/atom/movable var/can_buckle = 0 var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 //except -1 actually means "rotate 90 degrees to the left" as it is used by 1*buckle_lying. var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes var/mob/living/buckled_mob = null //Interaction /atom/movable/attack_hand(mob/living/user) . = ..() if(can_buckle && buckled_mob) return user_unbuckle_mob(user) /atom/movable/attack_robot(mob/living/user) . = ..() if(can_buckle && buckled_mob && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed return user_unbuckle_mob(user) /atom/movable/MouseDrop_T(mob/living/M, mob/living/user) . = ..() if(can_buckle && istype(M)) return user_buckle_mob(M, user) //Cleanup /atom/movable/Destroy() . = ..() unbuckle_mob() //procs that handle the actual buckling and unbuckling /atom/movable/proc/buckle_mob(mob/living/M) if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src) return 0 if(isslime(M) || isAI(M)) if(M == usr) to_chat(M, "You are unable to buckle yourself to the [src]!") else to_chat(usr, "You are unable to buckle [M] to the [src]!") return 0 M.buckled = src M.dir = dir buckled_mob = M M.update_canmove() post_buckle_mob(M) M.throw_alert("buckled", /obj/screen/alert/restrained/buckled, new_master = src) return 1 /atom/movable/proc/unbuckle_mob() if(buckled_mob && buckled_mob.buckled == src && buckled_mob.can_unbuckle(usr)) . = buckled_mob buckled_mob.buckled = null buckled_mob.anchored = initial(buckled_mob.anchored) buckled_mob.update_canmove() buckled_mob.clear_alert("buckled") buckled_mob = null post_buckle_mob(.) //Handle any extras after buckling/unbuckling //Called on buckle_mob() and unbuckle_mob() /atom/movable/proc/post_buckle_mob(mob/living/M) return //Wrapper procs that handle sanity and user feedback /atom/movable/proc/user_buckle_mob(mob/living/M, mob/user) if(!in_range(user, src) || user.stat || user.restrained()) return add_fingerprint(user) if(buckle_mob(M)) if(M == user) M.visible_message(\ "[M] buckles themself to [src].",\ "You buckle yourself to [src].",\ "You hear metal clanking.") else M.visible_message(\ "[user] buckles [M] to [src]!",\ "[user] buckles you to [src]!",\ "You hear metal clanking.") return 1 /atom/movable/proc/user_unbuckle_mob(mob/user) var/mob/living/M = unbuckle_mob() if(M) if(M != user) M.visible_message(\ "[user] unbuckles [M] from [src].",\ "[user] unbuckles you from [src].",\ "You hear metal clanking.") else M.visible_message(\ "[M] unbuckles themselves from [src].",\ "You unbuckle yourself from [src].",\ "You hear metal clanking.") add_fingerprint(user) return M