// ------------------------------------- // Generates an innocuous toy // ------------------------------------- /obj/item/toy/random name = "Random Toy" New() ..() var/list/types = list(/obj/item/weapon/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/weapon/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/prize) var/T = pick(types) new T(loc) spawn(1) qdel(src) // ------------------------------------- // Random cleanables, clearly this makes sense // ------------------------------------- /obj/effect/decal/cleanable/random name = "Random Mess" New() ..() var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2) var/T = pick(list) new T(loc) spawn(0) qdel(src) /obj/item/stack/sheet/animalhide/random name = "random animal hide" New() ..() spawn(1) var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey) var/obj/item/stack/S = new htype(loc) S.amount = amount qdel(src) // ------------------------------------- // Not yet identified chemical. // Could be anything! // ------------------------------------- /obj/item/weapon/reagent_containers/glass/bottle/random_reagent name = "unlabelled bottle" // identify_probability = 0 New() ..() var/datum/reagent/R = pick(chemical_reagents_list) if(rare_chemicals.Find(R)) reagents.add_reagent(R,10) else reagents.add_reagent(R,rand(2,3)*10) pixel_x = rand(-10,10) pixel_y = rand(-10,10) //Cuts out the food and drink reagents /obj/item/weapon/reagent_containers/glass/bottle/random_chem name = "unlabelled chemical bottle" // identify_probability = 0 New() ..() var/datum/reagent/R = pick(standard_chemicals + rare_chemicals) if(rare_chemicals.Find(R)) reagents.add_reagent(R,10) else reagents.add_reagent(R,rand(2,3)*10) name = "unlabelled bottle" pixel_x = rand(-10,10) pixel_y = rand(-10,10) /obj/item/weapon/reagent_containers/glass/bottle/random_base_chem name = "unlabelled chemical bottle" // identify_probability = 0 New() ..() var/datum/reagent/R = pick(base_chemicals) reagents.add_reagent(R,rand(2,6)*5) name = "unlabelled bottle" pixel_x = rand(-10,10) pixel_y = rand(-10,10) /obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink name = "unlabelled drink" icon = 'icons/obj/drinks.dmi' New() ..() var/list/additional_drinks = list() if(prob(50)) additional_drinks += list("pancuronium","lsd","omnizine","blood") var/datum/reagent/R = pick(drinks + additional_drinks) reagents.add_reagent(R,volume) name = "unlabelled bottle" icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red") pixel_x = rand(-5,5) pixel_y = rand(-5,5) /obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container name = "unlabelled drink?" icon = 'icons/obj/drinks.dmi' New() ..() var/datum/reagent/R = pick(chemical_reagents_list) if(rare_chemicals.Find(R)) reagents.add_reagent(R,10) else reagents.add_reagent(R,rand(3,10)*10) name = "unlabelled bottle" icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red") pixel_x = rand(-5,5) pixel_y = rand(-5,5) spawn(0) qdel(src) /obj/item/weapon/storage/pill_bottle/random_meds name = "unlabelled pillbottle" desc = "The sheer recklessness of this bottle's existence astounds you." New() ..() var/i = 1 while(i < storage_slots) var/datum/reagent/R if(prob(50)) R = pick(standard_medicines + rare_medicines) else R = pick(standard_medicines) var/obj/item/weapon/reagent_containers/food/pill/P = new(src) if(rare_medicines.Find(R)) P.reagents.add_reagent(R,10) else P.reagents.add_reagent(R,rand(2,5)*10) P.name = "Unlabelled Pill" P.desc = "Something about this pill entices you to try it, against your better judgement." i++ pixel_x = rand(-10,10) pixel_y = rand(-10,10) return // ------------------------------------- // Containers full of unknown crap // ------------------------------------- /obj/structure/closet/crate/secure/unknownchemicals name = "grey-market chemicals grab pack" desc = "Crate full of chemicals of unknown type and value from a 'trusted' source." req_one_access = list(access_chemistry,access_research,access_qm) // the qm knows a guy, you see. New() ..() new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src) new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src) while(prob(50)) new/obj/item/weapon/reagent_containers/glass/bottle/random_reagent(src) new/obj/item/weapon/storage/pill_bottle/random_meds(src) while(prob(25)) new/obj/item/weapon/storage/pill_bottle/random_meds(src) /obj/structure/closet/crate/secure/chemicals name = "chemical supply kit" desc = "Full of basic chemistry supplies." req_one_access = list(access_chemistry,access_research) New() ..() for(var/chem in standard_chemicals) var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src) B.reagents.add_reagent(chem,B.volume) if(prob(85)) var/datum/reagent/r = chemical_reagents_list[chem] B.name = "[r.name] bottle" // B.identify_probability = 100 else B.name = "unlabelled bottle" B.desc = "Looks like the label fell off." // B.identify_probability = 0 /* /obj/structure/closet/crate/bin/flowers name = "flower barrel" desc = "A bin full of fresh flowers for the bereaved." anchored = 0 New() while(contents.len < 10) var/flowertype = pick(/obj/item/weapon/grown/sunflower,/obj/item/weapon/grown/novaflower,/obj/item/weapon/reagent_containers/food/snacks/grown/poppy, /obj/item/weapon/reagent_containers/food/snacks/grown/harebell,/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower) var/atom/movable/AM = new flowertype(src) AM.pixel_x = rand(-10,10) AM.pixel_y = rand(-5,5) /obj/structure/closet/crate/bin/plants name = "plant barrel" desc = "Caution: Contents may contain vitamins and minerals. It is recommended that you deep fry them before eating." anchored = 0 New() while(contents.len < 10) var/ptype = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/apple,/obj/item/weapon/reagent_containers/food/snacks/grown/banana, /obj/item/weapon/reagent_containers/food/snacks/grown/berries, /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage, /obj/item/weapon/reagent_containers/food/snacks/grown/carrot, /obj/item/weapon/reagent_containers/food/snacks/grown/cherries, /obj/item/weapon/reagent_containers/food/snacks/grown/chili, /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod, /obj/item/weapon/reagent_containers/food/snacks/grown/corn, /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant, /obj/item/weapon/reagent_containers/food/snacks/grown/grapes, /obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes, /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper, /obj/item/weapon/reagent_containers/food/snacks/grown/lemon, /obj/item/weapon/reagent_containers/food/snacks/grown/lime, /obj/item/weapon/reagent_containers/food/snacks/grown/orange, /obj/item/weapon/reagent_containers/food/snacks/grown/potato, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin, /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans, /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane, /obj/item/weapon/reagent_containers/food/snacks/grown/tomato, /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon, /obj/item/weapon/reagent_containers/food/snacks/grown/wheat, /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet, /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle, /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet) var/obj/O = new ptype(src) O.pixel_x = rand(-10,10) O.pixel_y = rand(-5,5) */ /obj/structure/closet/secure_closet/random_drinks name = "unlabelled booze closet" req_access = list(access_bar) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src) new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src) new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src) new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src) new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src) while(prob(25)) new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent(src) // ------------------------------------- // Do not order this. // If you order this, do not open it. // If you open this, run. // If you didn't run, pray. // ------------------------------------- /obj/structure/largecrate/evil name = "\improper Mysterious Crate" desc = "What could it be?" attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/crowbar)) var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate, /mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged, /mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate) visible_message("\red Something falls out of the [src]!") var/obj/item/weapon/grenade/clusterbuster/C = new(src.loc) C.prime() spawn(10) new menace(src.loc) while(prob(15)) new menace(get_step_rand(src.loc)) ..() return 1 else return ..() // // // // ??? // // // /obj/structure/largecrate/schrodinger name = "Schrodinger's Crate" desc = "What happens if you open it?" attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/crowbar)) var/mob/living/simple_animal/pet/cat/Cat1 = new(loc) Cat1.apply_damage(250)//,TOX) Cat1.name = "Schrodinger's Cat" Cat1.desc = "It seems it's been dead for a while." var/mob/living/simple_animal/pet/cat/Cat2 = new(loc) Cat2.name = "Schrodinger's Cat" Cat2.desc = "It's was alive the whole time!" sleep(2) if(prob(50)) qdel(Cat1) else qdel(Cat2) return ..() // -------------------------------------- // Collen's box of wonder and mystery // -------------------------------------- /obj/item/weapon/storage/box/grenades name = "tactical grenades" desc = "A box with 6 tactical grenades." icon_state = "flashbang" var/list/grenadelist = list(/obj/item/weapon/grenade/chem_grenade/metalfoam, /obj/item/weapon/grenade/chem_grenade/incendiary, /obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/teargas, /obj/item/weapon/grenade/chem_grenade/holywater, /obj/item/weapon/grenade/chem_grenade/meat, /obj/item/weapon/grenade/chem_grenade/dirt, /obj/item/weapon/grenade/chem_grenade/lube, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/chem_grenade/drugs, /obj/item/weapon/grenade/chem_grenade/ethanol) // holy list batman New() ..() var/nade1 = pick(grenadelist) var/nade2 = pick(grenadelist) var/nade3 = pick(grenadelist) var/nade4 = pick(grenadelist) var/nade5 = pick(grenadelist) var/nade6 = pick(grenadelist) new nade1(src) new nade2(src) new nade3(src) new nade4(src) new nade5(src) new nade6(src)