//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/structure/closet/crate name = "crate" desc = "A rectangular steel crate." icon = 'icons/obj/storage.dmi' icon_state = "crate" icon_opened = "crateopen" icon_closed = "crate" climbable = 1 // mouse_drag_pointer = MOUSE_ACTIVE_POINTER //??? var/rigged = 0 var/obj/item/weapon/paper/manifest/manifest // A list of beacon names that the crate will announce the arrival of, when delivered. var/list/announce_beacons = list() /obj/structure/closet/crate/New() ..() update_icon() /obj/structure/closet/crate/update_icon() ..() overlays.Cut() if(manifest) overlays += "manifest" /obj/structure/closet/crate/can_open() return 1 /obj/structure/closet/crate/can_close() return 1 /obj/structure/closet/crate/open() if(src.opened) return 0 if(!src.can_open()) return 0 if(rigged && locate(/obj/item/device/radio/electropack) in src) if(isliving(usr)) var/mob/living/L = usr if(L.electrocute_act(17, src)) var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread s.set_up(5, 1, src) s.start() return 2 playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) for(var/obj/O in src) O.forceMove(loc) icon_state = icon_opened src.opened = 1 if(climbable) structure_shaken() return 1 /obj/structure/closet/crate/close() if(!src.opened) return 0 if(!src.can_close()) return 0 playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) var/itemcount = 0 for(var/obj/O in get_turf(src)) if(itemcount >= storage_capacity) break if(O.density || O.anchored || istype(O,/obj/structure/closet)) continue if(istype(O, /obj/structure/stool/bed)) //This is only necessary because of rollerbeds and swivel chairs. var/obj/structure/stool/bed/B = O if(B.buckled_mob) continue O.forceMove(src) itemcount++ icon_state = icon_closed src.opened = 0 return 1 /obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/rcs) && !src.opened) var/obj/item/weapon/rcs/E = W if(E.rcell && (E.rcell.charge >= E.chargecost)) if(!(src.z in config.player_levels)) to_chat(user, "The rapid-crate-sender can't locate any telepads!") return if(E.mode == 0) if(!E.teleporting) var/list/L = list() var/list/areaindex = list() for(var/obj/machinery/telepad_cargo/R in world) if(R.stage == 0) var/turf/T = get_turf(R) var/tmpname = T.loc.name if(areaindex[tmpname]) tmpname = "[tmpname] ([++areaindex[tmpname]])" else areaindex[tmpname] = 1 L[tmpname] = R var/desc = input("Please select a telepad.", "RCS") in L E.pad = L[desc] playsound(E.loc, 'sound/machines/click.ogg', 50, 1) to_chat(user, "\blue Teleporting [src.name]...") E.teleporting = 1 if(!do_after(user, 50, target = src)) E.teleporting = 0 return E.teleporting = 0 var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread s.set_up(5, 1, src) s.start() do_teleport(src, E.pad, 0) E.rcell.use(E.chargecost) to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") return else E.rand_x = rand(50,200) E.rand_y = rand(50,200) var/L = locate(E.rand_x, E.rand_y, 6) playsound(E.loc, 'sound/machines/click.ogg', 50, 1) to_chat(user, "\blue Teleporting [src.name]...") E.teleporting = 1 if(!do_after(user, 50, target = src)) E.teleporting = 0 return E.teleporting = 0 var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread s.set_up(5, 1, src) s.start() do_teleport(src, L) E.rcell.use(E.chargecost) to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") return else to_chat(user, "Out of charges.") return if(opened) if(isrobot(user)) return if(!user.drop_item()) //couldn't drop the item to_chat(user, "\The [W] is stuck to your hand, you cannot put it in \the [src]!") return if(W) W.forceMove(loc) else if(istype(W, /obj/item/stack/packageWrap)) return else if(istype(W, /obj/item/stack/cable_coil)) if(rigged) to_chat(user, "[src] is already rigged!") return to_chat(user, "You rig [src].") user.drop_item() qdel(W) rigged = 1 return else if(istype(W, /obj/item/device/radio/electropack)) if(rigged) to_chat(user, "You attach [W] to [src].") user.drop_item() W.forceMove(src) return else if(istype(W, /obj/item/weapon/wirecutters)) if(rigged) to_chat(user, "You cut away the wiring.") playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) rigged = 0 return else return attack_hand(user) /obj/structure/closet/crate/ex_act(severity) switch(severity) if(1.0) for(var/obj/O in src.contents) qdel(O) qdel(src) return if(2.0) for(var/obj/O in src.contents) if(prob(50)) qdel(O) qdel(src) return if(3.0) if(prob(50)) qdel(src) return else return /obj/structure/closet/crate/attack_hand(mob/user as mob) if(manifest) to_chat(user, "You tear the manifest off of the crate.") playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1) manifest.forceMove(loc) if(ishuman(user)) user.put_in_hands(manifest) manifest = null update_icon() return else if(rigged && locate(/obj/item/device/radio/electropack) in src) if(isliving(user)) var/mob/living/L = user if(L.electrocute_act(17, src)) var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread s.set_up(5, 1, src) s.start() return src.add_fingerprint(user) src.toggle(user) // Called when a crate is delivered by MULE at a location, for notifying purposes /obj/structure/closet/crate/proc/notifyRecipient(var/destination) var/msg = "[capitalize(name)] has arrived at [destination]." if(destination in announce_beacons) for(var/obj/machinery/requests_console/D in allConsoles) if(D.department in src.announce_beacons[destination]) D.createMessage(name, "Your Crate has Arrived!", msg, 1) /obj/structure/closet/crate/secure desc = "A secure crate." name = "Secure crate" icon_state = "securecrate" icon_opened = "securecrateopen" icon_closed = "securecrate" var/redlight = "securecrater" var/greenlight = "securecrateg" var/sparks = "securecratesparks" var/emag = "securecrateemag" var/broken = 0 var/locked = 1 health = 1000 /obj/structure/closet/crate/secure/update_icon() ..() overlays.Cut() if(manifest) overlays += "manifest" if(locked) overlays += redlight else if(broken) overlays += emag else overlays += greenlight /obj/structure/closet/crate/secure/can_open() return !locked /obj/structure/closet/crate/secure/proc/togglelock(mob/user as mob) if(src.opened) to_chat(user, "Close the crate first.") return if(src.broken) to_chat(user, "The crate appears to be broken.") return if(src.allowed(user)) src.locked = !src.locked for(var/mob/O in viewers(user, 3)) if((O.client && !( O.blinded ))) to_chat(O, "The crate has been [locked ? null : "un"]locked by [user].") update_icon() else to_chat(user, "Access Denied") /obj/structure/closet/crate/secure/verb/verb_togglelock() set src in oview(1) // One square distance set category = null set name = "Toggle Lock" if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain return if(ishuman(usr)) src.add_fingerprint(usr) src.togglelock(usr) else to_chat(usr, "This mob type can't use this verb.") /obj/structure/closet/crate/secure/attack_hand(mob/user as mob) if(manifest) to_chat(user, "You tear the manifest off of the crate.") playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1) manifest.forceMove(loc) if(ishuman(user)) user.put_in_hands(manifest) manifest = null update_icon() return if(locked) src.togglelock(user) else src.toggle(user) /obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters,/obj/item/weapon/rcs))) return ..() if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade))) emag_act(user) return if(!opened) src.togglelock(user) return return ..() /obj/structure/closet/crate/secure/emag_act(user as mob) if(locked) overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* playsound(src.loc, "sparks", 60, 1) src.locked = 0 src.broken = 1 update_icon() to_chat(user, "You unlock \the [src].") /obj/structure/closet/crate/secure/emp_act(severity) for(var/obj/O in src) O.emp_act(severity) if(!broken && !opened && prob(50/severity)) if(!locked) src.locked = 1 else overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) src.locked = 0 update_icon() if(!opened && prob(20/severity)) if(!locked) open() else src.req_access = list() src.req_access += pick(get_all_accesses()) ..() /obj/structure/closet/crate/plastic name = "plastic crate" desc = "A rectangular plastic crate." icon_state = "plasticcrate" icon_opened = "plasticcrateopen" icon_closed = "plasticcrate" /obj/structure/closet/crate/internals desc = "A internals crate." name = "internals crate" icon_state = "o2crate" icon_opened = "o2crateopen" icon_closed = "o2crate" /obj/structure/closet/crate/trashcart desc = "A heavy, metal trashcart with wheels." name = "trash Cart" icon_state = "trashcart" icon_opened = "trashcartopen" icon_closed = "trashcart" /*these aren't needed anymore /obj/structure/closet/crate/hat desc = "A crate filled with Valuable Collector's Hats!." name = "Hat Crate" icon_state = "crate" icon_opened = "crateopen" icon_closed = "crate" /obj/structure/closet/crate/contraband name = "Poster crate" desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist." icon_state = "crate" icon_opened = "crateopen" icon_closed = "crate" */ /obj/structure/closet/crate/medical desc = "A medical crate." name = "medical crate" icon_state = "medicalcrate" icon_opened = "medicalcrateopen" icon_closed = "medicalcrate" /obj/structure/closet/crate/rcd desc = "A crate for the storage of the RCD." name = "\improper RCD crate" icon_state = "crate" icon_opened = "crateopen" icon_closed = "crate" /obj/structure/closet/crate/rcd/New() ..() new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd(src) /obj/structure/closet/crate/freezer desc = "A freezer." name = "Freezer" icon_state = "freezer" icon_opened = "freezeropen" icon_closed = "freezer" var/target_temp = T0C - 40 var/cooling_power = 40 return_air() var/datum/gas_mixture/gas = (..()) if(!gas) return null var/datum/gas_mixture/newgas = new/datum/gas_mixture() newgas.oxygen = gas.oxygen newgas.carbon_dioxide = gas.carbon_dioxide newgas.nitrogen = gas.nitrogen newgas.toxins = gas.toxins newgas.volume = gas.volume newgas.temperature = gas.temperature if(newgas.temperature <= target_temp) return if((newgas.temperature - cooling_power) > target_temp) newgas.temperature -= cooling_power else newgas.temperature = target_temp return newgas /obj/structure/closet/crate/bin desc = "A large bin." name = "large bin" icon_state = "largebin" icon_opened = "largebinopen" icon_closed = "largebin" /obj/structure/closet/crate/radiation desc = "A crate with a radiation sign on it." name = "radioactive gear crate" icon_state = "radiation" icon_opened = "radiationopen" icon_closed = "radiation" /obj/structure/closet/crate/radiation/New() ..() new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) /obj/structure/closet/crate/secure/weapon desc = "A secure weapons crate." name = "weapons crate" icon_state = "weaponcrate" icon_opened = "weaponcrateopen" icon_closed = "weaponcrate" /obj/structure/closet/crate/secure/plasma desc = "A secure plasma crate." name = "plasma crate" icon_state = "plasmacrate" icon_opened = "plasmacrateopen" icon_closed = "plasmacrate" /obj/structure/closet/crate/secure/gear desc = "A secure gear crate." name = "gear crate" icon_state = "secgearcrate" icon_opened = "secgearcrateopen" icon_closed = "secgearcrate" /obj/structure/closet/crate/secure/hydrosec desc = "A crate with a lock on it, painted in the scheme of the station's botanists." name = "secure hydroponics crate" icon_state = "hydrosecurecrate" icon_opened = "hydrosecurecrateopen" icon_closed = "hydrosecurecrate" /obj/structure/closet/crate/secure/bin desc = "A secure bin." name = "secure bin" icon_state = "largebins" icon_opened = "largebinsopen" icon_closed = "largebins" redlight = "largebinr" greenlight = "largebing" sparks = "largebinsparks" emag = "largebinemag" /obj/structure/closet/crate/large name = "large crate" desc = "A hefty metal crate." icon = 'icons/obj/storage.dmi' icon_state = "largemetal" icon_opened = "largemetalopen" icon_closed = "largemetal" /obj/structure/closet/crate/large/close() . = ..() if(.)//we can hold up to one large item var/found = 0 for(var/obj/structure/S in src.loc) if(S == src) continue if(!S.anchored) found = 1 S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) M.forceMove(src) break /obj/structure/closet/crate/secure/large name = "large crate" desc = "A hefty metal crate with an electronic locking system." icon = 'icons/obj/storage.dmi' icon_state = "largemetal" icon_opened = "largemetalopen" icon_closed = "largemetal" redlight = "largemetalr" greenlight = "largemetalg" /obj/structure/closet/crate/secure/large/close() . = ..() if(.)//we can hold up to one large item var/found = 0 for(var/obj/structure/S in src.loc) if(S == src) continue if(!S.anchored) found = 1 S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) M.forceMove(src) break //fluff variant /obj/structure/closet/crate/secure/large/reinforced desc = "A hefty, reinforced metal crate with an electronic locking system." icon_state = "largermetal" icon_opened = "largermetalopen" icon_closed = "largermetal" /obj/structure/closet/crate/hydroponics name = "hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." icon_state = "hydrocrate" icon_opened = "hydrocrateopen" icon_closed = "hydrocrate" /obj/structure/closet/crate/hydroponics/prespawned //This exists so the prespawned hydro crates spawn with their contents. New() ..() new /obj/item/weapon/reagent_containers/glass/bucket(src) new /obj/item/weapon/reagent_containers/glass/bucket(src) new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/wirecutters(src) new /obj/item/weapon/wirecutters(src) new /obj/item/weapon/shovel/spade(src) new /obj/item/weapon/shovel/spade(src) new /obj/item/weapon/storage/box/botanydisk(src) new /obj/item/weapon/storage/box/botanydisk(src) new /obj/item/weapon/storage/box/beakers(src) new /obj/item/weapon/storage/box/beakers(src) new /obj/item/weapon/hand_labeler(src) new /obj/item/weapon/hand_labeler(src)