, 1 - Access allowed var/obj/item/weapon/card/id/prisoner/inserted_id light_color = LIGHT_COLOR_DARKRED /obj/machinery/computer/prisoner/attack_ai(var/mob/user as mob) return src.attack_hand(user) /obj/machinery/computer/prisoner/attack_hand(var/mob/user as mob) if(..()) return 1 user.set_machine(src) var/dat dat += "Prisoner Implant Manager System
" if(screen == 0) dat += "
Unlock Console" else if(screen == 1) if(istype(inserted_id)) var/p = inserted_id:points var/g = inserted_id:goal dat += text("[inserted_id]
") dat += text("Collected points: [p]. Reset.
") dat += text("Card goal: [g]. Set
") dat += text("Space Law recommends sentences of 100 points per minute they would normally serve in the brig.
") else dat += text("Insert Prisoner ID
") var/turf/Tr = null dat += "
Chemical Implants
" for(var/obj/item/weapon/implant/chem/C in tracked_implants) Tr = get_turf(C) if((Tr) && (Tr.z != src.z)) continue//Out of range if(!C.implanted) continue // AUTOFIXED BY fix_string_idiocy.py // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\computer\prisoner.dm:41: dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: " dat += {"[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: ((1)) ((5)) ((10))
********************************
"} // END AUTOFIX dat += "
Tracking Implants
" for(var/obj/item/weapon/implant/tracking/T in tracked_implants) Tr = get_turf(T) if((Tr) && (Tr.z != src.z)) continue//Out of range if(!T.implanted) continue var/mob/living/carbon/M = T.imp_in var/loc_display = "Unknown" var/health_display = "OK" var/total_loss = (M.maxHealth - M.health) if(M.stat == DEAD) health_display = "DEAD" else if(total_loss) health_display = "HURT ([total_loss])" if((M.z in config.station_levels) && !istype(M.loc, /turf/space)) loc_display = "[get_area(M)]" dat += "ID: [T.id]
Subject: [M]
Location: [loc_display]
Health: [health_display]
" dat += "(Message Holder) |
" dat += "********************************
" dat += "
Lock Console" user << browse(dat, "window=computer;size=400x500") onclose(user, "computer") return /obj/machinery/computer/prisoner/process() if(!..()) src.updateDialog() return /obj/machinery/computer/prisoner/Topic(href, href_list) if(..()) return 1 usr.set_machine(src) if(href_list["id"]) switch(href_list["id"]) if("0") var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand() if(istype(I)) usr.drop_item() I.loc = src inserted_id = I else to_chat(usr, "\red No valid ID.") if("1") inserted_id.loc = get_step(src,get_turf(usr)) inserted_id = null if("2") inserted_id.points = 0 if("3") var/num = round(input(usr, "Choose prisoner's goal:", "Input an Integer", null) as num|null) if(num >= 0) inserted_id.goal = num if(href_list["inject1"]) var/obj/item/weapon/implant/I = locate(href_list["inject1"]) if(I) I.activate(1) else if(href_list["inject5"]) var/obj/item/weapon/implant/I = locate(href_list["inject5"]) if(I) I.activate(5) else if(href_list["inject10"]) var/obj/item/weapon/implant/I = locate(href_list["inject10"]) if(I) I.activate(10) else if(href_list["lock"]) if(src.allowed(usr)) screen = !screen else to_chat(usr, "Unauthorized access.") else if(href_list["warn"]) var/warning = sanitize(copytext(input(usr,"Message:","Enter your message here!",""),1,MAX_MESSAGE_LEN)) if(!warning) return var/obj/item/weapon/implant/I = locate(href_list["warn"]) if((I)&&(I.imp_in)) var/mob/living/carbon/R = I.imp_in to_chat(R, "You hear a voice in your head saying: '[warning]'") src.add_fingerprint(usr) src.updateUsrDialog() return