//centcomAway areas /area/awaymission/centcomAway name = "XCC-P5831" icon_state = "away" requires_power = 0 report_alerts = 0 /area/awaymission/centcomAway/general name = "XCC-P5831" music = "music/ambigen3.ogg" /area/awaymission/centcomAway/maint name = "XCC-P5831 Maintenance" icon_state = "away1" music = "music/ambisin1.ogg" /area/awaymission/centcomAway/thunderdome name = "XCC-P5831 Thunderdome" icon_state = "away2" music = "music/ambisin2.ogg" /area/awaymission/centcomAway/cafe name = "XCC-P5831 Kitchen Arena" icon_state = "away3" music = "music/ambisin3.ogg" /area/awaymission/centcomAway/courtroom name = "XCC-P5831 Courtroom" icon_state = "away4" music = "music/ambisin4.ogg" /area/awaymission/centcomAway/hangar name = "XCC-P5831 Hangars" icon_state = "away4" music = "music/ambigen5.ogg" //centcomAway items /obj/item/weapon/paper/pamphlet/ccaInfo name = "Visitor Info Pamphlet" info = " XCC-P5831 Visitor Information
\ Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \ used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \ projects across the vastness of space.
\ Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \ acts as NT's base of operations but still plays a very important role its corporate affairs; \ serving as a supply and repair depot, as well as being host to its most important legal proceedings\ and the thrilling pay-per-view broadcasts of PLASTEEL CHEF and THUNDERDOME LIVE.
\ We hope you enjoy your stay!" /obj/item/weapon/paper/ccaMemo name = "Memo to XCC-P5831 QM" info = "From: XCC-P5831 Management Office
\ To: Rolf Ingram, XCC-P5831 Quartermaster
\ Hey, Rolf, once you pack that gateway into the ferry hangar, make absolutely sure \ to deactivate it! As you may know, SS13 has recently got its network up and running, \ which means that until we get this gate shipped off to the next colonization staging \ area, they'll be able to hop straight in here if its hooked up on our end.
\ Obviously, that's something I'd very much rather avoid. Our forensics and medical \ teams never did figure out what happened that last time... and I can't wrap my head \ around it myself. Why would a shuttle full of evacuees all snap and beat each other \ to death the moment they reached safety?
\ - D. Cereza"