//STRIKE TEAMS //Thanks to Kilakk for the admin-button portion of this code. #define ERT_TYPE_AMBER 1 #define ERT_TYPE_RED 2 #define ERT_TYPE_GAMMA 3 var/list/response_team_members = list() var/responseteam_age = 21 // Minimum account age to play as an ERT member var/datum/response_team/active_team = null var/send_emergency_team var/ert_request_answered = 0 /client/proc/response_team() set name = "Dispatch CentComm Response Team" set category = "Event" set desc = "Send an CentComm response team to the station." if(!check_rights(R_EVENT)) return if(!ticker) to_chat(usr, "\red The game hasn't started yet!") return if(ticker.current_state == 1) to_chat(usr, "\red The round hasn't started yet!") return if(send_emergency_team) to_chat(usr, "\red Central Command has already dispatched an emergency response team!") return if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes") return if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No")) if("No") return if(send_emergency_team) to_chat(usr, "\red Central Command has already dispatched an emergency response team!") return var/ert_type = pick_ert_type() if(!ert_type) return ert_request_answered = 1 message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team", 1) log_admin("[key_name(usr)] used Dispatch Emergency Response Team..") trigger_armed_response_team(ert_type) /client/proc/pick_ert_type() switch(alert("Please select the ERT type you wish to deploy.", "Emergency Response Team", "Code Amber", "Code Red", "Code Gamma", "Cancel")) if("Code Amber") if(alert("Confirm: Deploy code 'AMBER' light ERT?", "Emergency Response Team", "Confirm", "Cancel") == "Confirm") return new /datum/response_team/amber else return pick_ert_type() if("Code Red") if(alert("Confirm: Deploy code 'RED' medium ERT?", "Emergency Response Team", "Confirm", "Cancel") == "Confirm") return new /datum/response_team/red else return pick_ert_type() if("Code Gamma") if(alert("Confirm: Deploy code 'GAMMA' elite ERT?", "Emergency Response Team", "Confirm", "Cancel") == "Confirm") return new /datum/response_team/gamma else return pick_ert_type() return 0 /mob/dead/observer/proc/JoinResponseTeam() if(!send_emergency_team) to_chat(src, "No emergency response team is currently being sent.") return 0 if(jobban_isbanned(src, ROLE_ERT)) to_chat(src, "You are jobbanned from the emergency reponse team!") return 0 var/player_age_check = check_client_age(src.client, responseteam_age) if(player_age_check && config.use_age_restriction_for_antags) to_chat(src, "This role is not yet available to you. You need to wait another [player_age_check] days.") return 0 if(src.has_enabled_antagHUD == 1 && config.antag_hud_restricted) to_chat(src, "\blue Upon using the antagHUD you forfeited the ability to join the round.") return 0 if(response_team_members.len > 6) to_chat(src, "The emergency response team is already full!") return 0 for(var/obj/effect/landmark/L in landmarks_list) if(L.name == "Response Team") L.name = null if(!src.client) return spawn(-1) var/client/C = src.client var/mob/living/carbon/human/new_commando = C.create_response_team(L.loc) qdel(L) new_commando.mind.key = src.key new_commando.key = src.key new_commando.update_icons() return 1 /proc/trigger_armed_response_team(var/datum/response_team/response_team_type) active_team = response_team_type send_emergency_team = 1 var/list/ert_candidates = pollCandidates("Join the Emergency Response Team?",, responseteam_age, 600) if(!ert_candidates.len) active_team.cannot_send_team() send_emergency_team = 0 return var/teamsize = 0 for(var/mob/dead/observer/M in ert_candidates) teamsize += M.JoinResponseTeam() send_emergency_team = 0 if (!teamsize) active_team.cannot_send_team() return active_team.announce_team() /client/proc/create_response_team(obj/spawn_location) var/mob/living/carbon/human/M = new(null) var/obj/item/organ/external/head/head_organ = M.get_organ("head") response_team_members |= M var/new_gender = alert(src, "Please select your gender.", "ERT Character Generation", "Male", "Female") var/class = 0 while(!class) class = input(src, "Which loadout would you like to choose?") in active_team.get_slot_list() if(!active_team.check_slot_available(class)) // Because the prompt does not update automatically when a slot gets filled. class = 0 if(new_gender) if(new_gender == "Male") M.change_gender(MALE) else M.change_gender(FEMALE) M.set_species("Human",1) M.dna.ready_dna(M) var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black var/hair_style = "Bald" var/facial_hair_style = "Shaved" if(M.gender == MALE) hair_style = pick(hair_styles_male_list) facial_hair_style = pick(facial_hair_styles_list) else hair_style = pick(hair_styles_female_list) if(prob(5)) facial_hair_style = pick(facial_hair_styles_list) head_organ.r_facial = hex2num(copytext(hair_c, 2, 4)) head_organ.g_facial = hex2num(copytext(hair_c, 4, 6)) head_organ.b_facial = hex2num(copytext(hair_c, 6, 8)) head_organ.r_hair = hex2num(copytext(hair_c, 2, 4)) head_organ.g_hair = hex2num(copytext(hair_c, 4, 6)) head_organ.b_hair = hex2num(copytext(hair_c, 6, 8)) M.r_eyes = hex2num(copytext(eye_c, 2, 4)) M.g_eyes = hex2num(copytext(eye_c, 4, 6)) M.b_eyes = hex2num(copytext(eye_c, 6, 8)) M.s_tone = skin_tone head_organ.h_style = hair_style head_organ.f_style = facial_hair_style M.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(last_names)]" M.name = M.real_name M.age = rand(23,35) //Creates mind stuff. M.mind = new M.mind.current = M M.mind.original = M M.mind.assigned_role = "MODE" M.mind.special_role = "Response Team" if(!(M.mind in ticker.minds)) ticker.minds += M.mind //Adds them to regular mind list. M.loc = spawn_location active_team.equip_officer(class, M) return M /datum/response_team var/command_slots = 1 var/engineer_slots = 3 var/medical_slots = 3 var/security_slots = 3 /datum/response_team/proc/get_slot_list() var/list/slots_available = list() if(command_slots) slots_available |= "Commander" if(security_slots) slots_available |= "Security" if(engineer_slots) slots_available |= "Engineer" if(medical_slots) slots_available |= "Medic" return slots_available /datum/response_team/proc/check_slot_available(var/slot) switch(slot) if("Commander") return command_slots if("Security") return security_slots if("Engineer") return engineer_slots if("Medic") return medical_slots return 0 /datum/response_team/proc/equip_officer(var/officer_type, var/mob/living/carbon/human/M) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M) L.imp_in = M L.implanted = 1 M.sec_hud_set_implants() switch(officer_type) if("Engineer") engineer_slots -= 1 M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt) var/obj/item/weapon/card/id/W = new(src) W.assignment = "Emergency Response Team Member" W.registered_name = M.real_name W.name = "[M.real_name]'s ID Card (Emergency Response Team Engineer)" W.icon_state = "ERT_engineering" W.access = get_centcom_access(W.assignment) M.equip_to_slot_or_del(W, slot_wear_id) var/obj/item/device/pda/heads/pda = new(src) pda.owner = M.real_name pda.ownjob = "Emergency Response Team Member" pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-engineer" M.equip_to_slot_or_del(pda, slot_wear_pda) if("Security") security_slots -= 1 M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/security(M), slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt) var/obj/item/weapon/card/id/W = new(src) W.assignment = "Emergency Response Team Member" W.registered_name = M.real_name W.name = "[M.real_name]'s ID Card (Emergency Response Team Officer)" W.icon_state = "ERT_security" W.access = get_centcom_access(W.assignment) M.equip_to_slot_or_del(W, slot_wear_id) var/obj/item/device/pda/heads/pda = new(src) pda.owner = M.real_name pda.ownjob = "Emergency Response Team Member" pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-security" M.equip_to_slot_or_del(pda, slot_wear_pda) if("Medic") medical_slots -= 1 M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/medical(M), slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack) var/obj/item/weapon/card/id/W = new(src) W.assignment = "Emergency Response Team Member" W.registered_name = M.real_name W.name = "[M.real_name]'s ID Card (Emergency Response Team Medic)" W.icon_state = "ERT_medical" W.access = get_centcom_access(W.assignment) M.equip_to_slot_or_del(W, slot_wear_id) var/obj/item/device/pda/heads/pda = new(src) pda.owner = M.real_name pda.ownjob = "Emergency Response Team Member" pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-medical" M.equip_to_slot_or_del(pda, slot_wear_pda) if("Commander") command_slots = 0 // Override name and age for the commander M.real_name = "[pick("Lieutenant", "Captain", "Major")] [pick(last_names)]" M.name = M.real_name M.age = rand(35,45) M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack) var/obj/item/weapon/card/id/W = new(src) W.assignment = "Emergency Response Team Leader" W.registered_name = M.real_name W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)" W.icon_state = "ERT_leader" W.access = get_centcom_access(W.assignment) M.equip_to_slot_or_del(W, slot_wear_id) var/obj/item/device/pda/heads/pda = new(src) pda.owner = M.real_name pda.ownjob = "Emergency Response Team Leader" pda.name = "PDA-[M.real_name] ([pda.ownjob])" M.equip_to_slot_or_del(pda, slot_wear_pda) /datum/response_team/proc/cannot_send_team() command_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable") /datum/response_team/proc/announce_team() command_announcement.Announce("Attention, [station_name()]. We are sending a team of highly trained assistants to aid(?) you. Standby.", "ERT En-Route") // -- AMBER TEAM -- /datum/response_team/amber /datum/response_team/amber/announce_team() command_announcement.Announce("Attention, [station_name()]. We are sending a code AMBER light Emergency Response Team. Standby.", "ERT En-Route") /datum/response_team/amber/equip_officer(var/officer_type, var/mob/living/carbon/human/M) ..() switch(officer_type) if("Engineer") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/engi(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/t_scanner(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) if("Security") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/security(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/security(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/laser(M), slot_r_hand) if("Medic") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/medical(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/response_team(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/medical(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/brute(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) if("Commander") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/command(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/command(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) // -- RED TEAM -- /datum/response_team/red /datum/response_team/red/announce_team() command_announcement.Announce("Attention, [station_name()]. We are sending a code RED Emergency Response Team. Standby.", "ERT En-Route") /datum/response_team/red/equip_officer(var/officer_type, var/mob/living/carbon/human/M) ..() switch(officer_type) if("Engineer") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/engi(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack) var/obj/item/weapon/rcd/R = new /obj/item/weapon/rcd(src) R.matter = 100 M.equip_to_slot_or_del(R, slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/t_scanner/extended_range(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) if("Security") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/security(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack) if(prob(50)) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/teargas(M), slot_in_backpack) else M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/ionrifle/carbine(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/lasercannon(M), slot_r_hand) if("Medic") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/health_advanced(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/medical(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) if("Commander") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/commander(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) // -- GAMMA TEAM -- /datum/response_team/gamma /datum/response_team/gamma/announce_team() command_announcement.Announce("Attention, [station_name()]. We are sending a code GAMMA elite Emergency Response Team. Standby.", "ERT En-Route") /datum/response_team/gamma/equip_officer(var/officer_type, var/mob/living/carbon/human/M) ..() switch(officer_type) if("Engineer") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat, slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/t_scanner/extended_range(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) if("Security") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/security(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack) if(prob(50)) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/teargas(M), slot_in_backpack) else M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/ionrifle/carbine(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine(M), slot_r_hand) if("Medic") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/medical(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) M.equip_to_slot_or_del(new /obj/item/weapon/gun/medbeam(M), slot_r_hand) if("Commander") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/commander(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) /obj/item/device/radio/centcom name = "centcomm bounced radio" frequency = ERT_FREQ icon_state = "radio" /obj/item/weapon/storage/box/responseteam/ name = "boxed survival kit" /obj/item/weapon/storage/box/responseteam/New() ..() contents = list() sleep(1) new /obj/item/clothing/mask/breath( src ) new /obj/item/weapon/tank/emergency_oxygen/engi( src ) new /obj/item/device/flashlight/flare( src ) new /obj/item/weapon/kitchen/knife/combat( src ) new /obj/item/device/radio/centcom( src ) new /obj/item/weapon/reagent_containers/food/pill/salicylic( src ) new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh( src ) return