/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list) set category = null set name = "Drop Everything" if(!check_rights(R_DEBUG|R_ADMIN)) return var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No") if(confirm != "Yes") return for(var/obj/item/W in M) M.unEquip(W) log_admin("[key_name(usr)] made [key_name(M)] drop everything!") message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1) feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_prison(mob/M as mob in mob_list) set category = "Admin" set name = "Prison" if(!check_rights(R_ADMIN)) return if(ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to prison you jerk!", null, null, null, null, null) return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/W in M) M.unEquip(W) //teleport person to cell M.Paralyse(5) sleep(5) //so they black out before warping M.loc = pick(prisonwarp) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/prisoner = M prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform) prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes) spawn(50) to_chat(M, "\red You have been sent to the prison station!") log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.") message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1) feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list) set category = "Event" set name = "Subtle Message" if(!ismob(M)) return if(!check_rights(R_SERVER|R_EVENT)) return var/msg = input("Message:", text("Subtle PM to [M.key]")) as text if(!msg) return if(usr) if(usr.client) if(usr.client.holder) to_chat(M, "\bold You hear a voice in your head... \italic [msg]") log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1) feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_mentor_check_new_players() //Allows mentors / admins to determine who the newer players are. set category = "Admin" set name = "Check new Players" if(!check_rights(R_MENTOR|R_MOD|R_ADMIN)) return var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All") if(age == "All") age = 9999999 else age = text2num(age) var/missing_ages = 0 var/msg = "" for(var/client/C in clients) if(C.player_age == "Requires database") missing_ages = 1 continue if(C.player_age < age) msg += "[key_name_admin(C)]: account is [C.player_age] days old
" if(missing_ages) to_chat(src, "Some accounts did not have proper ages set in their clients. This function requires database to be present") if(msg != "") src << browse(msg, "window=Player_age_check") else to_chat(src, "No matches for that age range found.") /client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE set category = "Event" set name = "Global Narrate" if(!check_rights(R_SERVER|R_EVENT)) return var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text if(!msg) return to_chat(world, "[msg]") log_admin("GlobalNarrate: [key_name(usr)] : [msg]") message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)]: [msg]
", 1) feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE set category = "Event" set name = "Direct Narrate" if(!check_rights(R_SERVER|R_EVENT)) return if(!M) M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list() if(!M) return var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text if( !msg ) return to_chat(M, msg) log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]") message_admins("\blue \bold DirectNarrate: [key_name_admin(usr)] to ([key_name_admin(M)]): [msg]
", 1) feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_godmode(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Godmode" if(!check_rights(R_ADMIN)) return M.status_flags ^= GODMODE to_chat(usr, "\blue Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]") log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]") message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1) feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0) if(automute) if(!config.automute_on) return else if(!usr || !usr.client) return if(!check_rights(R_ADMIN|R_MOD)) to_chat(usr, "Error: cmd_admin_mute: You don't have permission to do this.") return if(!M.client) to_chat(usr, "Error: cmd_admin_mute: This mob doesn't have a client tied to it.") if(!M.client) return var/muteunmute var/mute_string switch(mute_type) if(MUTE_IC) mute_string = "IC (say and emote)" if(MUTE_OOC) mute_string = "OOC" if(MUTE_PRAY) mute_string = "pray" if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY" if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY" if(MUTE_ALL) mute_string = "everything" else return if(automute) muteunmute = "auto-muted" M.client.prefs.muted |= mute_type log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]") message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1) to_chat(M, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.") feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return if(M.client.prefs.muted & mute_type) muteunmute = "unmuted" M.client.prefs.muted &= ~mute_type else muteunmute = "muted" M.client.prefs.muted |= mute_type log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]") message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1) to_chat(M, "You have been [muteunmute] from [mute_string].") feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_add_random_ai_law() set category = "Event" set name = "Add Random AI Law" if(!check_rights(R_EVENT)) return var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm != "Yes") return log_admin("[key_name(src)] has added a random AI law.") message_admins("[key_name_admin(src)] has added a random AI law.") var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No") var/announce_ion_laws = (show_log == "Yes" ? 1 : -1) new /datum/event/ion_storm(0, announce_ion_laws) feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_antagHUD_use() set category = "Server" set name = "Toggle antagHUD usage" set desc = "Toggles antagHUD usage for observers" if(!check_rights(R_SERVER)) return var/action="" if(config.antag_hud_allowed) for(var/mob/dead/observer/g in get_ghosts()) if(!g.client.holder) //Remove the verb from non-admin ghosts g.verbs -= /mob/dead/observer/verb/toggle_antagHUD if(g.antagHUD) g.antagHUD = 0 // Disable it on those that have it enabled g.has_enabled_antagHUD = 2 // We'll allow them to respawn to_chat(g, "\red The Administrator has disabled AntagHUD ") config.antag_hud_allowed = 0 to_chat(src, "\red AntagHUD usage has been disabled") action = "disabled" else for(var/mob/dead/observer/g in get_ghosts()) if(!g.client.holder) // Add the verb back for all non-admin ghosts g.verbs += /mob/dead/observer/verb/toggle_antagHUD to_chat(g, "\blue The Administrator has enabled AntagHUD ")// Notify all observers they can now use AntagHUD config.antag_hud_allowed = 1 action = "enabled" to_chat(src, "\blue AntagHUD usage has been enabled") log_admin("[key_name(usr)] has [action] antagHUD usage for observers") message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1) /client/proc/toggle_antagHUD_restrictions() set category = "Server" set name = "Toggle antagHUD Restrictions" set desc = "Restricts players that have used antagHUD from being able to join this round." if(!check_rights(R_SERVER)) return var/action="" if(config.antag_hud_restricted) for(var/mob/dead/observer/g in get_ghosts()) to_chat(g, "\blue The administrator has lifted restrictions on joining the round if you use AntagHUD") action = "lifted restrictions" config.antag_hud_restricted = 0 to_chat(src, "\blue AntagHUD restrictions have been lifted") else for(var/mob/dead/observer/g in get_ghosts()) to_chat(g, "\red The administrator has placed restrictions on joining the round if you use AntagHUD") to_chat(g, "\red Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions ") g.antagHUD = 0 g.has_enabled_antagHUD = 0 action = "placed restrictions" config.antag_hud_restricted = 1 to_chat(src, "\red AntagHUD restrictions have been enabled") log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD") message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1) /* If a guy was gibbed and you want to revive him, this is a good way to do so. Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one. Traitors and the like can also be revived with the previous role mostly intact. /N */ /client/proc/respawn_character() set category = "Special Verbs" set name = "Respawn Character" set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into." if(!check_rights(R_SPAWN)) return var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", "")) if(!input) return var/mob/dead/observer/G_found for(var/mob/dead/observer/G in player_list) if(G.ckey == input) G_found = G break if(!G_found)//If a ghost was not found. to_chat(usr, "There is no active key like that in the game or the person is not currently a ghost.") return if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something //Check if they were an alien if(G_found.mind.assigned_role=="Alien") if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes") var/turf/T if(xeno_spawn.len) T = pick(xeno_spawn) else T = pick(latejoin) var/mob/living/carbon/alien/new_xeno switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were. if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T) if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T) if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T) if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T) else//If we don't know what special role they have, for whatever reason, or they're a larva. create_xeno(G_found.ckey) return //Now to give them their mind back. G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use new_xeno.key = G_found.key to_chat(new_xeno, "You have been fully respawned. Enjoy the game.") message_admins("\blue [key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1) return //all done. The ghost is auto-deleted var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned. var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character. if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something /*Try and locate a record for the person being respawned through data_core. This isn't an exact science but it does the trick more often than not.*/ var/id = md5("[G_found.real_name][G_found.mind.assigned_role]") for(var/datum/data/record/t in data_core.locked) if(t.fields["id"]==id) record_found = t//We shall now reference the record. break if(record_found)//If they have a record we can determine a few things. new_character.real_name = record_found.fields["name"] new_character.change_gender(record_found.fields["sex"]) new_character.age = record_found.fields["age"] new_character.b_type = record_found.fields["b_type"] else new_character.change_gender(pick(MALE,FEMALE)) var/datum/preferences/A = new() A.real_name = G_found.real_name A.copy_to(new_character) if(!new_character.real_name) new_character.real_name = random_name(new_character.gender) new_character.name = new_character.real_name if(G_found.mind && !G_found.mind.active) G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use new_character.mind.special_verbs = list() else new_character.mind_initialize() if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Civilian"//If they somehow got a null assigned role. //DNA if(record_found)//Pull up their name from database records if they did have a mind. new_character.dna = new()//Let's first give them a new DNA. new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity. // I HATE BYOND. HATE. HATE. - N3X var/list/newSE= record_found.fields["enzymes"] var/list/newUI = record_found.fields["identity"] new_character.dna.SE = newSE.Copy() //This is the default of enzymes so I think it's safe to go with. new_character.dna.UpdateSE() new_character.UpdateAppearance(newUI.Copy())//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch. else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile. new_character.dna.ready_dna(new_character) new_character.key = G_found.key /* The code below functions with the assumption that the mob is already a traitor if they have a special role. So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role. If they don't have a mind, they obviously don't have a special role. */ //Now for special roles and equipment. switch(new_character.mind.special_role) if("traitor") job_master.EquipRank(new_character, new_character.mind.assigned_role, 1) ticker.mode.equip_traitor(new_character) if("Wizard") new_character.loc = pick(wizardstart) //ticker.mode.learn_basic_spells(new_character) ticker.mode.equip_wizard(new_character) if("Syndicate") var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn") if(synd_spawn) new_character.loc = get_turf(synd_spawn) call(/datum/game_mode/proc/equip_syndicate)(new_character) if("Death Commando")//Leaves them at late-join spawn. new_character.equip_death_commando() new_character.internal = new_character.s_store new_character.update_internals_hud_icon(1) else//They may also be a cyborg or AI. switch(new_character.mind.assigned_role) if("Cyborg")//More rigging to make em' work and check if they're traitor. new_character = new_character.Robotize() if(new_character.mind.special_role=="traitor") call(/datum/game_mode/proc/add_law_zero)(new_character) if("AI") new_character = new_character.AIize() if(new_character.mind.special_role=="traitor") call(/datum/game_mode/proc/add_law_zero)(new_character) //Add aliens. else job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them. //Announces the character on all the systems, based on the record. if(!issilicon(new_character))//If they are not a cyborg/AI. if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway. //Power to the user! if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes") data_core.manifest_inject(new_character) if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes") call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role) message_admins("\blue [key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].", 1) to_chat(new_character, "You have been fully respawned. Enjoy the game.") feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return new_character //I use this proc for respawn character too. /N /proc/create_xeno(ckey) if(!ckey) var/list/candidates = list() for(var/mob/M in player_list) if(M.stat != DEAD) continue //we are not dead! if(!(ROLE_ALIEN in M.client.prefs.be_special)) continue //we don't want to be an alium if(jobban_isbanned(M, "alien") || jobban_isbanned(M, "Syndicate")) continue //we are jobbanned if(M.client.is_afk()) continue //we are afk if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to candidates += M.ckey if(candidates.len) ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates else to_chat(usr, "Error: create_xeno(): no suitable candidates.") if(!istext(ckey)) return 0 var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva") var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin) var/mob/living/carbon/alien/new_xeno switch(alien_caste) if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen/large(spawn_here) if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here) if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here) if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here) if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here) else return 0 new_xeno.ckey = ckey message_admins("\blue [key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1) return 1 /client/proc/get_ghosts(var/notify = 0,var/what = 2) // what = 1, return ghosts ass list. // what = 2, return mob list var/list/mobs = list() var/list/ghosts = list() var/list/sortmob = sortAtom(mob_list) // get the mob list. /var/any=0 for(var/mob/dead/observer/M in sortmob) mobs.Add(M) //filter it where it's only ghosts any = 1 //if no ghosts show up, any will just be 0 if(!any) if(notify) to_chat(src, "There doesn't appear to be any ghosts for you to select.") return for(var/mob/M in mobs) var/name = M.name ghosts[name] = M //get the name of the mob for the popup list if(what==1) return ghosts else return mobs /client/proc/cmd_admin_add_freeform_ai_law() set category = "Event" set name = "Add Custom AI law" if(!check_rights(R_EVENT)) return var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null if(!input) return log_admin("Admin [key_name(usr)] has added a new AI law - [input]") message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]") var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No") var/announce_ion_laws = (show_log == "Yes" ? 1 : -1) new /datum/event/ion_storm(0, announce_ion_laws, input) feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list) set category = "Special Verbs" set name = "Rejuvenate" if(!check_rights(R_REJUVINATE)) return if(!mob) return if(!istype(M)) alert("Cannot revive a ghost") return M.revive() log_admin("[key_name(usr)] healed / revived [key_name(M)]") message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_create_centcom_report() set category = "Event" set name = "Create Communications Report" var/list/MsgType = list("Centcom Report","Enemy Communications") if(!check_rights(R_SERVER|R_EVENT)) return var/type = input(usr, "Pick a type of report to send", "Report Type", "") as anything in MsgType var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null var/customname = input(usr, "Pick a title for the report.", "Title") as text|null if(!input) return if(type == "Enemy Communications") if(!customname) customname = type var/from = input(usr, "What kind of report? Example: Syndicate Communique", "From") as text|null if(!from) from = "Syndicate Communique" switch(alert("Should this be announced to the general population?",,"Yes","No")) if("Yes") communications_announcement.Announce(input, customname, , , , from); if("No") to_chat(world, "\red [from] available at all communications consoles.") for(var/obj/machinery/computer/communications/C in machines) if(! (C.stat & (BROKEN|NOPOWER) ) ) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc ) P.name = "[from]" P.info = input P.update_icon() C.messagetitle.Add("[from]") C.messagetext.Add(P.info) if(type == "Centcom Report") if(!customname) customname = "Nanotrasen Update" switch(alert("Should this be announced to the general population?",,"Yes","No")) if("Yes") command_announcement.Announce(input, customname); if("No") to_chat(world, "\red New Nanotrasen Update available at all communication consoles.") for(var/obj/machinery/computer/communications/C in machines) if(! (C.stat & (BROKEN|NOPOWER) ) ) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc ) P.name = "'[command_name()] Update.'" P.info = input P.update_icon() C.messagetitle.Add("[command_name()] Update") C.messagetext.Add(P.info) // world << sound('sound/AI/commandreport.ogg') log_admin("[key_name(src)] has created a communications report: [input]") message_admins("[key_name_admin(src)] has created a communications report", 1) feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_delete(atom/O as obj|mob|turf in view()) set category = "Admin" set name = "Delete" if(!check_rights(R_ADMIN)) return if(alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes") log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1) feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(istype(O, /turf)) var/turf/T = O T.ChangeTurf(/turf/space) return qdel(O) /client/proc/cmd_admin_list_open_jobs() set category = "Admin" set name = "List free slots" if(!check_rights(R_ADMIN)) return if(job_master) for(var/datum/job/job in job_master.occupations) to_chat(src, "[job.title]: [job.total_positions]") feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in view()) set category = "Event" set name = "Explosion" if(!check_rights(R_DEBUG|R_EVENT)) return var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null if(devastation == null) return var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light impact. -1 to none", text("Input")) as num|null if(light == null) return var/flash = input("Range of flash. -1 to none", text("Input")) as num|null if(flash == null) return var/flames = input("Range of flames. -1 to none", text("Input")) as num|null if(flames == null) return if((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1)) if((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20)) if(alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No") return explosion(O, devastation, heavy, light, flash, null, null,flames) log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])") feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_emp(atom/O as obj|mob|turf in view()) set category = "Special Verbs" set name = "EM Pulse" if(!check_rights(R_DEBUG|R_EVENT)) return var/heavy = input("Range of heavy pulse.", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light pulse.", text("Input")) as num|null if(light == null) return if(heavy || light) empulse(O, heavy, light) log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])", 1) feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_gib(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Gib" if(!check_rights(R_ADMIN|R_EVENT)) return var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm != "Yes") return //Due to the delay here its easy for something to have happened to the mob if(!M) return log_admin("[key_name(usr)] has gibbed [key_name(M)]") message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1) if(istype(M, /mob/dead/observer)) gibs(M.loc, M.viruses) return M.gib() feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_gib_self() set name = "Gibself" set category = "Event" if(!check_rights(R_ADMIN|R_EVENT)) return var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm == "Yes") if(istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere return else mob.gib() log_admin("[key_name(usr)] used gibself.") message_admins("\blue [key_name_admin(usr)] used gibself.", 1) feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list) set category = "Special Verbs" set name = "Check Contents" if(!check_rights(R_ADMIN)) return var/list/L = M.get_contents() for(var/t in L) to_chat(usr, "[t]") feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_view_range() set category = "Special Verbs" set name = "Change View Range" set desc = "switches between 1x and custom views" if(!check_rights(R_ADMIN)) return if(view == world.view) view = input("Select view range:", "View Range", world.view) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128) else view = world.view log_admin("[key_name(usr)] changed their view range to [view].") //message_admins("\blue [key_name_admin(usr)] changed their view range to [view].", 1) //why? removed by order of XSI feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_call_shuttle() set category = "Admin" set name = "Call Shuttle" if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED) return if(!check_rights(R_ADMIN)) return var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm != "Yes") return shuttle_master.emergency.request() feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-called the emergency shuttle.") message_admins("[key_name_admin(usr)] admin-called the emergency shuttle.") return /client/proc/admin_cancel_shuttle() set category = "Admin" set name = "Cancel Shuttle" if(!check_rights(R_ADMIN)) return if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED) return shuttle_master.emergency.cancel() feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-recalled the emergency shuttle.") message_admins("[key_name_admin(usr)] admin-recalled the emergency shuttle.") return /client/proc/admin_deny_shuttle() set category = "Admin" set name = "Toggle Deny Shuttle" if(!ticker) return if(!check_rights(R_ADMIN)) return if(shuttle_master) shuttle_master.emergencyNoEscape = !shuttle_master.emergencyNoEscape log_admin("[key_name(src)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.") message_admins("[key_name_admin(usr)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.") /client/proc/cmd_admin_attack_log(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Attack Log" if(!check_rights(R_ADMIN)) return to_chat(usr, text("\red Attack Log for []", mob)) for(var/t in M.attack_log) to_chat(usr, t) feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/everyone_random() set category = "Event" set name = "Make Everyone Random" set desc = "Make everyone have a random appearance. You can only use this before rounds!" if(!check_rights(R_SERVER|R_EVENT)) return if(ticker && ticker.mode) to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!") return if(ticker.random_players) ticker.random_players = 0 message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1) to_chat(usr, "Disabled.") return var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel") if(notifyplayers == "Cancel") return log_admin("Admin [key_name(src)] has forced the players to have random appearances.") message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1) if(notifyplayers == "Yes") to_chat(world, "\blue Admin [usr.key] has forced the players to have completely random identities!") to_chat(usr, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.") ticker.random_players = 1 feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_random_events() set category = "Event" set name = "Toggle random events on/off" set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off" if(!check_rights(R_SERVER|R_EVENT)) return if(!config.allow_random_events) config.allow_random_events = 1 to_chat(usr, "Random events enabled") message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1) else config.allow_random_events = 0 to_chat(usr, "Random events disabled") message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1) feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/reset_all_tcs() set category = "Admin" set name = "Reset Telecomms Scripts" set desc = "Blanks all telecomms scripts from all telecomms servers" if(!check_rights(R_ADMIN, 1, src)) return var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No") if(confirm != "Yes") return for(var/obj/machinery/telecomms/server/S in telecomms_list) var/datum/TCS_Compiler/C = S.Compiler S.rawcode = "" C.Compile("") for(var/obj/machinery/computer/telecomms/traffic/T in machines) T.storedcode = "" log_admin("[key_name(usr)] blanked all telecomms scripts.") message_admins("[key_name_admin(usr)] blanked all telecomms scripts.") feedback_add_details("admin_verb","RAT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_ert_calling() set category = "Event" set name = "Toggle ERT" set desc = "Toggle the station's ability to call a response team." if(!check_rights(R_EVENT)) return if(ticker.mode.ert_disabled) ticker.mode.ert_disabled = 0 to_chat(usr, "\blue ERT has been Enabled.") log_admin("Admin [key_name(src)] has enabled ERT calling.") message_admins("Admin [key_name_admin(usr)] has enabled ERT calling.", 1) else ticker.mode.ert_disabled = 1 to_chat(usr, "\red ERT has been Disabled.") log_admin("Admin [key_name(src)] has disabled ERT calling.") message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)