/obj/structure/closet/secure_closet/engineering_chief name = "chief engineer's locker" req_access = list(access_ce) icon_state = "securece1" icon_closed = "securece" icon_locked = "securece1" icon_opened = "secureceopen" icon_broken = "securecebroken" icon_off = "secureceoff" New() ..() if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) new /obj/item/weapon/storage/backpack/duffel/engineering(src) new /obj/item/clothing/head/beret/ce(src) new /obj/item/areaeditor/blueprints(src) new /obj/item/weapon/storage/box/permits(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/under/rank/chief_engineer/skirt(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/glasses/welding/superior(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/cartridge/ce(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/multitool(src) new /obj/item/device/flash(src) new /obj/item/taperoll/engineering(src) new /obj/item/clothing/head/beret/eng(src) new /obj/item/weapon/door_remote/chief_engineer(src) /obj/structure/closet/secure_closet/engineering_electrical name = "electrical supplies locker" req_access = list(access_engine_equip) icon_state = "secureengelec1" icon_closed = "secureengelec" icon_locked = "secureengelec1" icon_opened = "toolclosetopen" icon_broken = "secureengelecbroken" icon_off = "secureengelecoff" New() ..() new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/apc_electronics(src) new /obj/item/weapon/apc_electronics(src) new /obj/item/weapon/apc_electronics(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/clothing/head/beret/eng /obj/structure/closet/secure_closet/engineering_welding name = "welding supplies locker" req_access = list(access_engine_equip) icon_state = "secureengweld1" icon_closed = "secureengweld" icon_locked = "secureengweld1" icon_opened = "toolclosetopen" icon_broken = "secureengweldbroken" icon_off = "secureengweldoff" New() ..() new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" req_access = list(access_engine_equip) icon_state = "secureeng1" icon_closed = "secureeng" icon_locked = "secureeng1" icon_opened = "secureengopen" icon_broken = "secureengbroken" icon_off = "secureengoff" New() ..() if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) new /obj/item/weapon/storage/backpack/duffel/engineering(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer/skirt(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/weapon/cartridge/engineering(src) new /obj/item/taperoll/engineering(src) new /obj/item/clothing/head/beret/eng(src) /obj/structure/closet/secure_closet/atmos_personal name = "technician's locker" req_access = list(access_atmospherics) icon_state = "secureeng1" icon_closed = "secureeng" icon_locked = "secureeng1" icon_opened = "secureengopen" icon_broken = "secureengbroken" icon_off = "secureengoff" New() ..() new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/weapon/cartridge/atmos(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/taperoll/engineering(src) if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) new /obj/item/weapon/storage/backpack/duffel/engineering(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/weapon/tank/emergency_oxygen/engi(src) new /obj/item/weapon/watertank/atmos(src) new /obj/item/clothing/suit/fire/atmos(src) new /obj/item/clothing/head/hardhat/atmos(src)