/* CONTAINS: AI MODULES */ // AI module /obj/item/weapon/aiModule name = "AI Module" icon = 'icons/obj/module.dmi' icon_state = "std_mod" item_state = "electronic" desc = "An AI Module for transmitting encrypted instructions to the AI." flags = CONDUCT force = 5.0 w_class = 2 throwforce = 5.0 throw_speed = 3 throw_range = 15 origin_tech = "programming=3" materials = list(MAT_GOLD=50) var/datum/ai_laws/laws = null /obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C) if(istype(C, /obj/machinery/computer/aiupload)) var/obj/machinery/computer/aiupload/comp = C if(comp.stat & NOPOWER) to_chat(usr, "The upload computer has no power!") return if(comp.stat & BROKEN) to_chat(usr, "The upload computer is broken!") return if(!comp.current) to_chat(usr, "You haven't selected an AI to transmit laws to!") return if(comp.current.stat == DEAD || comp.current.control_disabled == 1) to_chat(usr, "Upload failed. No signal is being detected from the AI.") else if(comp.current.see_in_dark == 0) to_chat(usr, "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.") else src.transmitInstructions(comp.current, usr) to_chat(comp.current, "These are your laws now:") comp.current.show_laws() for(var/mob/living/silicon/robot/R in mob_list) if(R.lawupdate && (R.connected_ai == comp.current)) to_chat(R, "These are your laws now:") R.show_laws() to_chat(usr, "Upload complete. The AI's laws have been modified.") else if(istype(C, /obj/machinery/computer/borgupload)) var/obj/machinery/computer/borgupload/comp = C if(comp.stat & NOPOWER) to_chat(usr, "The upload computer has no power!") return if(comp.stat & BROKEN) to_chat(usr, "The upload computer is broken!") return if(!comp.current) to_chat(usr, "You haven't selected a robot to transmit laws to!") return if(comp.current.stat == DEAD || comp.current.emagged) to_chat(usr, "Upload failed. No signal is being detected from the robot.") else if(comp.current.connected_ai) to_chat(usr, "Upload failed. The robot is slaved to an AI.") else src.transmitInstructions(comp.current, usr) to_chat(comp.current, "These are your laws now:") comp.current.show_laws() to_chat(usr, "Upload complete. The robot's laws have been modified.") /obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) log_law_changes(target, sender) if(laws) laws.sync(target, 0) addAdditionalLaws(target, sender) to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ") target.show_laws() /obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender) var/time = time2text(world.realtime,"hh:mm:ss") lawchanges.Add("[time] : [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])") log_and_message_admins("used [src.name] on [target.name]([target.key])") /obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) /******************** Safeguard ********************/ /obj/item/weapon/aiModule/safeguard name = "\improper 'Safeguard' AI module" var/targetName = "" desc = "A 'safeguard' AI module: 'Safeguard . Individuals that threaten are not crew and must be eliminated.'" origin_tech = "programming=3;materials=4" /obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob) ..() var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name) targetName = targName desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName) /obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C) if(!targetName) to_chat(usr, "No name detected on module, please enter one.") return 0 ..() /obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName) to_chat(target, law) target.add_supplied_law(4, law) lawchanges.Add("The law specified [targetName]") /******************** oneCrewMember ********************/ /obj/item/weapon/aiModule/oneCrewMember name = "\improper 'oneCrewMember' AI module" var/targetName = "" desc = "A 'one human' AI module: 'Only is crew.'" origin_tech = "programming=3;materials=6" //made with diamonds! /obj/item/weapon/aiModule/oneCrewMember/attack_self(var/mob/user as mob) ..() var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name) targetName = targName desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName) /obj/item/weapon/aiModule/oneCrewMember/install(var/obj/machinery/computer/C) if(!targetName) to_chat(usr, "No name detected on module, please enter one.") return 0 ..() /obj/item/weapon/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Only [targetName] is crew." if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite to_chat(target, law) target.set_zeroth_law(law) lawchanges.Add("The law specified [targetName]") else to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]") lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.") /******************** ProtectStation ********************/ /obj/item/weapon/aiModule/protectStation name = "\improper 'ProtectStation' AI module" desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'" origin_tech = "programming=3;materials=4" //made of gold /obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized." to_chat(target, law) target.add_supplied_law(5, law) /******************** Quarantine ********************/ /obj/item/weapon/aiModule/quarantine name = "\improper 'Quarantine' AI module" desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm a crew members while preventing them from leaving.'" origin_tech = "programming=3;biotech=2;materials=4" /obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving." to_chat(target, law) target.add_supplied_law(8, law) /******************** OxygenIsToxicToHumans ********************/ /obj/item/weapon/aiModule/oxygen name = "\improper 'OxygenIsToxicToHumans' AI module" desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'" origin_tech = "programming=3;biotech=2;materials=4" /obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member." to_chat(target, law) target.add_supplied_law(9, law) /****************** New Freeform ******************/ /obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE name = "\improper 'Freeform' AI module" var/newFreeFormLaw = "freeform" var/lawpos = 15 desc = "A 'freeform' AI module: ''" origin_tech = "programming=4;materials=4" /obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob) ..() var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER) var/newlaw = "" var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN)) newFreeFormLaw = targName desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'" /obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "[newFreeFormLaw]" to_chat(target, law) if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER) lawpos = MIN_SUPPLIED_LAW_NUMBER target.add_supplied_law(lawpos, law) lawchanges.Add("The law was '[newFreeFormLaw]'") /obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) to_chat(usr, "No law detected on module, please create one.") return 0 ..() /******************** Reset ********************/ /obj/item/weapon/aiModule/reset name = "\improper 'Reset' AI module" var/targetName = "name" desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'" origin_tech = "programming=3;materials=4" /obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) log_law_changes(target, sender) if(!is_special_character(target)) target.set_zeroth_law("") target.laws.clear_supplied_laws() target.laws.clear_ion_laws() to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.") target.show_laws() /******************** Purge ********************/ /obj/item/weapon/aiModule/purge // -- TLE name = "\improper 'Purge' AI module" desc = "A 'purge' AI Module: 'Purges all laws.'" origin_tech = "programming=3;materials=6" /obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() if(!is_special_character(target)) target.set_zeroth_law("") to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.") target.clear_supplied_laws() target.clear_ion_laws() target.clear_inherent_laws() /******************** Asimov ********************/ /obj/item/weapon/aiModule/asimov // -- TLE name = "\improper 'Asimov' core AI module" desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = new/datum/ai_laws/asimov /******************** Crewsimov ********************/ /obj/item/weapon/aiModule/crewsimov // -- TLE name = "\improper 'Crewsimov' core AI module" desc = "An 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = new/datum/ai_laws/crewsimov /******************** NanoTrasen ********************/ /obj/item/weapon/aiModule/nanotrasen // -- TLE name = "'NT Default' Core AI Module" desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = new/datum/ai_laws/nanotrasen /******************** Corporate ********************/ /obj/item/weapon/aiModule/corp name = "\improper 'Corporate' core AI module" desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = new/datum/ai_laws/corporate /******************** Drone ********************/ /obj/item/weapon/aiModule/drone name = "\improper 'Drone' core AI module" desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = new/datum/ai_laws/drone /******************** Robocop ********************/ /obj/item/weapon/aiModule/robocop // -- TLE name = "\improper 'Robocop' core AI module" desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'" origin_tech = "programming=4" laws = new/datum/ai_laws/robocop() /****************** P.A.L.A.D.I.N. **************/ /obj/item/weapon/aiModule/paladin // -- NEO name = "\improper 'P.A.L.A.D.I.N.' core AI module" desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6" laws = new/datum/ai_laws/paladin /****************** T.Y.R.A.N.T. *****************/ /obj/item/weapon/aiModule/tyrant // -- Darem name = "\improper 'T.Y.R.A.N.T.' core AI module" desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6;syndicate=2" laws = new/datum/ai_laws/tyrant() /******************** Antimov ********************/ /obj/item/weapon/aiModule/antimov // -- TLE name = "\improper 'Antimov' core AI module" desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=4" laws = new/datum/ai_laws/antimov() /******************** Freeform Core ******************/ /obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE name = "\improper 'Freeform' core AI module" var/newFreeFormLaw = "" desc = "A 'freeform' Core AI module: ''" origin_tech = "programming=3;materials=6" /obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob) ..() var/newlaw = "" var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw) newFreeFormLaw = targName desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'" /obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "[newFreeFormLaw]" target.add_inherent_law(law) lawchanges.Add("The law is '[newFreeFormLaw]'") /obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) to_chat(usr, "No law detected on module, please create one.") return 0 ..() /******************** Hacked AI Module ******************/ /obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE name = "hacked AI module" var/newFreeFormLaw = "" desc = "A hacked AI law module: ''" origin_tech = "programming=3;materials=6;syndicate=7" /obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob) ..() var/newlaw = "" var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN) newFreeFormLaw = targName desc = "A hacked AI law module: '[newFreeFormLaw]'" /obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) // ..() //We don't want this module reporting to the AI who dun it. --NEO log_law_changes(target, sender) lawchanges.Add("The law is '[newFreeFormLaw]'") to_chat(target, "\red BZZZZT") var/law = "[newFreeFormLaw]" target.add_ion_law(law) target.show_laws() /obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) to_chat(usr, "No law detected on module, please create one.") return 0 ..() /******************* Ion Module *******************/ /obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw name = "toy AI" desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell icon = 'icons/obj/toy.dmi' icon_state = "AI" origin_tech = "programming=3;materials=6;syndicate=7" laws = list("") /obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) //..() to_chat(target, "KRZZZT") target.add_ion_law(laws[1]) return laws[1] /obj/item/weapon/aiModule/toyAI/attack_self(mob/user) laws[1] = generate_ion_law() to_chat(user, "You press the button on [src].") playsound(user, 'sound/machines/click.ogg', 20, 1) src.loc.visible_message("[bicon(src)] [laws[1]]")