//Exile implants will allow you to use the station gate, but not return home.
//This will allow security to exile badguys/for badguys to exile their kill targets
/obj/item/weapon/implant/exile
name = "exile implant"
desc = "Prevents you from returning from away missions"
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
activated = 0
/obj/item/weapon/implant/exile/get_data()
var/dat = {"Implant Specifications:
Name: Nanotrasen Employee Exile Implant
Implant Details: The onboard gateway system has been modified to reject entry by individuals containing this implant
"}
return dat
/obj/item/weapon/implanter/exile
name = "implanter (exile)"
/obj/item/weapon/implanter/exile/New()
imp = new /obj/item/weapon/implant/exile( src )
..()
/obj/item/weapon/implantcase/exile
name = "implant case - 'Exile'"
desc = "A glass case containing an exile implant."
/obj/item/weapon/implantcase/exile/New()
imp = new /obj/item/weapon/implant/exile(src)
..()
/obj/structure/closet/secure_closet/exile
name = "exile implants"
req_access = list(access_armory)
/obj/structure/closet/secure_closet/exile/New()
..()
new /obj/item/weapon/implanter/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)