/obj/effect/decal/point name = "arrow" desc = "It's an arrow hanging in mid-air. There may be a wizard about." icon = 'icons/mob/screen_gen.dmi' icon_state = "arrow" layer = 16.0 anchored = 1 mouse_opacity = 0 // Used for spray that you spray at walls, tables, hydrovats etc /obj/effect/decal/spraystill density = 0 anchored = 1 layer = 50 plane = HUD_PLANE /obj/effect/decal/chempuff name = "chemicals" icon = 'icons/obj/chempuff.dmi' pass_flags = PASSTABLE | PASSGRILLE /obj/effect/decal/snow name="snow" density=0 anchored=1 layer=2 icon='icons/turf/snow.dmi' /obj/effect/decal/snow/clean/edge icon_state="snow_corner" /obj/effect/decal/snow/sand/edge icon_state="gravsnow_corner" /obj/effect/decal/snow/clean/surround icon_state="snow_surround" /obj/effect/decal/snow/sand/surround icon_state="gravsnow_surround" /obj/effect/decal/leaves name="fall leaves" density = 0 anchored = 1 layer = 2 icon='icons/obj/flora/plants.dmi' icon_state = "fallleaves" /obj/effect/decal/straw name="scattered straw" density = 0 anchored = 1 layer = 2 icon='icons/obj/flora/plants.dmi' icon_state = "strawscattered" /obj/effect/decal/straw/medium icon_state = "strawscattered3" /obj/effect/decal/straw/light icon_state = "strawscattered2" /obj/effect/decal/straw/edge icon_state = "strawscatterededge"