/datum/personal_crafting var/busy var/viewing_category = 1 //typical powergamer starting on the Weapons tab var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_MISC,CAT_PRIMAL) /* This is what procs do: get_environment - gets a list of things accessable for crafting by user get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list */ /datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents) main_loop: for(var/A in R.reqs) var/needed_amount = R.reqs[A] for(var/B in contents) if(ispath(B, A)) if(contents[B] >= R.reqs[A]) continue main_loop else needed_amount -= contents[B] if(needed_amount <= 0) continue main_loop else continue return 0 for(var/A in R.chem_catalists) if(contents[A] < R.chem_catalists[A]) return 0 return 1 /datum/personal_crafting/proc/get_environment(mob/user) . = list() . += user.r_hand . += user.l_hand if(!isturf(user.loc)) return var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST)) for(var/A in L) var/turf/T = A if(T.Adjacent(user)) . += T.contents /datum/personal_crafting/proc/get_surroundings(mob/user) . = list() for(var/obj/item/I in get_environment(user)) if(istype(I, /obj/item/stack)) var/obj/item/stack/S = I .[I.type] += S.amount else if(istype(I, /obj/item/weapon/reagent_containers)) var/obj/item/weapon/reagent_containers/RC = I if(RC.flags & OPENCONTAINER) for(var/datum/reagent/A in RC.reagents.reagent_list) .[A.type] += A.volume .[I.type] += 1 /datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents) if(!R.tools.len) return 1 var/list/possible_tools = list() for(var/obj/item/I in user.contents) if(istype(I, /obj/item/weapon/storage)) for(var/obj/item/SI in I.contents) possible_tools += SI.type possible_tools += I.type possible_tools += contents main_loop: for(var/A in R.tools) for(var/I in possible_tools) if(ispath(I,A)) continue main_loop return 0 return 1 /datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R) for(var/A in R.parts) var/list/contents = get_surroundings(user) var/send_feedback = 1 if(check_contents(R, contents)) if(check_tools(user, R, contents)) if(do_after(user, R.time, target = user)) contents = get_surroundings(user) if(!check_contents(R, contents)) return ", missing component." if(!check_tools(user, R, contents)) return ", missing tool." var/list/parts = del_reqs(R, user) var/atom/movable/I = new R.result (get_turf(user.loc)) I.CheckParts(parts, R) if(send_feedback) feedback_add_details("object_crafted","[I.type]") return 0 return "." return ", missing tool." return ", missing component." /*Del reqs works like this: Loop over reqs var of the recipe Set var amt to the value current cycle req is pointing to, its amount of type we need to delete Get var/surroundings list of things accessable to crafting by get_environment() Check the type of the current cycle req If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one If its stack check if it has enough amount If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack If no put all of the stack in the deletion list, substract its amount from amt and keep searching While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop Then do a loop over parts var of the recipe Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return After its done loop over deletion list and delete all the shit that wasnt taken by parts loop del_reqs return the list of parts resulting object will recieve as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already */ /datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user) var/list/surroundings var/list/Deletion = list() . = list() var/data var/amt main_loop: for(var/A in R.reqs) amt = R.reqs[A] surroundings = get_environment(user) surroundings -= Deletion if(ispath(A, /datum/reagent)) var/datum/reagent/RG = new A var/datum/reagent/RGNT while(amt > 0) var/obj/item/weapon/reagent_containers/RC = locate() in surroundings RG = RC.reagents.get_reagent(A) if(RG) if(!locate(RG.type) in Deletion) Deletion += new RG.type() if(RG.volume > amt) RG.volume -= amt data = RG.data RC.reagents.conditional_update(RC) RG = locate(RG.type) in Deletion RG.volume = amt RG.data += data continue main_loop else surroundings -= RC amt -= RG.volume RC.reagents.reagent_list -= RG RC.reagents.conditional_update(RC) RGNT = locate(RG.type) in Deletion RGNT.volume += RG.volume RGNT.data += RG.data qdel(RG) else surroundings -= RC else if(ispath(A, /obj/item/stack)) var/obj/item/stack/S var/obj/item/stack/SD while(amt > 0) S = locate(A) in surroundings if(S.amount >= amt) if(!locate(S.type) in Deletion) SD = new S.type() Deletion += SD S.use(amt) SD = locate(S.type) in Deletion SD.amount += amt continue main_loop else amt -= S.amount if(!locate(S.type) in Deletion) Deletion += S else data = S.amount S = locate(S.type) in Deletion S.amount += data surroundings -= S else var/atom/movable/I while(amt > 0) I = locate(A) in surroundings Deletion += I surroundings -= I amt-- var/list/partlist = list(R.parts.len) for(var/M in R.parts) partlist[M] = R.parts[M] for(var/A in R.parts) if(istype(A, /datum/reagent)) var/datum/reagent/RG = locate(A) in Deletion if(RG.volume > partlist[A]) RG.volume = partlist[A] . += RG Deletion -= RG continue else if(istype(A, /obj/item/stack)) var/obj/item/stack/ST = locate(A) in Deletion if(ST.amount > partlist[A]) ST.amount = partlist[A] . += ST Deletion -= ST continue else while(partlist[A] > 0) var/atom/movable/AM = locate(A) in Deletion . += AM Deletion -= AM partlist[A] -= 1 while(Deletion.len) var/DL = Deletion[Deletion.len] Deletion.Cut(Deletion.len) qdel(DL) /datum/personal_crafting/proc/craft(mob/user) if(user.incapacitated() || user.lying || istype(user.loc, /obj/mecha)) return var/list/surroundings = get_surroundings(user) var/dat = "

Crafting menu

" if(busy) dat += "
Crafting in progress...
" else dat += "<--" dat += " [categories[prev_cat()]] |" dat += " [categories[viewing_category]] " dat += "| [categories[next_cat()]] " dat += "-->

" dat += "
" //Filter the recipes we can craft to the top var/list/can_craft = list() var/list/cant_craft = list() for(var/datum/crafting_recipe/R in crafting_recipes) if(R.category != categories[viewing_category]) continue if(check_contents(R, surroundings)) can_craft += R else cant_craft += R for(var/datum/crafting_recipe/R in can_craft) dat += build_recipe_text(R, surroundings) for(var/datum/crafting_recipe/R in cant_craft) dat += build_recipe_text(R, surroundings) dat += "
" var/datum/browser/popup = new(user, "crafting", "Crafting", 500, 500) popup.set_content(dat) popup.open() return /datum/personal_crafting/Topic(href, href_list) if(usr.stat || usr.lying) return if(href_list["make"]) var/datum/crafting_recipe/TR = locate(href_list["make"]) busy = 1 craft(usr) var/fail_msg = construct_item(usr, TR) if(!fail_msg) usr << "[TR.name] constructed." else usr << "Construction failed[fail_msg]" busy = 0 craft(usr) if(href_list["forwardCat"]) viewing_category = next_cat() usr << "Category is now [categories[viewing_category]]." craft(usr) if(href_list["backwardCat"]) viewing_category = prev_cat() usr << "Category is now [categories[viewing_category]]." craft(usr) //Next works nicely with modular arithmetic /datum/personal_crafting/proc/next_cat() . = viewing_category % categories.len + 1 //Previous can go fuck itself /datum/personal_crafting/proc/prev_cat() if(viewing_category == categories.len) . = viewing_category-1 else . = viewing_category % categories.len - 1 if(. <= 0) . = categories.len /datum/personal_crafting/proc/build_recipe_text(datum/crafting_recipe/R, list/contents) . = "" var/name_text = "" var/req_text = "" var/tool_text = "" var/catalist_text = "" if(check_contents(R, contents)) name_text ="[R.name]" else name_text = "[R.name]" if(name_text) for(var/A in R.reqs) if(ispath(A, /obj)) var/obj/O = A req_text += " [R.reqs[A]] [initial(O.name)]" else if(ispath(A, /datum/reagent)) var/datum/reagent/RE = A req_text += " [R.reqs[A]] [initial(RE.name)]" if(R.chem_catalists.len) catalist_text += ", Catalysts:" for(var/C in R.chem_catalists) if(ispath(C, /datum/reagent)) var/datum/reagent/RE = C catalist_text += " [R.chem_catalists[C]] [initial(RE.name)]" if(R.tools.len) tool_text += ", Tools:" for(var/O in R.tools) if(ispath(O, /obj)) var/obj/T = O tool_text += " [R.tools[O]] [initial(T.name)]" . = "[name_text][req_text][tool_text][catalist_text]
"