/obj/effect/decal/cleanable/generic name = "clutter" desc = "Someone should clean that up." gender = PLURAL density = 0 anchored = 1 layer = 2 icon = 'icons/obj/objects.dmi' icon_state = "shards" /obj/effect/decal/cleanable/ash name = "ashes" desc = "Ashes to ashes, dust to dust, and into space." gender = PLURAL icon = 'icons/obj/objects.dmi' icon_state = "ash" anchored = 1 /obj/effect/decal/cleanable/ash/New() ..() reagents.add_reagent("ash", 10) /obj/effect/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." gender = PLURAL density = 0 anchored = 1 layer = 2 icon = 'icons/effects/effects.dmi' icon_state = "dirt" mouse_opacity = 0 /obj/effect/decal/cleanable/dirt/blackpowder name = "black powder" mouse_opacity = 1 noscoop = 1 /obj/effect/decal/cleanable/dirt/blackpowder/New() ..() reagents.add_reagent("blackpowder", 40) //size 2 explosion when activated /obj/effect/decal/cleanable/flour name = "flour" desc = "It's still good. Four second rule!" gender = PLURAL density = 0 anchored = 1 layer = 2 icon = 'icons/effects/effects.dmi' icon_state = "flour" /obj/effect/decal/cleanable/flour/foam name = "Fire fighting foam" desc = "It's foam." color = "#EBEBEB" New() ..() spawn(150)// 15 seconds qdel(src) /obj/effect/decal/cleanable/greenglow name = "glowing goo" desc = "Jeez. I hope that's not for lunch." gender = PLURAL density = 0 anchored = 1 layer = 2 light_range = 1 icon = 'icons/effects/effects.dmi' icon_state = "greenglow" New() ..() spawn(1200)// 2 minutes qdel(src) /obj/effect/decal/cleanable/cobweb name = "cobweb" desc = "Somebody should remove that." density = 0 anchored = 1 layer = 3 icon = 'icons/effects/effects.dmi' icon_state = "cobweb1" /obj/effect/decal/cleanable/molten_item name = "gooey grey mass" desc = "It looks like a melted... something." density = 0 anchored = 1 layer = 3 icon = 'icons/obj/chemical.dmi' icon_state = "molten" /obj/effect/decal/cleanable/cobweb2 name = "cobweb" desc = "Somebody should remove that." density = 0 anchored = 1 layer = 3 icon = 'icons/effects/effects.dmi' icon_state = "cobweb2" //Vomit (sorry) /obj/effect/decal/cleanable/vomit name = "vomit" desc = "Gosh, how unpleasant." gender = PLURAL density = 0 anchored = 1 layer = 2 icon = 'icons/effects/blood.dmi' icon_state = "vomit_1" random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") noclear = 1 /obj/effect/decal/cleanable/vomit/New() ..() reagents.add_reagent("vomit", 5) /obj/effect/decal/cleanable/vomit/green name = "green vomit" desc = "It's all gummy. Ew." icon_state = "gvomit_1" random_icon_states = list("gvomit_1", "gvomit_2", "gvomit_3", "gvomit_4") /obj/effect/decal/cleanable/vomit/green/New() ..() reagents.remove_reagent("vomit", 5) reagents.add_reagent("green_vomit", 5) /obj/effect/decal/cleanable/tomato_smudge name = "tomato smudge" desc = "It's red." density = 0 anchored = 1 layer = 2 icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3") /obj/effect/decal/cleanable/egg_smudge name = "smashed egg" desc = "Seems like this one won't hatch." density = 0 anchored = 1 layer = 2 icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3") /obj/effect/decal/cleanable/pie_smudge //honk name = "smashed pie" desc = "It's pie cream from a cream pie." density = 0 anchored = 1 layer = 2 icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_pie") /obj/effect/decal/cleanable/fruit_smudge name = "smudge" desc = "Some kind of fruit smear." density = 0 anchored = 1 layer = 2 icon = 'icons/effects/blood.dmi' icon_state = "mfloor1" random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") /obj/effect/decal/cleanable/fungus name = "space fungus" desc = "A fungal growth. Looks pretty nasty." density = 0 anchored = 1 layer = 2 icon = 'icons/effects/effects.dmi' icon_state = "flour" color = "#D5820B" /obj/effect/decal/cleanable/fungus/New() ..() reagents.add_reagent("fungus", 10) /obj/effect/decal/cleanable/confetti //PARTY TIME! name = "confetti" desc = "Party time!" gender = PLURAL icon = 'icons/obj/objects.dmi' icon_state = "confetti1" random_icon_states = list("confetti1", "confetti2", "confetti3") anchored = 1