/********************************************************************** Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/items.dmi' icon_state = "elecarm" var/charge_cost = 30 /obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user) if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK)) playsound(M, 'sound/weapons/Genhit.ogg', 50, 1) return 0 if(!user.cell.use(charge_cost)) return user.do_attack_animation(M) M.Weaken(5) M.apply_effect(STUTTER, 5) M.Stun(5) M.visible_message("[user] has prodded [M] with [src]!", \ "[user] has prodded you with [src]!") playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) add_logs(M, user, "stunned", src, "(INTENT: [uppertext(user.a_intent)])") /obj/item/borg/overdrive name = "Overdrive" icon = 'icons/obj/decals.dmi' icon_state = "shock" /********************************************************************** HUD/SIGHT things ***********************************************************************/ /obj/item/borg/sight icon = 'icons/obj/decals.dmi' icon_state = "securearea" var/sight_mode = null /obj/item/borg/sight/xray name = "X-ray Vision" sight_mode = BORGXRAY /obj/item/borg/sight/thermal name = "Thermal Vision" sight_mode = BORGTHERM icon_state = "thermal" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/meson name = "Meson Vision" sight_mode = BORGMESON icon_state = "meson" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/hud name = "Hud" var/obj/item/clothing/glasses/hud/hud = null /obj/item/borg/sight/hud/med name = "medical hud" icon_state = "healthhud" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/hud/med/New() ..() hud = new /obj/item/clothing/glasses/hud/health(src) return /obj/item/borg/sight/hud/sec name = "security hud" icon_state = "securityhud" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/hud/sec/New() ..() hud = new /obj/item/clothing/glasses/hud/security(src) return